annotate test/COPYING @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents e8157fcb3114
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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74212992fb08 Initial revision
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2 The test programs in this directory tree are for demonstrating and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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3 testing the functionality of the SDL library, and are placed in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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4 public domain.
74212992fb08 Initial revision
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5
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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6 October 28, 1997
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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7 --
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e8157fcb3114 Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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8 Sam Lantinga (slouken@libsdl.org)