annotate include/SDL_name.h @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents d2d48e10f370
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1
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2 #ifndef _SDLname_h_
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3 #define _SDLname_h_
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4
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5 #if defined(__STDC__) || defined(__cplusplus)
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6 #define NeedFunctionPrototypes 1
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7 #endif
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8
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9 #define SDL_NAME(X) SDL_##X
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10
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11 #endif /* _SDLname_h_ */