Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 413:2a1486305412
Hmm
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Jun 2002 16:54:43 +0000 |
parents | db0cc6034336 |
children | d1565c52ded5 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
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54 #ifdef ENABLE_NANOX |
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55 &NX_bootstrap, |
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56 #endif |
0 | 57 #ifdef ENABLE_FBCON |
58 &FBCON_bootstrap, | |
59 #endif | |
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60 #ifdef ENABLE_DIRECTFB |
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61 &DirectFB_bootstrap, |
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62 #endif |
0 | 63 #ifdef ENABLE_PS2GS |
64 &PS2GS_bootstrap, | |
65 #endif | |
66 #ifdef ENABLE_GGI | |
67 &GGI_bootstrap, | |
68 #endif | |
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69 #ifdef ENABLE_VGL |
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70 &VGL_bootstrap, |
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71 #endif |
0 | 72 #ifdef ENABLE_SVGALIB |
73 &SVGALIB_bootstrap, | |
74 #endif | |
75 #ifdef ENABLE_AALIB | |
76 &AALIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_DIRECTX | |
79 &DIRECTX_bootstrap, | |
80 #endif | |
81 #ifdef ENABLE_WINDIB | |
82 &WINDIB_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_BWINDOW | |
85 &BWINDOW_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_TOOLBOX | |
88 &TOOLBOX_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_DRAWSPROCKET | |
91 &DSp_bootstrap, | |
92 #endif | |
47
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93 #ifdef ENABLE_QUARTZ |
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94 &QZ_bootstrap, |
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95 #endif |
0 | 96 #ifdef ENABLE_CYBERGRAPHICS |
97 &CGX_bootstrap, | |
98 #endif | |
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99 #ifdef ENABLE_PHOTON |
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100 &ph_bootstrap, |
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101 #endif |
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102 #ifdef ENABLE_EPOC |
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103 &EPOC_bootstrap, |
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104 #endif |
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105 #ifdef ENABLE_DUMMYVIDEO |
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106 &DUMMY_bootstrap, |
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107 #endif |
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108 #ifdef ENABLE_XBIOS |
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109 &XBIOS_bootstrap, |
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110 #endif |
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111 #ifdef ENABLE_GEM |
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112 &GEM_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_QTOPIA |
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115 &Qtopia_bootstrap, |
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116 #endif |
0 | 117 NULL |
118 }; | |
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119 |
0 | 120 SDL_VideoDevice *current_video = NULL; |
121 | |
122 /* Various local functions */ | |
123 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
124 void SDL_VideoQuit(void); | |
125 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
126 | |
127 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
128 #ifdef HAVE_OPENGL | |
129 static int lock_count = 0; | |
130 #endif | |
131 | |
132 | |
133 /* | |
134 * Initialize the video and event subsystems -- determine native pixel format | |
135 */ | |
136 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
137 { | |
138 SDL_VideoDevice *video; | |
139 int index; | |
140 int i; | |
141 SDL_PixelFormat vformat; | |
142 Uint32 video_flags; | |
143 | |
144 /* Toggle the event thread flags, based on OS requirements */ | |
145 #if defined(MUST_THREAD_EVENTS) | |
146 flags |= SDL_INIT_EVENTTHREAD; | |
147 #elif defined(CANT_THREAD_EVENTS) | |
148 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
149 SDL_SetError("OS doesn't support threaded events"); | |
150 return(-1); | |
151 } | |
152 #endif | |
153 | |
154 /* Check to make sure we don't overwrite 'current_video' */ | |
155 if ( current_video != NULL ) { | |
156 SDL_VideoQuit(); | |
157 } | |
158 | |
159 /* Select the proper video driver */ | |
160 index = 0; | |
161 video = NULL; | |
162 if ( driver_name != NULL ) { | |
163 #if 0 /* This will be replaced with a better driver selection API */ | |
164 if ( strrchr(driver_name, ':') != NULL ) { | |
165 index = atoi(strrchr(driver_name, ':')+1); | |
166 } | |
167 #endif | |
168 for ( i=0; bootstrap[i]; ++i ) { | |
169 if ( strncmp(bootstrap[i]->name, driver_name, | |
170 strlen(bootstrap[i]->name)) == 0 ) { | |
171 if ( bootstrap[i]->available() ) { | |
172 video = bootstrap[i]->create(index); | |
173 break; | |
174 } | |
175 } | |
176 } | |
177 } else { | |
178 for ( i=0; bootstrap[i]; ++i ) { | |
179 if ( bootstrap[i]->available() ) { | |
180 video = bootstrap[i]->create(index); | |
181 if ( video != NULL ) { | |
182 break; | |
183 } | |
184 } | |
185 } | |
186 } | |
187 if ( video == NULL ) { | |
188 SDL_SetError("No available video device"); | |
189 return(-1); | |
190 } | |
191 current_video = video; | |
