Mercurial > sdl-ios-xcode
annotate include/SDL_surface.h @ 5050:2add0d17180b
SDL doesn't depend on GLU, and overwhelming feedback from the mailing list is that people don't want it included in SDL_opengl.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 19 Jan 2011 22:55:51 -0800 |
parents | 158bb5752974 |
children | da10636e5eca |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_surface.h |
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25 * |
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26 * Header file for ::SDL_surface definition and management functions. |
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27 */ |
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28 |
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29 #ifndef _SDL_surface_h |
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30 #define _SDL_surface_h |
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31 |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_pixels.h" |
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34 #include "SDL_rect.h" |
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35 #include "SDL_blendmode.h" |
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36 #include "SDL_scalemode.h" |
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37 #include "SDL_rwops.h" |
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38 |
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39 #include "begin_code.h" |
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40 /* Set up for C function definitions, even when using C++ */ |
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41 #ifdef __cplusplus |
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42 /* *INDENT-OFF* */ |
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43 extern "C" { |
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44 /* *INDENT-ON* */ |
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45 #endif |
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46 |
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47 /** |
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48 * \name Surface flags |
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49 * |
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50 * These are the currently supported flags for the ::SDL_surface. |
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51 * |
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52 * \internal |
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53 * Used internally (read-only). |
3341 | 54 */ |
55 /*@{*/ | |
56 #define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */ | |
57 #define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */ | |
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58 /*@}*//*Surface flags*/ |
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59 |
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60 /** |
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61 * Evaluates to true if the surface needs to be locked before access. |
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62 */ |
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63 #define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0) |
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64 |
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65 /** |
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66 * \brief A collection of pixels used in software blitting. |
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67 * |
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68 * \note This structure should be treated as read-only, except for \c pixels, |
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69 * which, if not NULL, contains the raw pixel data for the surface. |
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70 */ |
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71 typedef struct SDL_Surface |
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72 { |
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73 Uint32 flags; /**< Read-only */ |
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74 SDL_PixelFormat *format; /**< Read-only */ |
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75 int w, h; /**< Read-only */ |
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76 int pitch; /**< Read-only */ |
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77 void *pixels; /**< Read-write */ |
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78 |
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79 /** Application data associated with the surface */ |
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80 void *userdata; /**< Read-write */ |
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81 |
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82 /** information needed for surfaces requiring locks */ |
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83 int locked; /**< Read-only */ |
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84 void *lock_data; /**< Read-only */ |
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85 |
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86 /** clipping information */ |
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87 SDL_Rect clip_rect; /**< Read-only */ |
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88 |
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89 /** info for fast blit mapping to other surfaces */ |
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90 struct SDL_BlitMap *map; /**< Private */ |
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91 |
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92 /** format version, bumped at every change to invalidate blit maps */ |
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93 int format_version; /**< Private */ |
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94 |
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95 /** Reference count -- used when freeing surface */ |
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96 int refcount; /**< Read-mostly */ |
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97 } SDL_Surface; |
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98 |
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99 /** |
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100 * \brief The type of function used for surface blitting functions. |
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101 */ |
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102 typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect, |
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103 struct SDL_Surface * dst, SDL_Rect * dstrect); |
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104 |
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106 * Allocate and free an RGB surface. |
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107 * |
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108 * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. |
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109 * If the depth is greater than 8 bits, the pixel format is set using the |
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110 * flags '[RGB]mask'. |
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111 * |
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112 * If the function runs out of memory, it will return NULL. |
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113 * |
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114 * \param flags The \c flags are obsolete and should be set to 0. |
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115 */ |
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116 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface |
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117 (Uint32 flags, int width, int height, int depth, |
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118 Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); |
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119 extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, |
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120 int width, |
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121 int height, |
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122 int depth, |
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123 int pitch, |
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124 Uint32 Rmask, |
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125 Uint32 Gmask, |
