Mercurial > sdl-ios-xcode
annotate src/events/SDL_mouse.c @ 5050:2add0d17180b
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 22:55:51 -0800 |
parents | 9322f7db8603 |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* General mouse handling code for SDL */ | |
25 | |
26 #include "SDL_events.h" | |
27 #include "SDL_events_c.h" | |
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28 #include "default_cursor.h" |
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29 #include "../video/SDL_sysvideo.h" |
0 | 30 |
31 | |
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32 /* Global mouse information */ |
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33 |
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34 typedef struct SDL_Mouse SDL_Mouse; |
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35 |
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36 struct SDL_Mouse |
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37 { |
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38 /* Create a cursor from a surface */ |
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39 SDL_Cursor *(*CreateCursor) (SDL_Surface * surface, int hot_x, int hot_y); |
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40 |
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41 /* Show the specified cursor, or hide if cursor is NULL */ |
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42 int (*ShowCursor) (SDL_Cursor * cursor); |
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43 |
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44 /* This is called when a mouse motion event occurs */ |
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45 void (*MoveCursor) (SDL_Cursor * cursor); |
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46 |
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47 /* Free a window manager cursor */ |
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48 void (*FreeCursor) (SDL_Cursor * cursor); |
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49 |
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50 /* Warp the mouse to (x,y) */ |
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51 void (*WarpMouse) (SDL_Mouse * mouse, SDL_Window * window, int x, int y); |
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52 |
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53 /* Data common to all mice */ |
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54 SDL_Window *focus; |
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55 int x; |
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56 int y; |
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57 int xdelta; |
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58 int ydelta; |
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59 int last_x, last_y; /* the last reported x and y coordinates */ |
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60 Uint8 buttonstate; |
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61 SDL_bool relative_mode; |
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62 |
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63 SDL_Cursor *cursors; |
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64 SDL_Cursor *def_cursor; |
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65 SDL_Cursor *cur_cursor; |
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66 SDL_bool cursor_shown; |
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67 }; |
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68 |
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69 static SDL_Mouse SDL_mouse; |
0 | 70 |
71 | |
72 /* Public functions */ | |
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73 int |
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74 SDL_MouseInit(void) |
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75 { |
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76 return (0); |
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77 } |
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78 |
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79 void |
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80 SDL_ResetMouse(void) |
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81 { |
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82 /* FIXME */ |
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83 } |
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84 |
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85 SDL_Window * |
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86 SDL_GetMouseFocus(void) |
0 | 87 { |
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88 SDL_Mouse *mouse = &SDL_mouse; |
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89 |
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90 return mouse->focus; |
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91 } |
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92 |
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93 void |
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94 SDL_SetMouseFocus(SDL_Window * window) |
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95 { |
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96 SDL_Mouse *mouse = &SDL_mouse; |
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97 |
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98 if (mouse->focus == window) { |
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99 return; |
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100 } |
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101 |
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102 /* See if the current window has lost focus */ |
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103 if (mouse->focus) { |
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104 SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_LEAVE, 0, 0); |
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105 } |
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106 |
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107 mouse->focus = window; |
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108 |
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109 if (mouse->focus) { |
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110 SDL_SendWindowEvent(mouse->focus, SDL_WINDOWEVENT_ENTER, 0, 0); |
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111 } |
0 | 112 } |
113 | |
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114 int |
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115 SDL_SendMouseMotion(SDL_Window * window, int relative, int x, int y) |
0 | 116 { |
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117 SDL_Mouse *mouse = &SDL_mouse; |
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118 int posted; |
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119 int xrel; |
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120 int yrel; |
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121 int x_max = 0, y_max = 0; |
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122 |
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123 if (window) { |
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124 SDL_SetMouseFocus(window); |
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125 } |
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126 |
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127 /* the relative motion is calculated regarding the system cursor last position */ |
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128 if (relative) { |
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129 xrel = x; |
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130 yrel = y; |
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131 x = (mouse->last_x + x); |
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132 y = (mouse->last_y + y); |
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133 } else { |
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134 xrel = x - mouse->last_x; |
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135 yrel = y - mouse->last_y; |
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136 } |
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137 |
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138 /* Drop events that don't change state */ |
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139 if (!xrel && !yrel) { |
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140 #if 0 |
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141 printf("Mouse event didn't change state - dropped!\n"); |
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142 #endif |
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143 return 0; |
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144 } |
0 | 145 |
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146 /* Update internal mouse coordinates */ |
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147 if (mouse->relative_mode == SDL_FALSE) { |
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148 mouse->x = x; |
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149 mouse->y = y; |
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150 } else { |
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151 mouse->x += xrel; |
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152 mouse->y += yrel; |
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153 } |
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154 |
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155 SDL_GetWindowSize(mouse->focus, &x_max, &y_max); |
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156 |
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157 /* make sure that the pointers find themselves inside the windows */ |
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158 /* only check if mouse->xmax is set ! */ |
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159 if (x_max && mouse->x > x_max) { |
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160 mouse->x = x_max; |
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161 } else if (mouse->x < 0) { |
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162 mouse->x = 0; |
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163 } |