192 current_video->name = bootstrap[i]->name; | |
193 | |
194 /* Do some basic variable initialization */ | |
195 video->screen = NULL; | |
196 video->shadow = NULL; | |
197 video->visible = NULL; | |
198 video->physpal = NULL; | |
199 video->gammacols = NULL; | |
200 video->gamma = NULL; | |
201 video->wm_title = NULL; | |
202 video->wm_icon = NULL; | |
203 video->offset_x = 0; | |
204 video->offset_y = 0; | |
205 memset(&video->info, 0, (sizeof video->info)); | |
206 | |
207 /* Set some very sane GL defaults */ | |
208 video->gl_config.driver_loaded = 0; | |
209 video->gl_config.dll_handle = NULL; | |
210 video->gl_config.red_size = 5; | |
211 #if 1 /* This seems to work on more video cards, as a default */ | |
212 video->gl_config.green_size = 5; | |
213 #else | |
214 video->gl_config.green_size = 6; | |
215 #endif | |
216 video->gl_config.blue_size = 5; | |
217 video->gl_config.alpha_size = 0; | |
218 video->gl_config.buffer_size = 0; | |
219 video->gl_config.depth_size = 16; | |
220 video->gl_config.stencil_size = 0; | |
221 video->gl_config.double_buffer = 1; | |
222 video->gl_config.accum_red_size = 0; | |
223 video->gl_config.accum_green_size = 0; | |
224 video->gl_config.accum_blue_size = 0; | |
225 video->gl_config.accum_alpha_size = 0; | |
226 | |
227 /* Initialize the video subsystem */ | |
228 memset(&vformat, 0, sizeof(vformat)); | |
229 if ( video->VideoInit(video, &vformat) < 0 ) { | |
230 SDL_VideoQuit(); | |
231 return(-1); | |
232 } | |
233 | |
234 /* Create a zero sized video surface of the appropriate format */ | |
235 video_flags = SDL_SWSURFACE; | |
236 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
237 vformat.BitsPerPixel, | |
238 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
239 if ( SDL_VideoSurface == NULL ) { | |
240 SDL_VideoQuit(); | |
241 return(-1); | |
242 } | |
243 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
244 | |
245 #if 0 /* Don't change the current palette - may be used by other programs. | |
246 * The application can't do anything with the display surface until | |
247 * a video mode has been set anyway. :) | |
248 */ | |
249 /* If we have a palettized surface, create a default palette */ | |
250 if ( SDL_VideoSurface->format->palette ) { | |
251 SDL_PixelFormat *vf = SDL_VideoSurface->format; | |
252 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
253 video->SetColors(video, | |
254 0, vf->palette->ncolors, vf->palette->colors); | |
255 } | |
256 #endif | |
257 video->info.vfmt = SDL_VideoSurface->format; | |
258 | |
259 /* Start the event loop */ | |
260 if ( SDL_StartEventLoop(flags) < 0 ) { | |
261 SDL_VideoQuit(); | |
262 return(-1); | |
263 } | |
264 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
265 | |
266 /* We're ready to go! */ | |
267 return(0); | |
268 } | |
269 | |
270 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
271 { | |
272 if ( current_video != NULL ) { | |
273 strncpy(namebuf, current_video->name, maxlen-1); | |
274 namebuf[maxlen-1] = '\0'; | |
275 return(namebuf); | |
276 } | |
277 return(NULL); | |
278 } | |
279 | |
280 /* | |
281 * Get the current display surface | |
282 */ | |
283 SDL_Surface *SDL_GetVideoSurface(void) | |
284 { | |
285 SDL_Surface *visible; | |
286 | |
287 visible = NULL; | |
288 if ( current_video ) { | |
289 visible = current_video->visible; | |
290 } | |
291 return(visible); | |
292 } | |
293 | |
294 /* | |
295 * Get the current information about the video hardware | |
296 */ | |
297 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
298 { | |
299 const SDL_VideoInfo *info; | |
300 | |
301 info = NULL; | |
302 if ( current_video ) { | |
303 info = ¤t_video->info; | |
304 } | |
305 return(info); | |
306 } | |
307 | |
308 /* | |
309 * Return a pointer to an array of available screen dimensions for the | |
310 * given format, sorted largest to smallest. Returns NULL if there are | |
311 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
312 * if any dimension is okay for the given format. If 'format' is NULL, | |
313 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
314 */ | |
315 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
316 { | |
317 SDL_VideoDevice *video = current_video; | |
318 SDL_VideoDevice *this = current_video; | |
319 SDL_Rect **modes; | |
320 | |
321 modes = NULL; | |
322 if ( SDL_VideoSurface ) { | |
323 if ( format == NULL ) { | |
324 format = SDL_VideoSurface->format; | |
325 } | |
326 modes = video->ListModes(this, format, flags); | |
327 } | |
328 return(modes); | |
329 } | |
330 | |
331 /* | |
332 * Check to see if a particular video mode is supported. | |
333 * It returns 0 if the requested mode is not supported under any bit depth, | |
334 * or returns the bits-per-pixel of the closest available mode with the | |
335 * given width and height. If this bits-per-pixel is different from the | |
336 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
337 * but will emulate the requested bits-per-pixel with a shadow surface. | |
338 */ | |
339 static Uint8 SDL_closest_depths[4][8] = { | |
340 /* 8 bit closest depth ordering */ | |
341 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
342 /* 15,16 bit closest depth ordering */ | |
343 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
344 /* 24 bit closest depth ordering */ | |
345 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
346 /* 32 bit closest depth ordering */ | |
347 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
