annotate INSTALL @ 860:2bac79e27868

Create a 2D window and then manually focus a different window on your desktop, call SDL_PumpEvents() so the X11 driver sets its this->hidden->switch_waiting, then set a fullscreen OpenGL window (which makes the X11 driver tear down and create a new window instead of just resizing the existing one), poll for events, and the newly-created window will think it needs to pop back to a window. Fixed by resetting switch_waiting to zero if X11_CreateWindow() had to tear down a previous window.
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 26 Feb 2004 15:12:51 +0000
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2 To compile and install SDL:
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4 1. Run './configure; make; make install'
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6 If you are cross-compiling from Linux to Win32, you should read
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7 the file README.Win32
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8
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9 If you are compiling using Visual C++ on Win32, you should read
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10 the file VisualC.html
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11
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12 2. Look at the example programs in ./test, and check out the HTML
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13 documentation in ./docs to see how to use the SDL library.
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15 3. Join the SDL developer mailing list by sending E-mail to
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16 sdl-request@libsdl.org
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17 and put "subscribe" in the subject of the message.
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18
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19 Or alternatively you can use the web interface:
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20 http://www.libsdl.org/mailing-list.php
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21
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22 That's it!
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23 Sam Lantinga <slouken@libsdl.org>