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126 Uint32 Bmask, |
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127 Uint32 Amask); |
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128 extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface); |
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129 |
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130 /** |
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131 * \brief Set the palette used by a surface. |
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132 * |
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133 * \return 0, or -1 if the surface format doesn't use a palette. |
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134 * |
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135 * \note A single palette can be shared with many surfaces. |
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136 */ |
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137 extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface, |
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138 SDL_Palette * palette); |
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139 |
3341 | 140 /** |
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141 * \brief Sets up a surface for directly accessing the pixels. |
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142 * |
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143 * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write |
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144 * to and read from \c surface->pixels, using the pixel format stored in |
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145 * \c surface->format. Once you are done accessing the surface, you should |
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146 * use SDL_UnlockSurface() to release it. |
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147 * |
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148 * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates |
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149 * to 0, then you can read and write to the surface at any time, and the |
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150 * pixel format of the surface will not change. |
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151 * |
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152 * No operating system or library calls should be made between lock/unlock |
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153 * pairs, as critical system locks may be held during this time. |
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154 * |
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155 * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. |
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156 * |
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157 * \sa SDL_UnlockSurface() |
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158 */ |
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159 extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface); |
3341 | 160 /** \sa SDL_LockSurface() */ |
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161 extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface); |
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162 |
3341 | 163 /** |
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164 * Load a surface from a seekable SDL data stream (memory or file). |
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165 * |
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166 * If \c freesrc is non-zero, the stream will be closed after being read. |
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167 * |
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168 * The new surface should be freed with SDL_FreeSurface(). |
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169 * |
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170 * \return the new surface, or NULL if there was an error. |
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171 */ |
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172 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src, |
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173 int freesrc); |
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174 |
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175 /** |
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176 * Load a surface from a file. |
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177 * |
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178 * Convenience macro. |
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179 */ |
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180 #define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) |
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181 |
3341 | 182 /** |
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183 * Save a surface to a seekable SDL data stream (memory or file). |
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184 * |
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185 * If \c freedst is non-zero, the stream will be closed after being written. |
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186 * |
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187 * \return 0 if successful or -1 if there was an error. |
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188 */ |
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189 extern DECLSPEC int SDLCALL SDL_SaveBMP_RW |
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190 (SDL_Surface * surface, SDL_RWops * dst, int freedst); |
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191 |
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192 /** |
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193 * Save a surface to a file. |
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194 * |
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195 * Convenience macro. |
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196 */ |
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197 #define SDL_SaveBMP(surface, file) \ |
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198 SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) |
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199 |
3341 | 200 /** |
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201 * \brief Sets the RLE acceleration hint for a surface. |
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202 * |
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203 * \return 0 on success, or -1 if the surface is not valid |
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204 * |
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205 * \note If RLE is enabled, colorkey and alpha blending blits are much faster, |
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206 * but the surface must be locked before directly accessing the pixels. |
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207 */ |
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208 extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface, |
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209 int flag); |
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210 |
3341 | 211 /** |
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212 * \brief Sets the color key (transparent pixel) in a blittable surface. |
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213 * |
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214 * \param surface The surface to update |
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215 * \param flag Non-zero to enable colorkey and 0 to disable colorkey |
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216 * \param key The transparent pixel in the native surface format |
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217 * |
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218 * \return 0 on success, or -1 if the surface is not valid |
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219 */ |
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220 extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface, |
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221 int flag, Uint32 key); |
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222 |
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3550 | 224 * \brief Gets the color key (transparent pixel) in a blittable surface. |
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225 * |
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226 * \param surface The surface to update |