348 }; | |
349 | |
350 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) | |
351 { | |
352 int table, b, i; | |
353 int supported; | |
354 SDL_PixelFormat format; | |
355 SDL_Rect **sizes; | |
356 | |
357 /* Currently 1 and 4 bpp are not supported */ | |
358 if ( bpp < 8 || bpp > 32 ) { | |
359 return(0); | |
360 } | |
361 if ( (width == 0) || (height == 0) ) { | |
362 return(0); | |
363 } | |
364 | |
365 /* Search through the list valid of modes */ | |
366 memset(&format, 0, sizeof(format)); | |
367 supported = 0; | |
368 table = ((bpp+7)/8)-1; | |
369 SDL_closest_depths[table][0] = bpp; | |
370 SDL_closest_depths[table][7] = 0; | |
371 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
372 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
373 sizes = SDL_ListModes(&format, flags); | |
374 if ( sizes == (SDL_Rect **)0 ) { | |
375 /* No sizes supported at this bit-depth */ | |
376 continue; | |
377 } else | |
378 #ifdef macintosh /* MPW optimization bug? */ | |
379 if ( (sizes == (SDL_Rect **)0xFFFFFFFF) || | |
380 #else | |
381 if ( (sizes == (SDL_Rect **)-1) || | |
382 #endif | |
383 current_video->handles_any_size ) { | |
384 /* Any size supported at this bit-depth */ | |
385 supported = 1; | |
386 continue; | |
387 } else | |
388 for ( i=0; sizes[i]; ++i ) { | |
389 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
390 supported = 1; | |
391 break; | |
392 } | |
393 } | |
394 } | |
395 if ( supported ) { | |
396 --b; | |
397 return(SDL_closest_depths[table][b]); | |
398 } else { | |
399 return(0); | |
400 } | |
401 } | |
402 | |
403 /* | |
404 * Get the closest non-emulated video mode to the one requested | |
405 */ | |
406 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
407 { | |
408 int table, b, i; | |
409 int supported; | |
410 int native_bpp; | |
411 SDL_PixelFormat format; | |
412 SDL_Rect **sizes; | |
413 | |
414 /* Try the original video mode, get the closest depth */ | |
415 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
416 if ( native_bpp == *BitsPerPixel ) { | |
417 return(1); | |
418 } | |
419 if ( native_bpp > 0 ) { | |
420 *BitsPerPixel = native_bpp; | |
421 return(1); | |
422 } | |
423 | |
424 /* No exact size match at any depth, look for closest match */ | |
425 memset(&format, 0, sizeof(format)); | |
426 supported = 0; | |
427 table = ((*BitsPerPixel+7)/8)-1; | |
428 SDL_closest_depths[table][0] = *BitsPerPixel; | |
429 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
430 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
431 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
432 sizes = SDL_ListModes(&format, flags); | |
433 if ( sizes == (SDL_Rect **)0 ) { | |
434 /* No sizes supported at this bit-depth */ | |
435 continue; | |
436 } | |
437 for ( i=0; sizes[i]; ++i ) { | |
438 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
439 if ( i > 0 ) { | |
440 --i; | |
441 *w = sizes[i]->w; | |
442 *h = sizes[i]->h; | |
443 *BitsPerPixel = SDL_closest_depths[table][b]; | |
444 supported = 1; | |
445 } else { | |
446 /* Largest mode too small... */; | |
447 } | |
448 break; | |
449 } | |
450 } | |
451 if ( (i > 0) && ! sizes[i] ) { | |
452 /* The smallest mode was larger than requested, OK */ | |
453 --i; | |
454 *w = sizes[i]->w; | |
455 *h = sizes[i]->h; | |
456 *BitsPerPixel = SDL_closest_depths[table][b]; | |
457 supported = 1; | |
458 } | |
459 } | |
460 if ( ! supported ) { | |
461 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
462 } | |
463 return(supported); | |
464 } | |
465 | |
466 /* This should probably go somewhere else -- like SDL_surface.c */ | |
467 static void SDL_ClearSurface(SDL_Surface *surface) | |
468 { | |
469 Uint32 black; | |
470 | |
471 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
472 SDL_FillRect(surface, NULL, black); | |
473 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
474 SDL_Flip(surface); | |
475 SDL_FillRect(surface, NULL, black); | |
476 } | |
477 SDL_Flip(surface); | |
478 } | |
479 | |
480 /* | |
481 * Create a shadow surface suitable for fooling the app. :-) | |
482 */ | |
483 static void SDL_CreateShadowSurface(int depth) | |
484 { | |
485 Uint32 Rmask, Gmask, Bmask; | |
486 | |
487 /* Allocate the shadow surface */ | |
488 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
489 Rmask = (SDL_VideoSurface->format)->Rmask; | |
490 Gmask = (SDL_VideoSurface->format)->Gmask; | |
491 Bmask = (SDL_VideoSurface->format)->Bmask; | |
492 } else { | |
493 Rmask = Gmask = Bmask = 0; | |
494 } | |
495 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
496 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
497 depth, Rmask, Gmask, Bmask, 0); | |
498 if ( SDL_ShadowSurface == NULL ) { | |
499 return; | |
500 } | |
501 | |
502 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
503 if ( SDL_ShadowSurface->format->palette ) { | |
504 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
505 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
506 memcpy(SDL_ShadowSurface->format->palette->colors, | |
507 SDL_VideoSurface->format->palette->colors, | |
508 SDL_VideoSurface->format->palette->ncolors* | |
509 sizeof(SDL_Color)); | |
510 } else { | |
511 SDL_DitherColors( | |
512 SDL_ShadowSurface->format->palette->colors, depth); | |
513 } | |
514 } | |
515 | |
516 /* If the video surface is resizable, the shadow should say so */ | |
517 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
