annotate docs/man3/SDL_Palette.3 @ 160:2a8d929f50e0

Fix title bar setting bug
author Sam Lantinga <slouken@libsdl.org>
date Fri, 31 Aug 2001 20:53:05 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
rev   line source
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55f1f1b3e27d Added new docs for SDL 1.2.1
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1 .TH "SDL_Palette" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_Palette\- Color palette for 8-bit pixel formats
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4 .SH "STRUCTURE DEFINITION"
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5 .PP
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6 .nf
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7 \f(CWtypedef struct{
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8 int ncolors;
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9 SDL_Color *colors;
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10 } SDL_Palette;\fR
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11 .fi
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12 .PP
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13 .SH "STRUCTURE DATA"
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14 .TP 20
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15 \fBncolors\fR
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16 Number of colors used in this palette
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17 .TP 20
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18 \fBcolors\fR
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19 Pointer to \fI\fBSDL_Color\fR\fR structures that make up the palette\&.
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20 .SH "DESCRIPTION"
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21 .PP
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22 Each pixel in an 8-bit surface is an index into the \fBcolors\fR field of the \fBSDL_Palette\fR structure store in \fI\fBSDL_PixelFormat\fR\fR\&. A \fBSDL_Palette\fR should never need to be created manually\&. It is automatically created when SDL allocates a \fBSDL_PixelFormat\fR for a surface\&. The colors values of a \fI\fBSDL_Surface\fR\fRs palette can be set with the \fI\fBSDL_SetColors\fP\fR\&.
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23 .SH "SEE ALSO"
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24 .PP
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25 \fI\fBSDL_Color\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_SetColors\fP\fR \fI\fBSDL_SetPalette\fP\fR
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55f1f1b3e27d Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents: 0
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26 ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42