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227 * \param key A pointer filled in with the transparent pixel in the native |
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228 * surface format |
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229 * |
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230 * \return 0 on success, or -1 if the surface is not valid or colorkey is not |
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231 * enabled. |
3103 | 232 */ |
233 extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface, | |
234 Uint32 * key); | |
235 | |
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236 /** |
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237 * \brief Set an additional color value used in blit operations. |
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238 * |
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239 * \param surface The surface to update. |
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240 * \param r The red color value multiplied into blit operations. |
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241 * \param g The green color value multiplied into blit operations. |
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242 * \param b The blue color value multiplied into blit operations. |
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243 * |
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244 * \return 0 on success, or -1 if the surface is not valid. |
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245 * |
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246 * \sa SDL_GetSurfaceColorMod() |
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247 */ |
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248 extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface, |
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249 Uint8 r, Uint8 g, Uint8 b); |
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250 |
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251 |
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252 /** |
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253 * \brief Get the additional color value used in blit operations. |
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254 * |
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255 * \param surface The surface to query. |
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256 * \param r A pointer filled in with the current red color value. |
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257 * \param g A pointer filled in with the current green color value. |
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258 * \param b A pointer filled in with the current blue color value. |
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259 * |
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260 * \return 0 on success, or -1 if the surface is not valid. |
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261 * |
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262 * \sa SDL_SetSurfaceColorMod() |
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263 */ |
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264 extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface, |
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265 Uint8 * r, Uint8 * g, |
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266 Uint8 * b); |
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267 |
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268 /** |
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269 * \brief Set an additional alpha value used in blit operations. |
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270 * |
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271 * \param surface The surface to update. |
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272 * \param alpha The alpha value multiplied into blit operations. |
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273 * |
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274 * \return 0 on success, or -1 if the surface is not valid. |
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275 * |
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276 * \sa SDL_GetSurfaceAlphaMod() |
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277 */ |
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278 extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface, |
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279 Uint8 alpha); |
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280 |
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281 /** |
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282 * \brief Get the additional alpha value used in blit operations. |
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283 * |
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284 * \param surface The surface to query. |
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285 * \param alpha A pointer filled in with the current alpha value. |
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286 * |
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287 * \return 0 on success, or -1 if the surface is not valid. |
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288 * |
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289 * \sa SDL_SetSurfaceAlphaMod() |
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290 */ |
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291 extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface, |
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292 Uint8 * alpha); |
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293 |
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294 /** |
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295 * \brief Set the blend mode used for blit operations. |
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296 * |
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297 * \param surface The surface to update. |
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298 * \param blendMode ::SDL_BlendMode to use for blit blending. |
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299 * |
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300 * \return 0 on success, or -1 if the parameters are not valid. |
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301 * |
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302 * \sa SDL_GetSurfaceBlendMode() |
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303 */ |
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304 extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface, |
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305 SDL_BlendMode blendMode); |
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306 |
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307 /** |
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308 * \brief Get the blend mode used for blit operations. |
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309 * |
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310 * \param surface The surface to query. |
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311 * \param blendMode A pointer filled in with the current blend mode. |
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312 * |
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313 * \return 0 on success, or -1 if the surface is not valid. |
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314 * |
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315 * \sa SDL_SetSurfaceBlendMode() |
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316 */ |
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317 extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface, |
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318 SDL_BlendMode *blendMode); |
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319 |
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320 /** |
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321 * \brief Set the scale mode used for blit operations. |
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322 * |
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323 * \param surface The surface to update. |
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324 * \param scaleMode ::SDL_ScaleMode to use for blit scaling. |
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325 * |
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326 * \return 0 on success, or -1 if the surface is not valid or the scale mode is |