518 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
519 } | |
520 /* If the video surface has no frame, the shadow should say so */ | |
521 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
522 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
523 } | |
524 /* If the video surface is fullscreen, the shadow should say so */ | |
525 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
526 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
527 } | |
528 /* If the video surface is flippable, the shadow should say so */ | |
529 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
530 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
531 } | |
532 return; | |
533 } | |
534 | |
535 /* | |
536 * Set the requested video mode, allocating a shadow buffer if necessary. | |
537 */ | |
538 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
539 { | |
540 SDL_VideoDevice *video, *this; | |
541 SDL_Surface *prev_mode, *mode; | |
542 int video_w; | |
543 int video_h; | |
544 int video_bpp; | |
545 int is_opengl; | |
546 SDL_GrabMode saved_grab; | |
547 | |
548 /* Start up the video driver, if necessary.. | |
549 WARNING: This is the only function protected this way! | |
550 */ | |
551 if ( ! current_video ) { | |
552 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
553 return(NULL); | |
554 } | |
555 } | |
556 this = video = current_video; | |
557 | |
558 /* Default to the current video bpp */ | |
559 if ( bpp == 0 ) { | |
560 flags |= SDL_ANYFORMAT; | |
561 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
562 } | |
563 | |
564 /* Get a good video mode, the closest one possible */ | |
565 video_w = width; | |
566 video_h = height; | |
567 video_bpp = bpp; | |
568 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
569 return(NULL); | |
570 } | |
571 | |
572 /* Check the requested flags */ | |
573 /* There's no palette in > 8 bits-per-pixel mode */ | |
574 if ( video_bpp > 8 ) { | |
575 flags &= ~SDL_HWPALETTE; | |
576 } | |
577 #if 0 | |
578 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
579 /* There's no windowed double-buffering */ | |
580 flags &= ~SDL_DOUBLEBUF; | |
581 } | |
582 #endif | |
583 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
584 /* Use hardware surfaces when double-buffering */ | |
585 flags |= SDL_HWSURFACE; | |
586 } | |
587 | |
588 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
589 if ( is_opengl ) { | |
590 /* These flags are for 2D video modes only */ | |
591 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
592 } | |
593 | |
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594 /* Reset the keyboard here so event callbacks can run */ |
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595 SDL_ResetKeyboard(); |
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596 |
0 | 597 /* Clean up any previous video mode */ |
598 if ( SDL_PublicSurface != NULL ) { | |
599 SDL_PublicSurface = NULL; | |
600 } | |
601 if ( SDL_ShadowSurface != NULL ) { | |
602 SDL_Surface *ready_to_go; | |
603 ready_to_go = SDL_ShadowSurface; | |
604 SDL_ShadowSurface = NULL; | |
605 SDL_FreeSurface(ready_to_go); | |
606 } | |
607 if ( video->physpal ) { | |
608 free(video->physpal->colors); | |
609 free(video->physpal); | |
610 video->physpal = NULL; | |
611 } | |
612 if( video->gammacols) { | |
613 free(video->gammacols); | |
614 video->gammacols = NULL; | |
615 } | |
616 | |
617 /* Save the previous grab state and turn off grab for mode switch */ | |
618 saved_grab = SDL_WM_GrabInputOff(); | |
619 | |
620 /* Try to set the video mode, along with offset and clipping */ | |
621 prev_mode = SDL_VideoSurface; | |
622 SDL_LockCursor(); | |
623 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
624 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
625 if ( mode ) { /* Prevent resize events from mode change */ | |
626 SDL_PrivateResize(mode->w, mode->h); | |
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627 |
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628 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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629 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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630 mode = NULL; |
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631 } |
0 | 632 } |
633 /* | |
634 * rcg11292000 | |
635 * If you try to set an SDL_OPENGL surface, and fail to find a | |
636 * matching visual, then the next call to SDL_SetVideoMode() | |
637 * will segfault, since we no longer point to a dummy surface, | |
638 * but rather NULL. | |
639 * Sam 11/29/00 | |
640 * WARNING, we need to make sure that the previous mode hasn't | |
641 * already been freed by the video driver. What do we do in | |
642 * that case? Should we call SDL_VideoInit() again? | |
643 */ | |
644 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
645 | |
646 if ( (mode != NULL) && (!is_opengl) ) { | |
647 /* Sanity check */ | |
648 if ( (mode->w < width) || (mode->h < height) ) { | |
649 SDL_SetError("Video mode smaller than requested"); | |
650 return(NULL); | |
651 } | |
652 | |
653 /* If we have a palettized surface, create a default palette */ | |
654 if ( mode->format->palette ) { | |
655 SDL_PixelFormat *vf = mode->format; | |
656 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
657 video->SetColors(this, 0, vf->palette->ncolors, | |
658 vf->palette->colors); | |
659 } | |
660 | |
661 /* Clear the surface to black */ | |
