Mercurial > sdl-ios-xcode
annotate src/video/aalib/SDL_aavideo.h @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_aavideo_h | |
29 #define _SDL_aavideo_h | |
30 | |
31 #include "SDL_mouse.h" | |
32 #include "SDL_sysvideo.h" | |
33 #include "SDL_mutex.h" | |
34 | |
35 #include <aalib.h> | |
36 | |
37 /* Hidden "this" pointer for the video functions */ | |
38 #define _THIS SDL_VideoDevice *this | |
39 | |
40 #define SDL_NUMMODES 6 | |
41 | |
42 /* Private display data */ | |
43 struct SDL_PrivateVideoData { | |
44 SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; | |
45 aa_context *context; | |
46 aa_palette palette; | |
47 aa_renderparams *rparams; | |
48 double x_ratio, y_ratio; | |
49 int w, h; | |
50 SDL_mutex *mutex; | |
51 int in_x11; | |
52 void *buffer; | |
53 }; | |
54 | |
55 /* Old variable names */ | |
56 #define SDL_modelist (this->hidden->SDL_modelist) | |
57 #define AA_context (this->hidden->context) | |
58 #define AA_palette (this->hidden->palette) | |
59 #define AA_rparams (this->hidden->rparams) | |
60 #define AA_buffer (this->hidden->buffer) | |
61 | |
62 #define AA_x_ratio (this->hidden->x_ratio) | |
63 #define AA_y_ratio (this->hidden->y_ratio) | |
64 | |
65 #define AA_mutex (this->hidden->mutex) | |
66 #define AA_in_x11 (this->hidden->in_x11) | |
67 #define AA_w (this->hidden->w) | |
68 #define AA_h (this->hidden->h) | |
69 | |
70 #endif /* _SDL_aavideo_h */ |