Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit_0.c @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | b8d311d90021 |
children | e9d23bb80140 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
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Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdio.h> | |
29 #include <string.h> | |
30 | |
31 #include "SDL_types.h" | |
32 #include "SDL_video.h" | |
33 #include "SDL_blit.h" | |
34 | |
35 /* Functions to blit from bitmaps to other surfaces */ | |
36 | |
37 static void BlitBto1(SDL_BlitInfo *info) | |
38 { | |
39 int c; | |
40 int width, height; | |
41 Uint8 *src, *map, *dst; | |
42 int srcskip, dstskip; | |
43 | |
44 /* Set up some basic variables */ | |
45 width = info->d_width; | |
46 height = info->d_height; | |
47 src = info->s_pixels; | |
48 srcskip = info->s_skip; | |
49 dst = info->d_pixels; | |
50 dstskip = info->d_skip; | |
51 map = info->table; | |
52 srcskip += width-(width+7)/8; | |
53 | |
54 if ( map ) { | |
55 while ( height-- ) { | |
56 Uint8 byte = 0, bit; | |
57 for ( c=0; c<width; ++c ) { | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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58 if ( (c&7) == 0 ) { |
0 | 59 byte = *src++; |
60 } | |
61 bit = (byte&0x80)>>7; | |
62 if ( 1 ) { | |
63 *dst = map[bit]; | |
64 } | |
65 dst++; | |
66 byte <<= 1; | |
67 } | |
68 src += srcskip; | |
69 dst += dstskip; | |
70 } | |
71 } else { | |
72 while ( height-- ) { | |
73 Uint8 byte = 0, bit; | |
74 for ( c=0; c<width; ++c ) { | |
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parents:
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75 if ( (c&7) == 0 ) { |
0 | 76 byte = *src++; |
77 } | |
78 bit = (byte&0x80)>>7; | |
79 if ( 1 ) { | |
80 *dst = bit; | |
81 } | |
82 dst++; | |
83 byte <<= 1; | |
84 } | |
85 src += srcskip; | |
86 dst += dstskip; | |
87 } | |
88 } | |
89 } | |
90 static void BlitBto2(SDL_BlitInfo *info) | |
91 { | |
92 int c; | |
93 int width, height; | |
94 Uint8 *src; | |
95 Uint16 *map, *dst; | |
96 int srcskip, dstskip; | |
97 | |
98 /* Set up some basic variables */ | |
99 width = info->d_width; | |
100 height = info->d_height; | |
101 src = info->s_pixels; | |
102 srcskip = info->s_skip; | |
103 dst = (Uint16 *)info->d_pixels; | |
104 dstskip = info->d_skip/2; | |
105 map = (Uint16 *)info->table; | |
106 srcskip += width-(width+7)/8; | |
107 | |
108 while ( height-- ) { | |
109 Uint8 byte = 0, bit; | |
110 for ( c=0; c<width; ++c ) { | |
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Sam Lantinga <slouken@lokigames.com>
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111 if ( (c&7) == 0 ) { |
0 | 112 byte = *src++; |
113 } | |
114 bit = (byte&0x80)>>7; | |
115 if ( 1 ) { | |
116 *dst = map[bit]; | |
117 } | |
118 byte <<= 1; | |
119 dst++; | |
120 } | |
121 src += srcskip; | |
122 dst += dstskip; | |
123 } | |
124 } | |
125 static void BlitBto3(SDL_BlitInfo *info) | |
126 { | |
127 int c, o; | |
128 int width, height; | |
129 Uint8 *src, *map, *dst; | |
130 int srcskip, dstskip; | |
131 | |
132 /* Set up some basic variables */ | |
133 width = info->d_width; | |
134 height = info->d_height; | |
135 src = info->s_pixels; | |
136 srcskip = info->s_skip; | |
137 dst = info->d_pixels; | |