662 video->offset_x = 0; | |
663 video->offset_y = 0; | |
664 mode->offset = 0; | |
665 SDL_SetClipRect(mode, NULL); | |
666 SDL_ClearSurface(mode); | |
667 | |
668 /* Now adjust the offsets to match the desired mode */ | |
669 video->offset_x = (mode->w-width)/2; | |
670 video->offset_y = (mode->h-height)/2; | |
671 mode->offset = video->offset_y*mode->pitch + | |
672 video->offset_x*mode->format->BytesPerPixel; | |
673 #ifdef DEBUG_VIDEO | |
674 fprintf(stderr, | |
675 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
676 width, height, bpp, | |
677 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
678 #endif | |
679 mode->w = width; | |
680 mode->h = height; | |
681 SDL_SetClipRect(mode, NULL); | |
682 } | |
683 SDL_ResetCursor(); | |
684 SDL_UnlockCursor(); | |
685 | |
686 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
687 if ( mode == NULL ) { | |
688 return(NULL); | |
689 } | |
690 | |
691 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
692 if ( ! video->info.wm_available ) { | |
693 mode->flags |= SDL_NOFRAME; | |
694 } | |
695 | |
696 /* Reset the mouse cursor and grab for new video mode */ | |
697 SDL_SetCursor(NULL); | |
698 if ( video->UpdateMouse ) { | |
699 video->UpdateMouse(this); | |
700 } | |
701 SDL_WM_GrabInput(saved_grab); | |
702 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
703 | |
704 /* If we're running OpenGL, make the context current */ | |
705 if ( (video->screen->flags & SDL_OPENGL) && | |
706 video->GL_MakeCurrent ) { | |
707 if ( video->GL_MakeCurrent(this) < 0 ) { | |
708 return(NULL); | |
709 } | |
710 } | |
711 | |
712 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
713 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
714 /* Load GL functions for performing the texture updates */ | |
715 #ifdef HAVE_OPENGL | |
716 #define SDL_PROC(ret,func,params) \ | |
717 do { \ | |
718 video->func = SDL_GL_GetProcAddress(#func); \ | |
719 if ( ! video->func ) { \ | |
720 SDL_SetError("Couldn't load GL function: %s\n", #func); \ | |
721 return(NULL); \ | |
722 } \ | |
723 } while ( 0 ); | |
724 #include "SDL_glfuncs.h" | |
725 #undef SDL_PROC | |
726 | |
727 /* Create a software surface for blitting */ | |
728 #ifdef GL_VERSION_1_2 | |
729 /* If the implementation either supports the packed pixels | |
730 extension, or implements the core OpenGL 1.2 API, it will | |
731 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
732 */ | |
733 if ( (bpp == 16) && | |
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734 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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735 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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736 ) { |
0 | 737 video->is_32bit = 0; |
738 SDL_VideoSurface = SDL_CreateRGBSurface( | |
739 flags, | |
740 width, | |
741 height, | |
742 16, | |
743 31 << 11, | |
744 63 << 5, | |
745 31, | |
746 0 | |
747 ); | |
748 } | |
749 else | |
750 #endif /* OpenGL 1.2 */ | |
751 { | |
752 video->is_32bit = 1; | |
753 SDL_VideoSurface = SDL_CreateRGBSurface( | |
754 flags, | |
755 width, | |
756 height, | |
757 32, | |
758 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
759 0x000000FF, | |
760 0x0000FF00, | |
761 0x00FF0000, | |
762 0xFF000000 | |
763 #else | |
764 0xFF000000, | |
765 0x00FF0000, | |
766 0x0000FF00, | |
767 0x000000FF | |
768 #endif | |
769 ); | |
770 } | |
771 if ( ! SDL_VideoSurface ) { | |
772 return(NULL); | |
773 } | |
774 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
775 | |
776 /* Free the original video mode surface (is this safe?) */ | |
777 SDL_FreeSurface(mode); | |
778 | |
779 /* Set the surface completely opaque & white by default */ | |
780 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); | |
781 video->glGenTextures( 1, &video->texture ); | |
782 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
783 video->glTexImage2D( | |
784 GL_TEXTURE_2D, | |
785 0, | |
786 video->is_32bit ? GL_RGBA : GL_RGB, | |
787 256, | |
788 256, | |
789 0, | |
790 video->is_32bit ? GL_RGBA : GL_RGB, | |
791 #ifdef GL_VERSION_1_2 | |
792 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
793 #else | |
794 GL_UNSIGNED_BYTE, | |
795 #endif | |
796 NULL); | |
797 | |
798 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
799 #else | |
800 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
801 return(NULL); | |
802 #endif | |
803 } | |
804 | |
805 /* Create a shadow surface if necessary */ | |
806 /* There are three conditions under which we create a shadow surface: | |
807 1. We need a particular bits-per-pixel that we didn't get. | |
808 2. We need a hardware palette and didn't get one. | |
809 3. We need a software surface and got a hardware surface. | |
810 */ | |
811 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
812 ( | |
813 ( !(flags&SDL_ANYFORMAT) && | |
814 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
815 ( (flags&SDL_HWPALETTE) && | |
816 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
817 /* If the surface is in hardware, video writes are visible | |
818 as soon as they are performed, so we need to buffer them | |
819 */ | |
820 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
821 (SDL_VideoSurface->flags&SDL_HWSURFACE)) | |
822 ) ) { | |
823 SDL_CreateShadowSurface(bpp); | |
824 if ( SDL_ShadowSurface == NULL ) { | |
825 SDL_SetError("Couldn't create shadow surface"); | |
826 return(NULL); | |
827 } | |
