annotate src/main/macos/SIZE.r @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
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children 1e191391e68d
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2 #include "Processes.r"
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3
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4 resource 'SIZE' (-1) {
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5 reserved,
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6 acceptSuspendResumeEvents,
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7 reserved,
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8 canBackground,
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9 doesActivateOnFGSwitch,
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10 backgroundAndForeground,
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11 getFrontClicks,
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12 ignoreAppDiedEvents,
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13 is32BitCompatible,
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14 isHighLevelEventAware,
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15 onlyLocalHLEvents,
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16 notStationeryAware,
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17 useTextEditServices,
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18 reserved,
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19 reserved,
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20 reserved,
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21 5242880, // 5 megs minimum
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22 5242880 // 5 megs maximum
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23 };
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