Mercurial > sdl-ios-xcode
annotate src/main/.cvsignore @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 475f969e8c01 |
children |
rev | line source |
---|---|
0 | 1 Makefile.in |
2 SDL_main.c | |
596
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
3 SDLMain.h |
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
4 SDLMain.m |
0 | 5 Makefile |
6 .libs | |
7 *.o | |
8 *.lo | |
9 *.la |