828 SDL_PublicSurface = SDL_ShadowSurface; | |
829 } else { | |
830 SDL_PublicSurface = SDL_VideoSurface; | |
831 } | |
832 video->info.vfmt = SDL_VideoSurface->format; | |
833 | |
834 /* We're done! */ | |
835 return(SDL_PublicSurface); | |
836 } | |
837 | |
838 /* | |
839 * Convert a surface into the video pixel format. | |
840 */ | |
841 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
842 { | |
843 Uint32 flags; | |
844 | |
845 if ( ! SDL_PublicSurface ) { | |
846 SDL_SetError("No video mode has been set"); | |
847 return(NULL); | |
848 } | |
849 /* Set the flags appropriate for copying to display surface */ | |
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850 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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851 flags = SDL_HWSURFACE; |
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852 else |
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853 flags = SDL_SWSURFACE; |
0 | 854 #ifdef AUTORLE_DISPLAYFORMAT |
855 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
856 flags |= SDL_RLEACCELOK; | |
857 #else | |
858 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
859 #endif | |
860 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
861 } | |
862 | |
863 /* | |
864 * Convert a surface into a format that's suitable for blitting to | |
865 * the screen, but including an alpha channel. | |
866 */ | |
867 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
868 { | |
869 SDL_PixelFormat *vf; | |
870 SDL_PixelFormat *format; | |
871 SDL_Surface *converted; | |
872 Uint32 flags; | |
873 /* default to ARGB8888 */ | |
874 Uint32 amask = 0xff000000; | |
875 Uint32 rmask = 0x00ff0000; | |
876 Uint32 gmask = 0x0000ff00; | |
877 Uint32 bmask = 0x000000ff; | |
878 | |
879 if ( ! SDL_PublicSurface ) { | |
880 SDL_SetError("No video mode has been set"); | |
881 return(NULL); | |
882 } | |
883 vf = SDL_PublicSurface->format; | |
884 | |
885 switch(vf->BytesPerPixel) { | |
886 case 2: | |
887 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
888 For anything else (like ARGB4444) it doesn't matter | |
889 since we have no special code for it anyway */ | |
890 if ( (vf->Rmask == 0x1f) && | |
891 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
892 rmask = 0xff; | |
893 bmask = 0xff0000; | |
894 } | |
895 break; | |
896 | |
897 case 3: | |
898 case 4: | |
899 /* Keep the video format, as long as the high 8 bits are | |
900 unused or alpha */ | |
901 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
902 rmask = 0xff; | |
903 bmask = 0xff0000; | |
904 } | |
905 break; | |
906 | |
907 default: | |
908 /* We have no other optimised formats right now. When/if a new | |
909 optimised alpha format is written, add the converter here */ | |
910 break; | |
911 } | |
912 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
913 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
914 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
915 converted = SDL_ConvertSurface(surface, format, flags); | |
916 SDL_FreeFormat(format); | |
917 return(converted); | |
918 } | |
919 | |
920 /* | |
921 * Update a specific portion of the physical screen | |
922 */ | |
923 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
924 { | |
925 if ( screen ) { | |
926 SDL_Rect rect; | |
927 | |
928 /* Perform some checking */ | |
929 if ( w == 0 ) | |
930 w = screen->w; | |
931 if ( h == 0 ) | |
932 h = screen->h; | |
933 if ( (int)(x+w) > screen->w ) | |
934 return; | |
935 if ( (int)(y+h) > screen->h ) | |
936 return; | |
937 | |
938 /* Fill the rectangle */ | |
939 rect.x = x; | |
940 rect.y = y; | |
941 rect.w = w; | |
942 rect.h = h; | |
943 SDL_UpdateRects(screen, 1, &rect); | |
944 } | |
945 } | |
946 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
947 { | |
948 int i; | |
949 SDL_VideoDevice *video = current_video; | |
950 SDL_VideoDevice *this = current_video; | |
951 | |
952 if ( screen == SDL_ShadowSurface ) { | |
953 /* Blit the shadow surface using saved mapping */ | |
954 SDL_Palette *pal = screen->format->palette; | |
955 SDL_Color *saved_colors = NULL; | |
956 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { | |
957 /* simulated 8bpp, use correct physical palette */ | |
958 saved_colors = pal->colors; | |
959 if ( video->gammacols ) { | |
960 /* gamma-corrected palette */ | |
961 pal->colors = video->gammacols; | |
962 } else if ( video->physpal ) { | |
963 /* physical palette different from logical */ | |
964 pal->colors = video->physpal->colors; | |
965 } | |
966 } | |
967 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
968 SDL_LockCursor(); | |
969 SDL_DrawCursor(SDL_ShadowSurface); | |
970 for ( i=0; i<numrects; ++i ) { | |
971 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
972 SDL_VideoSurface, &rects[i]); | |
973 } | |
974 SDL_EraseCursor(SDL_ShadowSurface); | |
975 SDL_UnlockCursor(); | |
976 } else { | |
977 for ( i=0; i<numrects; ++i ) { | |
978 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
979 SDL_VideoSurface, &rects[i]); | |
980 } | |
981 } | |
982 if ( saved_colors ) | |
983 pal->colors = saved_colors; | |
984 | |
985 /* Fall through to video surface update */ | |
986 screen = SDL_VideoSurface; | |
987 } | |
988 if ( screen == SDL_VideoSurface ) { | |
989 /* Update the video surface */ | |
990 if ( screen->offset ) { | |
991 for ( i=0; i<numrects; ++i ) { | |
992 rects[i].x += video->offset_x; | |
993 rects[i].y += video->offset_y; | |