138 dstskip = info->d_skip; | |
139 map = info->table; | |
140 srcskip += width-(width+7)/8; | |
141 | |
142 while ( height-- ) { | |
143 Uint8 byte = 0, bit; | |
144 for ( c=0; c<width; ++c ) { | |
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Sam Lantinga <slouken@lokigames.com>
parents:
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145 if ( (c&7) == 0 ) { |
0 | 146 byte = *src++; |
147 } | |
148 bit = (byte&0x80)>>7; | |
149 if ( 1 ) { | |
150 o = bit * 4; | |
151 dst[0] = map[o++]; | |
152 dst[1] = map[o++]; | |
153 dst[2] = map[o++]; | |
154 } | |
155 byte <<= 1; | |
156 dst += 3; | |
157 } | |
158 src += srcskip; | |
159 dst += dstskip; | |
160 } | |
161 } | |
162 static void BlitBto4(SDL_BlitInfo *info) | |
163 { | |
164 int width, height; | |
165 Uint8 *src; | |
166 Uint32 *map, *dst; | |
167 int srcskip, dstskip; | |
168 int c; | |
169 | |
170 /* Set up some basic variables */ | |
171 width = info->d_width; | |
172 height = info->d_height; | |
173 src = info->s_pixels; | |
174 srcskip = info->s_skip; | |
175 dst = (Uint32 *)info->d_pixels; | |
176 dstskip = info->d_skip/4; | |
177 map = (Uint32 *)info->table; | |
178 srcskip += width-(width+7)/8; | |
179 | |
180 while ( height-- ) { | |
181 Uint8 byte = 0, bit; | |
182 for ( c=0; c<width; ++c ) { | |
91
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Sam Lantinga <slouken@lokigames.com>
parents:
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changeset
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183 if ( (c&7) == 0 ) { |
0 | 184 byte = *src++; |
185 } | |
186 bit = (byte&0x80)>>7; | |
187 if ( 1 ) { | |
188 *dst = map[bit]; | |
189 } | |
190 byte <<= 1; | |
191 dst++; | |
192 } | |
193 src += srcskip; | |
194 dst += dstskip; | |
195 } | |
196 } | |
197 | |
198 static void BlitBto1Key(SDL_BlitInfo *info) | |
199 { | |
200 int width = info->d_width; | |
201 int height = info->d_height; | |
202 Uint8 *src = info->s_pixels; | |
203 Uint8 *dst = info->d_pixels; | |
204 int srcskip = info->s_skip; | |
205 int dstskip = info->d_skip; | |
206 Uint32 ckey = info->src->colorkey; | |
207 Uint8 *palmap = info->table; | |
208 int c; | |
209 | |
210 /* Set up some basic variables */ | |
211 srcskip += width-(width+7)/8; | |
212 | |
213 if ( palmap ) { | |
214 while ( height-- ) { | |
215 Uint8 byte = 0, bit; | |
216 for ( c=0; c<width; ++c ) { | |
91
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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217 if ( (c&7) == 0 ) { |
0 | 218 byte = *src++; |
219 } | |
220 bit = (byte&0x80)>>7; | |
221 if ( bit != ckey ) { | |
222 *dst = palmap[bit]; | |
223 } | |
224 dst++; | |
225 byte <<= 1; | |
226 } | |
227 src += srcskip; | |
228 dst += dstskip; | |
229 } | |
230 } else { | |
231 while ( height-- ) { | |
232 Uint8 byte = 0, bit; | |
233 for ( c=0; c<width; ++c ) { | |
91
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From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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234 if ( (c&7) == 0 ) { |
0 | 235 byte = *src++; |
236 } | |
237 bit = (byte&0x80)>>7; | |
238 if ( bit != ckey ) { | |
239 *dst = bit; | |
240 } | |
241 dst++; | |
242 byte <<= 1; | |
243 } | |
244 src += srcskip; | |
245 dst += dstskip; | |
246 } | |
247 } | |
248 } | |
