Mercurial > sdl-ios-xcode
annotate src/main/macos/SIZE.r @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 74212992fb08 |
children | 1e191391e68d |
rev | line source |
---|---|
0 | 1 |
2 #include "Processes.r" | |
3 | |
4 resource 'SIZE' (-1) { | |
5 reserved, | |
6 acceptSuspendResumeEvents, | |
7 reserved, | |
8 canBackground, | |
9 doesActivateOnFGSwitch, | |
10 backgroundAndForeground, | |
11 getFrontClicks, | |
12 ignoreAppDiedEvents, | |
13 is32BitCompatible, | |
14 isHighLevelEventAware, | |
15 onlyLocalHLEvents, | |
16 notStationeryAware, | |
17 useTextEditServices, | |
18 reserved, | |
19 reserved, | |
20 reserved, | |
21 5242880, // 5 megs minimum | |
22 5242880 // 5 megs maximum | |
23 }; | |
24 |