Mercurial > sdl-ios-xcode
annotate src/audio/arts/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | d2d48e10f370 |
children |
rev | line source |
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0 | 1 |
2 ## Makefile.am for SDL using the Analog Realtime Synthesizer sound driver | |
3 | |
4 noinst_LTLIBRARIES = libaudio_arts.la | |
5 libaudio_arts_la_SOURCES = $(SRCS) | |
6 | |
294
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
7 arts_lib = \"@arts_lib@\" |
d2d48e10f370
Added a new header file: SDL_loadso.h
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
8 |
0 | 9 # The SDL audio driver sources |
10 SRCS = SDL_artsaudio.c \ | |
11 SDL_artsaudio.h |