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327 * not supported. |
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328 * |
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329 * \note If the scale mode is not supported, the closest supported mode is |
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330 * chosen. Currently only ::SDL_TEXTURESCALEMODE_FAST is supported on |
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331 * surfaces. |
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332 * |
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333 * \sa SDL_GetSurfaceScaleMode() |
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334 */ |
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335 extern DECLSPEC int SDLCALL SDL_SetSurfaceScaleMode(SDL_Surface * surface, |
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336 SDL_ScaleMode scaleMode); |
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337 |
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338 /** |
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339 * \brief Get the scale mode used for blit operations. |
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340 * |
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341 * \param surface The surface to query. |
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342 * \param scaleMode A pointer filled in with the current scale mode. |
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343 * |
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344 * \return 0 on success, or -1 if the surface is not valid. |
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345 * |
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346 * \sa SDL_SetSurfaceScaleMode() |
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347 */ |
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348 extern DECLSPEC int SDLCALL SDL_GetSurfaceScaleMode(SDL_Surface * surface, |
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349 SDL_ScaleMode *scaleMode); |
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350 |
3341 | 351 /** |
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352 * Sets the clipping rectangle for the destination surface in a blit. |
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353 * |
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354 * If the clip rectangle is NULL, clipping will be disabled. |
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355 * |
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356 * If the clip rectangle doesn't intersect the surface, the function will |
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357 * return SDL_FALSE and blits will be completely clipped. Otherwise the |
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358 * function returns SDL_TRUE and blits to the surface will be clipped to |
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359 * the intersection of the surface area and the clipping rectangle. |
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360 * |
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361 * Note that blits are automatically clipped to the edges of the source |
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362 * and destination surfaces. |
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363 */ |
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364 extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface, |
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365 const SDL_Rect * rect); |
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366 |
3341 | 367 /** |
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368 * Gets the clipping rectangle for the destination surface in a blit. |
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369 * |
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370 * \c rect must be a pointer to a valid rectangle which will be filled |
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371 * with the correct values. |
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372 */ |
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373 extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface, |
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374 SDL_Rect * rect); |
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375 |
3341 | 376 /** |
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377 * Creates a new surface of the specified format, and then copies and maps |
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378 * the given surface to it so the blit of the converted surface will be as |
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379 * fast as possible. If this function fails, it returns NULL. |
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380 * |
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381 * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those |
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382 * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and |
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383 * SDL will try to RLE accelerate colorkey and alpha blits in the resulting |
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384 * surface. |
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385 */ |
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386 extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface |
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387 (SDL_Surface * src, SDL_PixelFormat * fmt, Uint32 flags); |
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388 |
3341 | 389 /** |
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390 * \brief Copy a block of pixels of one format to another format |
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391 */ |
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392 extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height, |
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393 Uint32 src_format, |
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394 const void * src, int src_pitch, |
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395 Uint32 dst_format, |
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396 void * dst, int dst_pitch); |
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397 |
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398 /** |
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399 * Draws a point with \c color. |
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400 * |
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401 * The color should be a pixel of the format used by the surface, and |
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402 * can be generated by the SDL_MapRGB() function. |
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403 * |
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404 * \return 0 on success, or -1 on error. |
2901 | 405 */ |
406 extern DECLSPEC int SDLCALL SDL_DrawPoint | |
407 (SDL_Surface * dst, int x, int y, Uint32 color); | |
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408 extern DECLSPEC int SDLCALL SDL_DrawPoints |
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409 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); |
2901 | 410 |
3341 | 411 /** |
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412 * Blends a point with an RGBA value. |
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413 * |
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414 * \return 0 on success, or -1 on error. |
2901 | 415 */ |
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416 extern DECLSPEC int SDLCALL SDL_BlendPoint |
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417 (SDL_Surface * dst, int x, int y, |
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418 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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419 extern DECLSPEC int SDLCALL SDL_BlendPoints |
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420 (SDL_Surface * dst, const SDL_Point * points, int count, |
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421 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
2901 | 422 |
3341 | 423 /** |
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424 * Draws a line with \c color. |
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425 * |
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426 * The color should be a pixel of the format used by the surface, and |
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427 * can be generated by the SDL_MapRGB() function. |
