Mercurial > sdl-ios-xcode
annotate src/main/macosx/SDLMain.h @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 50620ec9c86a |
children | 782fd950bd46 098dfc876bba |
rev | line source |
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1 /* SDLMain.m - main entry point for our Cocoa-ized SDL app |
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2 Initial Version: Darrell Walisser <dwaliss1@purdue.edu> |
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3 Non-NIB-Code & other changes: Max Horn <max@quendi.de> |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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4 |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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5 Feel free to customize this file to suit your needs |
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Oops, back out that SDL_main -> SDLMain conversion
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6 */ |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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7 |
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Oops, back out that SDL_main -> SDLMain conversion
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8 #import <Cocoa/Cocoa.h> |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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9 |
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Oops, back out that SDL_main -> SDLMain conversion
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10 @interface SDLMain : NSObject |
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Oops, back out that SDL_main -> SDLMain conversion
Sam Lantinga <slouken@libsdl.org>
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11 @end |