249 | |
250 static void BlitBto2Key(SDL_BlitInfo *info) | |
251 { | |
252 int width = info->d_width; | |
253 int height = info->d_height; | |
254 Uint8 *src = info->s_pixels; | |
255 Uint16 *dstp = (Uint16 *)info->d_pixels; | |
256 int srcskip = info->s_skip; | |
257 int dstskip = info->d_skip; | |
258 Uint32 ckey = info->src->colorkey; | |
259 Uint8 *palmap = info->table; | |
260 int c; | |
261 | |
262 /* Set up some basic variables */ | |
263 srcskip += width-(width+7)/8; | |
264 dstskip /= 2; | |
265 | |
266 while ( height-- ) { | |
267 Uint8 byte = 0, bit; | |
268 for ( c=0; c<width; ++c ) { | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
269 if ( (c&7) == 0 ) { |
0 | 270 byte = *src++; |
271 } | |
272 bit = (byte&0x80)>>7; | |
273 if ( bit != ckey ) { | |
274 *dstp=((Uint16 *)palmap)[bit]; | |
275 } | |
276 byte <<= 1; | |
277 dstp++; | |
278 } | |
279 src += srcskip; | |
280 dstp += dstskip; | |
281 } | |
282 } | |
283 | |
284 static void BlitBto3Key(SDL_BlitInfo *info) | |
285 { | |
286 int width = info->d_width; | |
287 int height = info->d_height; | |
288 Uint8 *src = info->s_pixels; | |
289 Uint8 *dst = info->d_pixels; | |
290 int srcskip = info->s_skip; | |
291 int dstskip = info->d_skip; | |
292 Uint32 ckey = info->src->colorkey; | |
293 Uint8 *palmap = info->table; | |
294 int c; | |
295 | |
296 /* Set up some basic variables */ | |
297 srcskip += width-(width+7)/8; | |
298 | |
299 while ( height-- ) { | |
300 Uint8 byte = 0, bit; | |
301 for ( c=0; c<width; ++c ) { | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
302 if ( (c&7) == 0 ) { |
0 | 303 byte = *src++; |
304 } | |
305 bit = (byte&0x80)>>7; | |
306 if ( bit != ckey ) { | |
307 memcpy(dst, &palmap[bit*4], 3); | |
308 } | |
309 byte <<= 1; | |
310 dst += 3; | |
311 } | |
312 src += srcskip; | |
313 dst += dstskip; | |
314 } | |
315 } | |
316 | |
317 static void BlitBto4Key(SDL_BlitInfo *info) | |
318 { | |
319 int width = info->d_width; | |
320 int height = info->d_height; | |
321 Uint8 *src = info->s_pixels; | |
322 Uint32 *dstp = (Uint32 *)info->d_pixels; | |
323 int srcskip = info->s_skip; | |
324 int dstskip = info->d_skip; | |
325 Uint32 ckey = info->src->colorkey; | |
326 Uint8 *palmap = info->table; | |
327 int c; | |
328 | |
329 /* Set up some basic variables */ | |
330 srcskip += width-(width+7)/8; | |
331 dstskip /= 4; | |
332 | |
333 while ( height-- ) { | |
334 Uint8 byte = 0, bit; | |
335 for ( c=0; c<width; ++c ) { | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
336 if ( (c&7) == 0 ) { |
0 | 337 byte = *src++; |
338 } | |
339 bit = (byte&0x80)>>7; | |
340 if ( bit != ckey ) { | |
341 *dstp=((Uint32 *)palmap)[bit]; | |
342 } | |
343 byte <<= 1; | |
344 dstp++; | |
345 } | |
346 src += srcskip; | |
347 dstp += dstskip; | |
348 } | |
349 } | |
350 | |
351 static void BlitBtoNAlpha(SDL_BlitInfo *info) | |
352 { | |
353 int width = info->d_width; | |
354 int height = info->d_height; | |
355 Uint8 *src = info->s_pixels; | |
356 Uint8 *dst = info->d_pixels; | |
357 int srcskip = info->s_skip; | |
358 int dstskip = info->d_skip; | |
359 const SDL_Color *srcpal = info->src->palette->colors; | |
360 SDL_PixelFormat *dstfmt = info->dst; | |
361 int dstbpp; | |
362 int c; | |
363 const int A = info->src->alpha; | |
364 | |