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164 |
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165 if (y_max && mouse->y > y_max) { |
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166 mouse->y = y_max; |
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167 } else if (mouse->y < 0) { |
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168 mouse->y = 0; |
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169 } |
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170 |
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171 mouse->xdelta += xrel; |
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172 mouse->ydelta += yrel; |
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173 |
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174 #if 0 /* FIXME */ |
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175 /* Move the mouse cursor, if needed */ |
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176 if (mouse->cursor_shown && !mouse->relative_mode && |
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177 mouse->MoveCursor && mouse->cur_cursor) { |
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178 mouse->MoveCursor(mouse->cur_cursor); |
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179 } |
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180 #endif |
0 | 181 |
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182 /* Post the event, if desired */ |
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183 posted = 0; |
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184 if (SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE) { |
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185 SDL_Event event; |
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186 event.motion.type = SDL_MOUSEMOTION; |
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187 event.motion.windowID = mouse->focus ? mouse->focus->id : 0; |
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188 event.motion.state = mouse->buttonstate; |
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189 event.motion.x = mouse->x; |
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190 event.motion.y = mouse->y; |
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191 event.motion.xrel = xrel; |
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192 event.motion.yrel = yrel; |
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193 posted = (SDL_PushEvent(&event) > 0); |
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194 } |
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195 mouse->last_x = mouse->x; |
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196 mouse->last_y = mouse->y; |
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197 return posted; |
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198 } |
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199 |
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200 int |
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201 SDL_SendMouseButton(SDL_Window * window, Uint8 state, Uint8 button) |
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202 { |
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203 SDL_Mouse *mouse = &SDL_mouse; |
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204 int posted; |
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205 Uint32 type; |
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206 |
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Cleaned up the mouse window focus handling: you always pass in the relative window when sending a mouse event.
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207 if (window) { |
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208 SDL_SetMouseFocus(window); |
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209 } |
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210 |
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211 /* Figure out which event to perform */ |
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212 switch (state) { |
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213 case SDL_PRESSED: |
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214 if (mouse->buttonstate & SDL_BUTTON(button)) { |
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215 /* Ignore this event, no state change */ |
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216 return 0; |
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217 } |
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218 type = SDL_MOUSEBUTTONDOWN; |
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219 mouse->buttonstate |= SDL_BUTTON(button); |
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220 break; |
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221 case SDL_RELEASED: |
2725 | 222 if (!(mouse->buttonstate & SDL_BUTTON(button))) { |
2718
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Removed unneccesary code lines. Fixed mousename bug. Added lacking code in mousebutton
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223 /* Ignore this event, no state change */ |
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224 return 0; |
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225 } |
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226 type = SDL_MOUSEBUTTONUP; |
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227 mouse->buttonstate &= ~SDL_BUTTON(button); |
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228 break; |
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229 default: |
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230 /* Invalid state -- bail */ |
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231 return 0; |
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232 } |
0 | 233 |
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234 /* Post the event, if desired */ |
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235 posted = 0; |
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236 if (SDL_GetEventState(type) == SDL_ENABLE) { |
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237 SDL_Event event; |
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238 event.type = type; |
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239 event.button.state = state; |
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240 event.button.button = button; |
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241 event.button.x = mouse->x; |
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242 event.button.y = mouse->y; |
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243 event.button.windowID = mouse->focus ? mouse->focus->id : 0; |
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244 posted = (SDL_PushEvent(&event) > 0); |
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245 } |
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246 return posted; |
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247 } |
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Date: Fri, 14 Jan 2005 21:52:46 +0100
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248 |
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249 int |
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250 SDL_SendMouseWheel(SDL_Window * window, int x, int y) |
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251 { |
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252 SDL_Mouse *mouse = &SDL_mouse; |
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253 int posted; |
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254 |
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255 if (window) { |
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256 SDL_SetMouseFocus(window); |
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257 } |
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258 |
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259 if (!x && !y) { |
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260 return 0; |
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261 } |
0 | 262 |
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263 /* Post the event, if desired */ |
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264 posted = 0; |
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265 if (SDL_GetEventState(SDL_MOUSEWHEEL) == SDL_ENABLE) { |
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266 SDL_Event event; |
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267 event.type = SDL_MOUSEWHEEL; |
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268 event.wheel.windowID = mouse->focus ? mouse->focus->id : 0; |
2152 | 269 event.wheel.x = x; |
270 event.wheel.y = y; | |
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271 posted = (SDL_PushEvent(&event) > 0); |
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272 } |
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273 return posted; |
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274 } |
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275 |
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276 void |
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277 SDL_MouseQuit(void) |
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278 { |
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279 } |
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280 |
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281 Uint8 |
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282 SDL_GetMouseState(int *x, int *y) |
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283 { |
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284 SDL_Mouse *mouse = &SDL_mouse; |
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285 |
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286 if (x) { |
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287 *x = mouse->x; |
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288 } |
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289 if (y) { |
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290 *y = mouse->y; |
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291 } |
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292 return mouse->buttonstate; |
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293 } |
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294 |