994 } | |
995 video->UpdateRects(this, numrects, rects); | |
996 for ( i=0; i<numrects; ++i ) { | |
997 rects[i].x -= video->offset_x; | |
998 rects[i].y -= video->offset_y; | |
999 } | |
1000 } else { | |
1001 video->UpdateRects(this, numrects, rects); | |
1002 } | |
1003 } | |
1004 } | |
1005 | |
1006 /* | |
1007 * Performs hardware double buffering, if possible, or a full update if not. | |
1008 */ | |
1009 int SDL_Flip(SDL_Surface *screen) | |
1010 { | |
1011 SDL_VideoDevice *video = current_video; | |
1012 /* Copy the shadow surface to the video surface */ | |
1013 if ( screen == SDL_ShadowSurface ) { | |
1014 SDL_Rect rect; | |
1015 SDL_Palette *pal = screen->format->palette; | |
1016 SDL_Color *saved_colors = NULL; | |
1017 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { | |
1018 /* simulated 8bpp, use correct physical palette */ | |
1019 saved_colors = pal->colors; | |
1020 if ( video->gammacols ) { | |
1021 /* gamma-corrected palette */ | |
1022 pal->colors = video->gammacols; | |
1023 } else if ( video->physpal ) { | |
1024 /* physical palette different from logical */ | |
1025 pal->colors = video->physpal->colors; | |
1026 } | |
1027 } | |
1028 | |
1029 rect.x = 0; | |
1030 rect.y = 0; | |
1031 rect.w = screen->w; | |
1032 rect.h = screen->h; | |
1033 SDL_LowerBlit(SDL_ShadowSurface,&rect, SDL_VideoSurface,&rect); | |
1034 | |
1035 if ( saved_colors ) | |
1036 pal->colors = saved_colors; | |
1037 screen = SDL_VideoSurface; | |
1038 } | |
1039 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1040 SDL_VideoDevice *this = current_video; | |
1041 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1042 } else { | |
1043 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1044 } | |
1045 return(0); | |
1046 } | |
1047 | |
1048 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1049 int firstcolor, int ncolors) | |
1050 { | |
1051 SDL_Palette *pal = screen->format->palette; | |
1052 SDL_Palette *vidpal; | |
1053 | |
1054 if ( colors != (pal->colors + firstcolor) ) { | |
1055 memcpy(pal->colors + firstcolor, colors, | |
1056 ncolors * sizeof(*colors)); | |
1057 } | |
1058 | |
1059 vidpal = SDL_VideoSurface->format->palette; | |
1060 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1061 /* | |
1062 * This is a shadow surface, and the physical | |
1063 * framebuffer is also indexed. Propagate the | |
1064 * changes to its logical palette so that | |
1065 * updates are always identity blits | |
1066 */ | |
1067 memcpy(vidpal->colors + firstcolor, colors, | |
1068 ncolors * sizeof(*colors)); | |
1069 } | |
1070 SDL_FormatChanged(screen); | |
1071 } | |
1072 | |
1073 static int SetPalette_physical(SDL_Surface *screen, | |
1074 SDL_Color *colors, int firstcolor, int ncolors) | |
1075 { | |
1076 SDL_VideoDevice *video = current_video; | |
1077 int gotall = 1; | |
1078 | |
1079 if ( video->physpal ) { | |
1080 /* We need to copy the new colors, since we haven't | |
1081 * already done the copy in the logical set above. | |
1082 */ | |
1083 memcpy(video->physpal->colors + firstcolor, | |
1084 colors, ncolors * sizeof(*colors)); | |
1085 } | |
1086 if ( screen == SDL_ShadowSurface ) { | |
1087 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1088 /* | |
1089 * The real screen is also indexed - set its physical | |
1090 * palette. The physical palette does not include the | |
1091 * gamma modification, we apply it directly instead, | |
1092 * but this only happens if we have hardware palette. | |
1093 */ | |
1094 screen = SDL_VideoSurface; | |
1095 } else { | |
1096 /* | |
1097 * The video surface is not indexed - invalidate any | |
1098 * active shadow-to-video blit mappings. | |
1099 */ | |
1100 if ( screen->map->dst == SDL_VideoSurface ) { | |
1101 SDL_InvalidateMap(screen->map); | |
1102 } | |
1103 if ( video->gamma ) { | |
1104 if( ! video->gammacols ) { | |
1105 SDL_Palette *pp = video->physpal; | |
1106 if(!pp) | |
1107 pp = screen->format->palette; | |
1108 video->gammacols = malloc(pp->ncolors | |
1109 * sizeof(SDL_Color)); | |
1110 SDL_ApplyGamma(video->gamma, | |
1111 pp->colors, | |
1112 video->gammacols, | |
1113 pp->ncolors); | |
1114 } else { | |
1115 SDL_ApplyGamma(video->gamma, colors, | |
1116 video->gammacols | |
1117 + firstcolor, | |
1118 ncolors); | |
1119 } | |
1120 } | |
1121 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1122 } | |
1123 } | |
1124 | |
1125 if ( screen == SDL_VideoSurface ) { | |
1126 SDL_Color gcolors[256]; | |
1127 | |
1128 if ( video->gamma ) { | |
1129 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); | |
1130 colors = gcolors; | |
1131 } | |
1132 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1133 if ( ! gotall ) { | |
1134 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1135 the video driver is responsible for copying back the | |
1136 correct colors into the video surface palette. | |
1137 */ | |
1138 ; | |
1139 } | |
1140 SDL_CursorPaletteChanged(); | |
1141 } | |
1142 return gotall; | |
1143 } | |
1144 | |
1145 /* | |
1146 * Set the physical and/or logical colormap of a surface: | |
1147 * Only the screen has a physical colormap. It determines what is actually | |
1148 * sent to the display. | |
1149 * The logical colormap is used to map blits to/from the surface. | |
1150 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1151 * | |
1152 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1153 */ | |