365 /* Set up some basic variables */ | |
366 dstbpp = dstfmt->BytesPerPixel; | |
367 srcskip += width-(width+7)/8; | |
368 | |
369 while ( height-- ) { | |
370 Uint8 byte = 0, bit; | |
371 for ( c=0; c<width; ++c ) { | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
372 if ( (c&7) == 0 ) { |
0 | 373 byte = *src++; |
374 } | |
375 bit = (byte&0x80)>>7; | |
376 if ( 1 ) { | |
377 Uint32 pixel; | |
378 unsigned sR, sG, sB; | |
379 unsigned dR, dG, dB; | |
380 sR = srcpal[bit].r; | |
381 sG = srcpal[bit].g; | |
382 sB = srcpal[bit].b; | |
383 DISEMBLE_RGB(dst, dstbpp, dstfmt, | |
384 pixel, dR, dG, dB); | |
385 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); | |
386 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); | |
387 } | |
388 byte <<= 1; | |
389 dst += dstbpp; | |
390 } | |
391 src += srcskip; | |
392 dst += dstskip; | |
393 } | |
394 } | |
395 | |
396 static void BlitBtoNAlphaKey(SDL_BlitInfo *info) | |
397 { | |
398 int width = info->d_width; | |
399 int height = info->d_height; | |
400 Uint8 *src = info->s_pixels; | |
401 Uint8 *dst = info->d_pixels; | |
402 int srcskip = info->s_skip; | |
403 int dstskip = info->d_skip; | |
404 SDL_PixelFormat *srcfmt = info->src; | |
405 SDL_PixelFormat *dstfmt = info->dst; | |
406 const SDL_Color *srcpal = srcfmt->palette->colors; | |
407 int dstbpp; | |
408 int c; | |
409 const int A = srcfmt->alpha; | |
410 Uint32 ckey = srcfmt->colorkey; | |
411 | |
412 /* Set up some basic variables */ | |
413 dstbpp = dstfmt->BytesPerPixel; | |
414 srcskip += width-(width+7)/8; | |
415 | |
416 while ( height-- ) { | |
417 Uint8 byte = 0, bit; | |
418 for ( c=0; c<width; ++c ) { | |
91
e85e03f195b4
From: "Markus F.X.J. Oberhumer"
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
419 if ( (c&7) == 0 ) { |
0 | 420 byte = *src++; |
421 } | |
422 bit = (byte&0x80)>>7; | |
423 if ( bit != ckey ) { | |
424 int sR, sG, sB; | |
425 int dR, dG, dB; | |
426 Uint32 pixel; | |
427 sR = srcpal[bit].r; | |
428 sG = srcpal[bit].g; | |
429 sB = srcpal[bit].b; | |
430 DISEMBLE_RGB(dst, dstbpp, dstfmt, | |
431 pixel, dR, dG, dB); | |
432 ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); | |
433 ASSEMBLE_RGB(dst, dstbpp, dstfmt, dR, dG, dB); | |
434 } | |
435 byte <<= 1; | |
436 dst += dstbpp; | |
437 } | |
438 src += srcskip; | |
439 dst += dstskip; | |
440 } | |
441 } | |
442 | |
443 static SDL_loblit bitmap_blit[] = { | |
444 NULL, BlitBto1, BlitBto2, BlitBto3, BlitBto4 | |
445 }; | |
446 | |
447 static SDL_loblit colorkey_blit[] = { | |
448 NULL, BlitBto1Key, BlitBto2Key, BlitBto3Key, BlitBto4Key | |
449 }; | |
450 | |
451 SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int blit_index) | |
452 { | |
453 int which; | |
454 | |
455 if ( surface->map->dst->format->BitsPerPixel < 8 ) { | |
456 which = 0; | |
457 } else { | |
458 which = surface->map->dst->format->BytesPerPixel; | |
459 } | |
460 switch(blit_index) { | |
461 case 0: /* copy */ | |
462 return bitmap_blit[which]; | |
463 | |
464 case 1: /* colorkey */ | |
465 return colorkey_blit[which]; | |
466 | |
467 case 2: /* alpha */ | |
468 return which >= 2 ? BlitBtoNAlpha : NULL; | |
469 | |
470 case 4: /* alpha + colorkey */ | |
471 return which >= 2 ? BlitBtoNAlphaKey : NULL; | |
472 } | |
473 return NULL; | |
474 } | |
475 |