Mercurial > sdl-ios-xcode
annotate src/main/macosx/exports/SDL.x @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 618fcc5861c8 |
children | 9c55b00f8251 |
rev | line source |
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1 .objc_class_name_SDL_QuartzWindow |
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2 .objc_class_name_SDL_QuartzWindowDelegate |
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3 _SDL_Init |
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4 _SDL_InitSubSystem |
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5 _SDL_QuitSubSystem |
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6 _SDL_WasInit |
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7 _SDL_Quit |
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8 _SDL_GetAppState |
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9 _SDL_AudioInit |
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10 _SDL_AudioQuit |
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11 _SDL_AudioDriverName |
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12 _SDL_OpenAudio |
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13 _SDL_GetAudioStatus |
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14 _SDL_PauseAudio |
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15 _SDL_LoadWAV_RW |
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16 _SDL_FreeWAV |
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17 _SDL_BuildAudioCVT |
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18 _SDL_ConvertAudio |
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19 _SDL_MixAudio |
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20 _SDL_LockAudio |
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21 _SDL_UnlockAudio |
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22 _SDL_CloseAudio |
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23 _SDL_CDNumDrives |
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24 _SDL_CDName |
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25 _SDL_CDOpen |
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26 _SDL_CDStatus |
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27 _SDL_CDPlayTracks |
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28 _SDL_CDPlay |
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29 _SDL_CDPause |
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30 _SDL_CDResume |
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31 _SDL_CDStop |
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32 _SDL_CDEject |
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33 _SDL_CDClose |
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35 _SDL_HasMMX | |
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36 _SDL_HasMMXExt |
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38 _SDL_Has3DNowExt |
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40 _SDL_HasSSE2 |
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41 _SDL_HasAltiVec |
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42 _SDL_ReadLE16 |
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43 _SDL_ReadBE16 |
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44 _SDL_ReadLE32 |
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45 _SDL_ReadBE32 |
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46 _SDL_ReadLE64 |
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47 _SDL_ReadBE64 |
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48 _SDL_WriteLE16 |
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49 _SDL_WriteBE16 |
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50 _SDL_WriteLE32 |
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51 _SDL_WriteBE32 |
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52 _SDL_WriteLE64 |
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53 _SDL_WriteBE64 |
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54 _SDL_SetError |
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55 _SDL_GetError |
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56 _SDL_ClearError |
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57 _SDL_PumpEvents |
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58 _SDL_PeepEvents |
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59 _SDL_PollEvent |
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60 _SDL_WaitEvent |
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61 _SDL_PushEvent |
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62 _SDL_SetEventFilter |
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63 _SDL_GetEventFilter |
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64 _SDL_EventState |
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65 _SDL_NumJoysticks |
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66 _SDL_JoystickName |
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67 _SDL_JoystickOpen |
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68 _SDL_JoystickOpened |
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69 _SDL_JoystickIndex |
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70 _SDL_JoystickNumAxes |
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71 _SDL_JoystickNumBalls |
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72 _SDL_JoystickNumHats |
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73 _SDL_JoystickNumButtons |
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74 _SDL_JoystickUpdate |
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75 _SDL_JoystickEventState |
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76 _SDL_JoystickGetAxis |
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77 _SDL_JoystickGetHat |
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78 _SDL_JoystickGetBall |
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79 _SDL_JoystickGetButton |
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80 _SDL_JoystickClose |
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81 _SDL_EnableUNICODE |
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82 _SDL_EnableKeyRepeat |
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83 _SDL_GetKeyState |
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84 _SDL_GetModState |
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85 _SDL_SetModState |
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86 _SDL_GetKeyName |
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87 _SDL_LoadObject |
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88 _SDL_LoadFunction |
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89 _SDL_UnloadObject |
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90 _SDL_GetMouseState |
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91 _SDL_GetRelativeMouseState |
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92 _SDL_WarpMouse |
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93 _SDL_CreateCursor |
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94 _SDL_SetCursor |
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95 _SDL_GetCursor |
