annotate src/main/.cvsignore @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents 475f969e8c01
children
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Sam Lantinga <slouken@lokigames.com>
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1 Makefile.in
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2 SDL_main.c
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475f969e8c01 CVS should ignore files automatically generated by building on MacOS X
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3 SDLMain.h
475f969e8c01 CVS should ignore files automatically generated by building on MacOS X
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4 SDLMain.m
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5 Makefile
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6 .libs
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7 *.o
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8 *.lo
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9 *.la