annotate src/video/bwindow/SDL_BView.h @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents b8d311d90021
children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifndef _SDL_BView_h
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24 #define _SDL_BView_h
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25
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26 #ifdef SAVE_RCSID
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27 static char rcsid =
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28 "@(#) $Id$";
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29 #endif
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30
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31 /* This is the event handling and graphics update portion of SDL_BWin */
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32
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33 extern "C" {
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34 #include "SDL_events_c.h"
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35 };
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36
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37 class SDL_BView : public BView
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38 {
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39 public:
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40 SDL_BView(BRect frame) :
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41 BView(frame, "SDL View", B_FOLLOW_ALL_SIDES,
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42 (B_WILL_DRAW|B_FRAME_EVENTS)) {
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43 image = NULL;
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44 xoff = yoff = 0;
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45 SetViewColor(0,0,0,0);
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46 SetHighColor(0,0,0,0);
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47 }
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48 virtual ~SDL_BView() {
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49 SetBitmap(NULL);
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50 }
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51 /* Set drawing offsets for fullscreen mode */
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52 virtual void SetXYOffset(int x, int y) {
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53 xoff = x;
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54 yoff = y;
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55 }
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56 virtual void GetXYOffset(int &x, int &y) {
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57 x = xoff;
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58 y = yoff;
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59 }
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60 /* The view changed size. If it means we're in fullscreen, we
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61 * draw a nice black box in the entire view to get black borders.
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62 */
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63 virtual void FrameResized(float width, float height) {
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64 BRect bounds;
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65 bounds.top = bounds.left = 0;
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66 bounds.right = width;
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67 bounds.bottom = height;
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68 /* Fill the entire view with black */
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69 FillRect(bounds, B_SOLID_HIGH);
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70 /* And if there's an image, redraw it. */
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71 if( image ) {
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72 bounds = image->Bounds();
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73 Draw(bounds);
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74 }
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75 }
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76
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77 /* Drawing portion of this complete breakfast. :) */
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78 virtual void SetBitmap(BBitmap *bitmap) {
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79 if ( image ) {
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80 delete image;
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81 }
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82 image = bitmap;
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83 }
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84 virtual void Draw(BRect updateRect) {
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85 if ( image ) {
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86 if(xoff || yoff) {
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87 BRect dest;
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88 dest.top = updateRect.top + yoff;
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89 dest.left = updateRect.left + xoff;
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90 dest.bottom = updateRect.bottom + yoff;
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91 dest.right = updateRect.right + xoff;
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92 DrawBitmap(image, updateRect, dest);
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93 } else {
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94 DrawBitmap(image, updateRect, updateRect);
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95 }
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96 }
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97 }
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98 virtual void DrawAsync(BRect updateRect) {
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99 if(xoff || yoff) {
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100 BRect dest;
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101 dest.top = updateRect.top + yoff;
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102 dest.left = updateRect.left + xoff;
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103 dest.bottom = updateRect.bottom + yoff;
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104 dest.right = updateRect.right + xoff;;
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105 DrawBitmapAsync(image, updateRect, dest);
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106 } else {
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107 DrawBitmapAsync(image, updateRect, updateRect);
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108 }
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109 }
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110
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111 private:
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112 BBitmap *image;
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113 int xoff, yoff;
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114 };
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116 #endif /* _SDL_BView_h */