Mercurial > sdl-ios-xcode
annotate XCodeiPhoneOS/Demos/src/touch.c @ 2769:2a46b5912665
Added missing math.h functionality for SDL_audiocvt.c
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Oct 2008 16:30:42 +0000 |
parents | f55c87ae336b |
children | 9dde605c7540 |
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2765
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1 /* |
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2 * touch.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "SDL.h" |
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8 #include "math.h" |
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9 #include "common.h" |
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10 |
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11 #define BRUSH_SIZE 32 /* width and height of the brush */ |
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12 #define PIXELS_PER_ITERATION 5 /* number of pixels between brush blots when forming a line */ |
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13 |
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14 static SDL_TextureID brushID = 0; /* texture for the brush */ |
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15 |
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16 /* |
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17 draws a line from (startx, starty) to (startx + dx, starty + dy) |
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18 this is accomplished by drawing several blots spaced PIXELS_PER_ITERATION apart |
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19 */ |
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20 void |
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21 drawLine(float startx, float starty, float dx, float dy) |
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22 { |
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23 |
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24 float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */ |
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25 int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */ |
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26 float dx_prime = dx / iterations; /* x-shift per iteration */ |
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27 float dy_prime = dy / iterations; /* y-shift per iteration */ |
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28 SDL_Rect dstRect; /* rect to draw brush sprite into */ |
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29 |
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30 dstRect.w = BRUSH_SIZE; |
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31 dstRect.h = BRUSH_SIZE; |
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32 |
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33 /* setup x and y for the location of the first sprite */ |
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34 float x = startx - BRUSH_SIZE / 2.0f; |
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35 float y = starty - BRUSH_SIZE / 2.0f; |
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36 |
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37 int i; |
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38 /* draw a series of blots to form the line */ |
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39 for (i = 0; i < iterations; i++) { |
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40 dstRect.x = x; |
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41 dstRect.y = y; |
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42 /* shift x and y for next sprite location */ |
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43 x += dx_prime; |
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44 y += dy_prime; |
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45 /* draw brush blot */ |
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46 SDL_RenderCopy(brushID, NULL, &dstRect); |
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47 } |
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48 } |
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49 |
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50 /* |
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51 loads the brush texture |
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52 */ |
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53 void |
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54 initializeTexture() |
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55 { |
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56 SDL_Surface *bmp_surface; |
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57 bmp_surface = SDL_LoadBMP("stroke.bmp"); |
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58 if (bmp_surface == NULL) { |
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59 fatalError("could not load stroke.bmp"); |
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60 } |
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61 brushID = |
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62 SDL_CreateTextureFromSurface(SDL_PIXELFORMAT_ABGR8888, bmp_surface); |
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63 SDL_FreeSurface(bmp_surface); |
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64 if (brushID == 0) { |
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65 fatalError("could not create brush texture"); |
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66 } |
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67 /* additive blending -- laying strokes on top of eachother makes them brighter */ |
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68 SDL_SetTextureBlendMode(brushID, SDL_TEXTUREBLENDMODE_ADD); |
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69 /* set brush color (red) */ |
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70 SDL_SetTextureColorMod(brushID, 255, 100, 100); |
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71 } |
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72 |
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73 int |
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74 main(int argc, char *argv[]) |
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75 { |
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76 |
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77 int x, y, dx, dy; /* mouse location */ |
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78 Uint8 state; /* mouse (touch) state */ |
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79 SDL_Event event; |
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80 SDL_WindowID windowID; /* main window */ |
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81 int done; /* does user want to quit? */ |
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82 |
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83 /* initialize SDL */ |
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84 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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85 fatalError("Could not initialize SDL"); |
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86 } |
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87 |
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88 /* create main window and renderer */ |
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89 windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
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90 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | |
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91 SDL_WINDOW_BORDERLESS); |
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92 SDL_CreateRenderer(windowID, 0, 0); |
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93 |
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94 /*load brush texture */ |
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95 initializeTexture(); |
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96 |
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97 /* fill canvass initially with all black */ |
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98 SDL_RenderFill(0, 0, 0, 255, NULL); |
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99 SDL_RenderPresent(); |
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100 |
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101 done = 0; |
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102 while (!done && SDL_WaitEvent(&event)) { |
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103 switch (event.type) { |
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104 case SDL_QUIT: |
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105 done = 1; |
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106 break; |
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107 case SDL_MOUSEMOTION: |
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108 SDL_SelectMouse(event.motion.which); /* select 'mouse' (touch) that moved */ |
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109 state = SDL_GetMouseState(&x, &y); /* get its location */ |
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110 SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */ |
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111 if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */ |
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112 drawLine(x - dx, y - dy, dx, dy); /* draw line segment */ |
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113 SDL_RenderPresent(); |
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114 } |
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115 break; |
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116 } |
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117 } |
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118 |
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119 /* cleanup */ |
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120 SDL_DestroyTexture(brushID); |
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121 SDL_Quit(); |
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122 |
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123 return 0; |
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124 } |