annotate src/video/ps2gs/SDL_gsmouse.c @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents e8157fcb3114
children c9b51268668f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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e8157fcb3114 Updated the source with the correct e-mail address
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 #include <stdlib.h>
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29 #include <stdio.h>
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30 #include <sys/ioctl.h>
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31
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32 #include "SDL_error.h"
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33 #include "SDL_mouse.h"
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34 #include "SDL_events_c.h"
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35 #include "SDL_cursor_c.h"
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36 #include "SDL_gsvideo.h"
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37 #include "SDL_gsmouse_c.h"
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38
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39
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40 /* The implementation dependent data for the window manager cursor */
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41 struct WMcursor {
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42 int unused;
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43 };
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44
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45 /* There isn't any implementation dependent data */
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46 void GS_FreeWMCursor(_THIS, WMcursor *cursor)
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47 {
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48 return;
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49 }
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50
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51 /* There isn't any implementation dependent data */
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52 WMcursor *GS_CreateWMCursor(_THIS,
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53 Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
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54 {
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55 return((WMcursor *)0x01);
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56 }
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57
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58 static void GS_MoveCursor(_THIS, SDL_Cursor *cursor, int x, int y)
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59 {
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60 SDL_Surface *screen;
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61 struct ps2_image image;
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62 SDL_Rect area;
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63 int mouse_y1, mouse_y2;
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64 void *saved_pixels;
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65 int screen_updated;
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66
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67 /* Lock so we don't interrupt an update with mouse motion */
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68 SDL_LockCursor();
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69
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70 /* Make sure any pending DMA has completed */
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71 if ( dma_pending ) {
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72 ioctl(console_fd, PS2IOC_SENDQCT, 1);
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73 dma_pending = 0;
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74 }
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75
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76 /* Remove the cursor image from the DMA area */
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77 screen = this->screen;
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78 saved_pixels = screen->pixels;
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79 screen->pixels = mapped_mem + screen->offset;
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80 screen_updated = 0;
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81 if ( cursor_drawn ) {
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82 SDL_EraseCursorNoLock(screen);
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83 cursor_drawn = 0;
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84 screen_updated = 1;
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85 }
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86
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87 /* Save the current mouse area */
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88 SDL_MouseRect(&area);
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89 mouse_y1 = area.y;
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90 mouse_y2 = area.y+area.h;
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91
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92 /* Only draw the new cursor if there was one passed in */
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93 if ( cursor ) {
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94 /* Set the new location */
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95 cursor->area.x = (x - cursor->hot_x);
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96 cursor->area.y = (y - cursor->hot_y);
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97
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98 /* Draw the cursor at the new location */
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99 if ( (SDL_cursorstate & CURSOR_VISIBLE) && screen->pixels ) {
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100 SDL_DrawCursorNoLock(screen);
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101 cursor_drawn = 1;
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102 screen_updated = 1;
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103 }
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104 }
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105 screen->pixels = saved_pixels;
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106
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107 /* Update the affected area of the screen */
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108 if ( screen_updated ) {
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109 SDL_MouseRect(&area);
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110 if ( area.y < mouse_y1 ) {
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111 mouse_y1 = area.y;
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112 }
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113 if ( (area.y+area.h) > mouse_y2 ) {
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114 mouse_y2 = area.y+area.h;
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115 }
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116 image = screen_image;
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117 image.y += screen->offset / screen->pitch + mouse_y1;
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118 image.h = mouse_y2 - mouse_y1;
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119 image.ptr = mapped_mem +
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120 (image.y - screen_image.y) * screen->pitch;
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121 ioctl(console_fd, PS2IOC_LOADIMAGE, &image);
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122
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123 /* Need to scale offscreen image to TV output */
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124 if ( image.y > 0 ) {
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125 scaleimage_nonblock(console_fd,
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126 tex_tags_mem, scale_tags_mem);
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127 }
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128 }
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129
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130 /* We're finished */
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131 SDL_UnlockCursor();
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132 }
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133
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134 void GS_MoveWMCursor(_THIS, int x, int y)
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135 {
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136 GS_MoveCursor(this, SDL_cursor, x, y);
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137 }
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138
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139 int GS_ShowWMCursor(_THIS, WMcursor *wmcursor)
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140 {
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141 SDL_Cursor *cursor;
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142 int x, y;
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143
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144 /* Draw the cursor at the appropriate location */
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145 SDL_GetMouseState(&x, &y);
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146 if ( wmcursor ) {
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147 cursor = SDL_cursor;
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148 } else {
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149 cursor = NULL;
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150 }
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151 GS_MoveCursor(this, cursor, x, y);
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152 return(1);
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153 }