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295 Uint8 |
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296 SDL_GetRelativeMouseState(int *x, int *y) |
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297 { |
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298 SDL_Mouse *mouse = &SDL_mouse; |
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299 |
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300 if (x) { |
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301 *x = mouse->xdelta; |
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302 } |
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303 if (y) { |
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304 *y = mouse->ydelta; |
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305 } |
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306 mouse->xdelta = 0; |
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307 mouse->ydelta = 0; |
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308 return mouse->buttonstate; |
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309 } |
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310 |
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311 void |
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312 SDL_WarpMouseInWindow(SDL_Window * window, int x, int y) |
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313 { |
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314 SDL_Mouse *mouse = &SDL_mouse; |
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315 |
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316 if (mouse->WarpMouse) { |
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317 mouse->WarpMouse(mouse, window, x, y); |
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318 } else { |
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319 SDL_SendMouseMotion(window, 0, x, y); |
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320 } |
0 | 321 } |
322 | |
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323 int |
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324 SDL_SetRelativeMouseMode(SDL_bool enabled) |
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325 { |
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326 SDL_Mouse *mouse = &SDL_mouse; |
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327 |
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328 /* Flush pending mouse motion */ |
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329 SDL_FlushEvent(SDL_MOUSEMOTION); |
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330 |
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331 /* Set the relative mode */ |
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332 mouse->relative_mode = enabled; |
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333 |
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334 if (!enabled) { |
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335 /* Restore the expected mouse position */ |
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336 SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y); |
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337 } |
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338 |
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339 /* Update cursor visibility */ |
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340 SDL_SetCursor(NULL); |
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341 |
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342 return 0; |
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343 } |
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344 |
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345 SDL_bool |
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346 SDL_GetRelativeMouseMode() |
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347 { |
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348 SDL_Mouse *mouse = &SDL_mouse; |
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349 |
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350 return mouse->relative_mode; |
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351 } |
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352 |
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353 SDL_Cursor * |
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354 SDL_CreateCursor(const Uint8 * data, const Uint8 * mask, |
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355 int w, int h, int hot_x, int hot_y) |
0 | 356 { |
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357 SDL_Mouse *mouse = &SDL_mouse; |
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358 SDL_Surface *surface; |
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359 SDL_Cursor *cursor; |
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360 int x, y; |
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361 Uint32 *pixel; |
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362 Uint8 datab = 0, maskb = 0; |
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363 const Uint32 black = 0xFF000000; |
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364 const Uint32 white = 0xFFFFFFFF; |
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365 const Uint32 transparent = 0x00000000; |
0 | 366 |
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367 if (!mouse->CreateCursor) { |
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368 SDL_SetError("Cursors are not currently supported"); |
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369 return NULL; |
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370 } |
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371 |
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372 /* Sanity check the hot spot */ |
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373 if ((hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h)) { |
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374 SDL_SetError("Cursor hot spot doesn't lie within cursor"); |
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375 return NULL; |
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376 } |
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377 |
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378 /* Make sure the width is a multiple of 8 */ |
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379 w = ((w + 7) & ~7); |
0 | 380 |
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381 /* Create the surface from a bitmap */ |
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382 surface = |
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383 SDL_CreateRGBSurface(0, w, h, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, |
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384 0xFF000000); |
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385 if (!surface) { |
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386 return NULL; |
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387 } |
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388 for (y = 0; y < h; ++y) { |
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389 pixel = (Uint32 *) ((Uint8 *) surface->pixels + y * surface->pitch); |
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390 for (x = 0; x < w; ++x) { |
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391 if ((x % 8) == 0) { |
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392 datab = *data++; |
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393 maskb = *mask++; |
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394 } |
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395 if (maskb & 0x80) { |
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396 *pixel++ = (datab & 0x80) ? black : white; |
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397 } else { |
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398 *pixel++ = (datab & 0x80) ? black : transparent; |
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399 } |
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400 datab <<= 1; |
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401 maskb <<= 1; |
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402 } |
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403 } |
0 | 404 |
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405 cursor = mouse->CreateCursor(surface, hot_x, hot_y); |
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406 if (cursor) { |
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407 cursor->next = mouse->cursors; |
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408 mouse->cursors = cursor; |
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409 } |
0 | 410 |
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411 SDL_FreeSurface(surface); |
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412 |
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413 return cursor; |
0 | 414 } |
415 | |
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416 /* SDL_SetCursor(NULL) can be used to force the cursor redraw, |
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417 if this is desired for any reason. This is used when setting |
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418 the video mode and when the SDL window gains the mouse focus. |
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419 */ |
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420 void |
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421 SDL_SetCursor(SDL_Cursor * cursor) |
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422 { |
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423 SDL_Mouse *mouse = &SDL_mouse; |
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424 |
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425 /* Set the new cursor */ |
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426 if (cursor) { |
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427 /* Make sure the cursor is still valid for this mouse */ |
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428 SDL_Cursor *found; |
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429 for (found = mouse->cursors; found; found = found->next) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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430 if (found == cursor) { |