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428 * |
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429 * \return 0 on success, or -1 on error. |
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430 */ |
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431 extern DECLSPEC int SDLCALL SDL_DrawLine |
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432 (SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color); |
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433 extern DECLSPEC int SDLCALL SDL_DrawLines |
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434 (SDL_Surface * dst, const SDL_Point * points, int count, Uint32 color); |
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435 |
3341 | 436 /** |
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437 * Blends an RGBA value along a line. |
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438 * |
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439 * \return 0 on success, or -1 on error. |
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440 */ |
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441 extern DECLSPEC int SDLCALL SDL_BlendLine |
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442 (SDL_Surface * dst, int x1, int y1, int x2, int y2, |
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443 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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444 extern DECLSPEC int SDLCALL SDL_BlendLines |
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445 (SDL_Surface * dst, const SDL_Point * points, int count, |
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446 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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447 |
3341 | 448 /** |
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449 * Draws the given rectangle with \c color. |
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450 * |
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451 * If \c rect is NULL, the whole surface will be outlined with \c color. |
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452 * |
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453 * The color should be a pixel of the format used by the surface, and |
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454 * can be generated by the SDL_MapRGB() function. |
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455 * |
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456 * \return 0 on success, or -1 on error. |
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457 */ |
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458 extern DECLSPEC int SDLCALL SDL_DrawRect |
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459 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
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460 extern DECLSPEC int SDLCALL SDL_DrawRects |
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461 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); |
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462 |
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463 /** |
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464 * Blends an RGBA value into the outline of the given rectangle. |
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465 * |
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466 * If \c rect is NULL, the whole surface will have a blended outline. |
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467 * |
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468 * \return 0 on success, or -1 on error. |
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469 */ |
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470 extern DECLSPEC int SDLCALL SDL_BlendRect |
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471 (SDL_Surface * dst, const SDL_Rect * rect, |
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472 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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473 extern DECLSPEC int SDLCALL SDL_BlendRects |
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474 (SDL_Surface * dst, const SDL_Rect ** rects, int count, |
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475 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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476 |
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477 /** |
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478 * Performs a fast fill of the given rectangle with \c color. |
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479 * |
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480 * If \c rect is NULL, the whole surface will be filled with \c color. |
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481 * |
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482 * The color should be a pixel of the format used by the surface, and |
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483 * can be generated by the SDL_MapRGB() function. |
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484 * |
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485 * \return 0 on success, or -1 on error. |
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486 */ |
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487 extern DECLSPEC int SDLCALL SDL_FillRect |
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488 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color); |
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489 extern DECLSPEC int SDLCALL SDL_FillRects |
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490 (SDL_Surface * dst, const SDL_Rect ** rects, int count, Uint32 color); |
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491 |
3341 | 492 /** |
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493 * Blends an RGBA value into the given rectangle. |
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494 * |
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495 * If \c rect is NULL, the whole surface will be blended with the color. |
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496 * |
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497 * \return This function returns 0 on success, or -1 on error. |
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498 */ |
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499 extern DECLSPEC int SDLCALL SDL_BlendFillRect |
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500 (SDL_Surface * dst, const SDL_Rect * rect, |
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501 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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502 extern DECLSPEC int SDLCALL SDL_BlendFillRects |
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503 (SDL_Surface * dst, const SDL_Rect ** rects, int count, |
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504 SDL_BlendMode blendMode, Uint8 r, Uint8 g, Uint8 b, Uint8 a); |
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Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
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505 |
3341 | 506 /** |
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507 * Performs a fast blit from the source surface to the destination surface. |
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508 * |
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509 * This assumes that the source and destination rectangles are |
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510 * the same size. If either \c srcrect or \c dstrect are NULL, the entire |
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511 * surface (\c src or \c dst) is copied. The final blit rectangles are saved |
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512 * in \c srcrect and \c dstrect after all clipping is performed. |
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513 * |
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514 * \return If the blit is successful, it returns 0, otherwise it returns -1. |
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515 * |
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516 * The blit function should not be called on a locked surface. |
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517 * |
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518 * The blit semantics for surfaces with and without alpha and colorkey |
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519 * are defined as follows: |
