annotate src/audio/ums/Makefile.am @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
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2 ## Makefile.am for SDL using the AIX UMS sound driver
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4 noinst_LTLIBRARIES = libaudio_ums.la
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5 libaudio_ums_la_SOURCES = $(SRCS)
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7 # The SDL audio driver sources
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8 SRCS = SDL_umsaudio.c \
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9 SDL_umsaudio.h