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431 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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432 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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433 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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434 if (!found) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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435 SDL_SetError("Cursor not associated with the current mouse"); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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436 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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437 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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438 mouse->cur_cursor = cursor; |
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439 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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440 cursor = mouse->cur_cursor; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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441 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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442 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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443 if (cursor && mouse->cursor_shown && !mouse->relative_mode) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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444 if (mouse->ShowCursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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445 mouse->ShowCursor(cursor); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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446 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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447 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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448 if (mouse->ShowCursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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449 mouse->ShowCursor(NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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450 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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451 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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452 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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453 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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454 SDL_Cursor * |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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455 SDL_GetCursor(void) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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456 { |
4465
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Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
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|
457 SDL_Mouse *mouse = &SDL_mouse; |
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458 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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459 if (!mouse) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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460 return NULL; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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461 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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462 return mouse->cur_cursor; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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463 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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464 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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465 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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466 SDL_FreeCursor(SDL_Cursor * cursor) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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467 { |
4465
3e69e077cb95
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Sam Lantinga <slouken@libsdl.org>
parents:
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468 SDL_Mouse *mouse = &SDL_mouse; |
1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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469 SDL_Cursor *curr, *prev; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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470 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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471 if (!cursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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472 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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473 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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474 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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475 if (cursor == mouse->def_cursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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476 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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477 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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478 if (cursor == mouse->cur_cursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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479 SDL_SetCursor(mouse->def_cursor); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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480 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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481 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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482 for (prev = NULL, curr = mouse->cursors; curr; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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483 prev = curr, curr = curr->next) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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484 if (curr == cursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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485 if (prev) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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486 prev->next = curr->next; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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487 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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488 mouse->cursors = curr->next; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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489 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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490 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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491 if (mouse->FreeCursor) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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492 mouse->FreeCursor(curr); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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493 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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494 return; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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495 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
496 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
497 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
498 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
499 int |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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500 SDL_ShowCursor(int toggle) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
501 { |
4465
3e69e077cb95
Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API.
Sam Lantinga <slouken@libsdl.org>
parents:
4429
diff
changeset
|
502 SDL_Mouse *mouse = &SDL_mouse; |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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503 SDL_bool shown; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
504 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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505 if (!mouse) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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506 return 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
507 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
508 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
509 shown = mouse->cursor_shown; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
510 if (toggle >= 0) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
511 if (toggle) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
512 mouse->cursor_shown = SDL_TRUE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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513 } else { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
514 mouse->cursor_shown = SDL_FALSE; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
515 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
516 if (mouse->cursor_shown != shown) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
517 SDL_SetCursor(NULL); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
518 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
519 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
520 return shown; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
521 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
522 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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|
523 /* vi: set ts=4 sw=4 expandtab: */ |