annotate docs/man3/SDL_UnlockAudio.3 @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_UnlockAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_UnlockAudio\- Unlock the callback function
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_UnlockAudio\fP\fR(\fBvoid\fR)
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9 .SH "DESCRIPTION"
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10 .PP
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11 Unlocks a previous \fI\fBSDL_LockAudio\fP\fR call\&.
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12 .SH "SEE ALSO"
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13 .PP
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14 \fI\fBSDL_OpenAudio\fP\fR
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58