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96 _SDL_FreeCursor |
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97 _SDL_ShowCursor |
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98 _SDL_CreateMutex |
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99 _SDL_mutexP |
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100 _SDL_mutexV |
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101 _SDL_DestroyMutex |
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102 _SDL_CreateSemaphore |
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103 _SDL_DestroySemaphore |
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104 _SDL_SemWait |
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105 _SDL_SemTryWait |
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106 _SDL_SemWaitTimeout |
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107 _SDL_SemPost |
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108 _SDL_SemValue |
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109 _SDL_CreateCond |
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110 _SDL_DestroyCond |
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111 _SDL_CondSignal |
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112 _SDL_CondBroadcast |
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113 _SDL_CondWait |
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114 _SDL_CondWaitTimeout |
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115 _SDL_RWFromFile |
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116 _SDL_RWFromFP |
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117 _SDL_RWFromMem |
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118 _SDL_RWFromConstMem |
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119 _SDL_AllocRW |
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120 _SDL_FreeRW |
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121 _SDL_GetWMInfo |
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122 _SDL_CreateThread |
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123 _SDL_ThreadID |
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124 _SDL_GetThreadID |
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125 _SDL_WaitThread |
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126 _SDL_KillThread |
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127 _SDL_GetTicks |
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128 _SDL_Delay |
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129 _SDL_SetTimer |
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130 _SDL_AddTimer |
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131 _SDL_RemoveTimer |
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132 _SDL_Linked_Version |
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133 _SDL_VideoInit |
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134 _SDL_VideoQuit |
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135 _SDL_VideoDriverName |
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136 _SDL_GetVideoSurface |
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137 _SDL_GetVideoInfo |
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138 _SDL_VideoModeOK |
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139 _SDL_ListModes |
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140 _SDL_SetVideoMode |
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141 _SDL_UpdateRects |
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142 _SDL_UpdateRect |
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143 _SDL_Flip |
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144 _SDL_SetGamma |
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145 _SDL_SetGammaRamp |
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146 _SDL_GetGammaRamp |
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147 _SDL_SetColors |
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148 _SDL_SetPalette |
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149 _SDL_MapRGB |
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150 _SDL_MapRGBA |
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151 _SDL_GetRGB |
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152 _SDL_GetRGBA |
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153 _SDL_CreateRGBSurface |
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154 _SDL_CreateRGBSurfaceFrom |
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155 _SDL_FreeSurface |
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156 _SDL_LockSurface |
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157 _SDL_UnlockSurface |
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158 _SDL_LoadBMP_RW |
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159 _SDL_SaveBMP_RW |
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160 _SDL_SetColorKey |
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161 _SDL_SetAlpha |
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162 _SDL_SetClipRect |
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163 _SDL_GetClipRect |
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164 _SDL_ConvertSurface |
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165 _SDL_UpperBlit |
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166 _SDL_LowerBlit |
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167 _SDL_FillRect |
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168 _SDL_DisplayFormat |
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169 _SDL_DisplayFormatAlpha |
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170 _SDL_CreateYUVOverlay |
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171 _SDL_LockYUVOverlay |
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172 _SDL_UnlockYUVOverlay |
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173 _SDL_DisplayYUVOverlay |
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174 _SDL_FreeYUVOverlay |
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175 _SDL_GL_LoadLibrary |
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176 _SDL_GL_GetProcAddress |
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177 _SDL_GL_SetAttribute |
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178 _SDL_GL_GetAttribute |
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179 _SDL_GL_SwapBuffers |
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180 _SDL_GL_UpdateRects |
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181 _SDL_GL_Lock |
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182 _SDL_GL_Unlock |
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183 _SDL_WM_SetCaption |
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184 _SDL_WM_GetCaption |
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185 _SDL_WM_SetIcon |
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186 _SDL_WM_IconifyWindow |
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187 _SDL_WM_ToggleFullScreen |
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188 _SDL_WM_GrabInput |
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189 _SDL_SoftStretch |