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520 * \verbatim |
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521 RGBA->RGB: |
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522 SDL_SRCALPHA set: |
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523 alpha-blend (using alpha-channel). |
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524 SDL_SRCCOLORKEY ignored. |
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525 SDL_SRCALPHA not set: |
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526 copy RGB. |
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527 if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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528 RGB values of the source colour key, ignoring alpha in the |
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529 comparison. |
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530 |
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531 RGB->RGBA: |
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532 SDL_SRCALPHA set: |
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533 alpha-blend (using the source per-surface alpha value); |
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534 set destination alpha to opaque. |
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535 SDL_SRCALPHA not set: |
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536 copy RGB, set destination alpha to source per-surface alpha value. |
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537 both: |
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538 if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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539 source colour key. |
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540 |
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541 RGBA->RGBA: |
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542 SDL_SRCALPHA set: |
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543 alpha-blend (using the source alpha channel) the RGB values; |
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544 leave destination alpha untouched. [Note: is this correct?] |
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545 SDL_SRCCOLORKEY ignored. |
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546 SDL_SRCALPHA not set: |
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547 copy all of RGBA to the destination. |
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548 if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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549 RGB values of the source colour key, ignoring alpha in the |
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550 comparison. |
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551 |
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552 RGB->RGB: |
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553 SDL_SRCALPHA set: |
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554 alpha-blend (using the source per-surface alpha value). |
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555 SDL_SRCALPHA not set: |
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556 copy RGB. |
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557 both: |
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558 if SDL_SRCCOLORKEY set, only copy the pixels matching the |
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559 source colour key. |
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560 \endverbatim |
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561 * |
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562 * If either of the surfaces were in video memory, and the blit returns -2, |
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563 * the video memory was lost, so it should be reloaded with artwork and |
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564 * re-blitted: |
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565 * @code |
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|
566 * while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { |
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567 * while ( SDL_LockSurface(image) < 0 ) |
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568 * Sleep(10); |
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569 * -- Write image pixels to image->pixels -- |
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570 * SDL_UnlockSurface(image); |
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571 * } |
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572 * @endcode |
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573 * |
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574 * This happens under DirectX 5.0 when the system switches away from your |
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575 * fullscreen application. The lock will also fail until you have access |
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576 * to the video memory again. |
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|
577 * |
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578 * You should call SDL_BlitSurface() unless you know exactly how SDL |
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579 * blitting works internally and how to use the other blit functions. |
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580 */ |
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581 #define SDL_BlitSurface SDL_UpperBlit |
12ea0fdc0df2
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582 |
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583 /** |
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584 * This is the public blit function, SDL_BlitSurface(), and it performs |
3341 | 585 * rectangle validation and clipping before passing it to SDL_LowerBlit() |
586 */ | |
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587 extern DECLSPEC int SDLCALL SDL_UpperBlit |
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588 (SDL_Surface * src, const SDL_Rect * srcrect, |
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589 SDL_Surface * dst, SDL_Rect * dstrect); |
3341 | 590 |
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591 /** |
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592 * This is a semi-private blit function and it performs low-level surface |
3341 | 593 * blitting only. |
594 */ | |
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|
595 extern DECLSPEC int SDLCALL SDL_LowerBlit |
12ea0fdc0df2
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|
596 (SDL_Surface * src, SDL_Rect * srcrect, |
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597 SDL_Surface * dst, SDL_Rect * dstrect); |
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598 |
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599 /** |
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600 * \brief Perform a fast, low quality, stretch blit between two surfaces of the |
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601 * same pixel format. |
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602 * |
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603 * \note This function uses a static buffer, and is not thread-safe. |
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604 */ |
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|
605 extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src, |
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|
606 const SDL_Rect * srcrect, |
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607 SDL_Surface * dst, |
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608 const SDL_Rect * dstrect); |
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609 |
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610 /* Ends C function definitions when using C++ */ |
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|
611 #ifdef __cplusplus |
12ea0fdc0df2
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|
612 /* *INDENT-OFF* */ |
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613 } |
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614 /* *INDENT-ON* */ |
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615 #endif |
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616 #include "close_code.h" |
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617 |
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618 #endif /* _SDL_surface_h */ |
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619 |
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620 /* vi: set ts=4 sw=4 expandtab: */ |