Mercurial > sdl-ios-xcode
annotate src/main/arch.c @ 860:2bac79e27868
Create a 2D window and then manually focus a different window on your desktop,
call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting,
then set a fullscreen OpenGL window (which makes the X11 driver tear down and
create a new window instead of just resizing the existing one), poll for
events, and the newly-created window will think it needs to pop back to a
window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had
to tear down a previous window.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 26 Feb 2004 15:12:51 +0000 |
parents | 623b453a3219 |
children |
rev | line source |
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754
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1 |
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
2 /* This is needed for automake, so that it can build an empty archive */ |
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
3 |
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
4 int pointless_symbol_so_the_archive_doesnt_look_empty; |