1154 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1155 SDL_Color *colors, int firstcolor, int ncolors) | |
1156 { | |
1157 SDL_Palette *pal; | |
1158 int gotall; | |
1159 int palsize; | |
1160 | |
34 | 1161 if ( ! current_video ) { |
1162 return 0; | |
1163 } | |
0 | 1164 if ( screen != SDL_PublicSurface ) { |
1165 /* only screens have physical palettes */ | |
1166 which &= ~SDL_PHYSPAL; | |
1167 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { | |
1168 /* hardware palettes required for split colormaps */ | |
1169 which |= SDL_PHYSPAL | SDL_LOGPAL; | |
1170 } | |
1171 | |
1172 /* Verify the parameters */ | |
1173 pal = screen->format->palette; | |
1174 if( !pal ) { | |
1175 return 0; /* not a palettized surface */ | |
1176 } | |
1177 gotall = 1; | |
1178 palsize = 1 << screen->format->BitsPerPixel; | |
1179 if ( ncolors > (palsize - firstcolor) ) { | |
1180 ncolors = (palsize - firstcolor); | |
1181 gotall = 0; | |
1182 } | |
1183 | |
1184 if ( which & SDL_LOGPAL ) { | |
1185 /* | |
1186 * Logical palette change: The actual screen isn't affected, | |
1187 * but the internal colormap is altered so that the | |
1188 * interpretation of the pixel values (for blits etc) is | |
1189 * changed. | |
1190 */ | |
1191 SetPalette_logical(screen, colors, firstcolor, ncolors); | |
1192 } | |
1193 if ( which & SDL_PHYSPAL ) { | |
1194 SDL_VideoDevice *video = current_video; | |
1195 /* | |
1196 * Physical palette change: This doesn't affect the | |
1197 * program's idea of what the screen looks like, but changes | |
1198 * its actual appearance. | |
1199 */ | |
1200 if(!video) | |
1201 return gotall; /* video not yet initialized */ | |
1202 if(!video->physpal && !(which & SDL_LOGPAL) ) { | |
1203 /* Lazy physical palette allocation */ | |
1204 int size; | |
1205 SDL_Palette *pp = malloc(sizeof(*pp)); | |
1206 current_video->physpal = pp; | |
1207 pp->ncolors = pal->ncolors; | |
1208 size = pp->ncolors * sizeof(SDL_Color); | |
1209 pp->colors = malloc(size); | |
1210 memcpy(pp->colors, pal->colors, size); | |
1211 } | |
1212 if ( ! SetPalette_physical(screen, | |
1213 colors, firstcolor, ncolors) ) { | |
1214 gotall = 0; | |
1215 } | |
1216 } | |
1217 return gotall; | |
1218 } | |
1219 | |
1220 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1221 int ncolors) | |
1222 { | |
1223 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, | |
1224 colors, firstcolor, ncolors); | |
1225 } | |
1226 | |
1227 /* | |
1228 * Clean up the video subsystem | |
1229 */ | |
1230 void SDL_VideoQuit (void) | |
1231 { | |
1232 SDL_Surface *ready_to_go; | |
1233 | |
1234 if ( current_video ) { | |
1235 SDL_VideoDevice *video = current_video; | |
1236 SDL_VideoDevice *this = current_video; | |
1237 | |
1238 /* Halt event processing before doing anything else */ | |
1239 SDL_StopEventLoop(); | |
1240 | |
1241 /* Clean up allocated window manager items */ | |
1242 if ( SDL_PublicSurface ) { | |
1243 SDL_PublicSurface = NULL; | |
1244 } | |
1245 SDL_CursorQuit(); | |
1246 | |
1247 /* Just in case... */ | |
1248 SDL_WM_GrabInputOff(); | |
1249 | |
1250 /* Clean up the system video */ | |
1251 video->VideoQuit(this); | |
1252 | |
1253 /* Free any lingering surfaces */ | |
1254 ready_to_go = SDL_ShadowSurface; | |
1255 SDL_ShadowSurface = NULL; | |
1256 SDL_FreeSurface(ready_to_go); | |
1257 if ( SDL_VideoSurface != NULL ) { | |
1258 ready_to_go = SDL_VideoSurface; | |
1259 SDL_VideoSurface = NULL; | |
1260 SDL_FreeSurface(ready_to_go); | |
1261 } | |
1262 SDL_PublicSurface = NULL; | |
1263 | |
1264 /* Clean up miscellaneous memory */ | |
1265 if ( video->physpal ) { | |
1266 free(video->physpal->colors); | |
1267 free(video->physpal); | |
1268 video->physpal = NULL; | |
1269 } | |
1270 if ( video->gammacols ) { | |
1271 free(video->gammacols); | |
1272 video->gammacols = NULL; | |
1273 } | |
1274 if ( video->gamma ) { | |
1275 free(video->gamma); | |
1276 video->gamma = NULL; | |
1277 } | |
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1278 if ( video->wm_title != NULL ) { |
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1279 free(video->wm_title); |
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1280 video->wm_title = NULL; |
0 | 1281 } |
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1282 if ( video->wm_icon != NULL ) { |
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1283 free(video->wm_icon); |
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1284 video->wm_icon = NULL; |
0 | 1285 } |
1286 | |
1287 /* Finish cleaning up video subsystem */ | |
1288 video->free(this); | |
1289 current_video = NULL; | |
1290 } | |
1291 return; | |
1292 } | |
1293 | |
1294 /* Load the GL driver library */ | |
1295 int SDL_GL_LoadLibrary(const char *path) | |
1296 { | |
1297 SDL_VideoDevice *video = current_video; | |
1298 SDL_VideoDevice *this = current_video; | |
1299 int retval; | |
1300 | |
1301 retval = -1; | |
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1302 if ( video && video->GL_LoadLibrary ) { |
0 | 1303 retval = video->GL_LoadLibrary(this, path); |
1304 } else { | |
1305 SDL_SetError("No dynamic GL support in video driver"); | |
1306 } | |
1307 return(retval); | |
1308 } | |
1309 | |
1310 void *SDL_GL_GetProcAddress(const char* proc) | |
1311 { | |
1312 SDL_VideoDevice *video = current_video; | |
1313 SDL_VideoDevice *this = current_video; | |
1314 void *func; | |
1315 | |
1316 func = NULL; | |
1317 if ( video->GL_GetProcAddress ) { | |
1318 if ( video->gl_config.driver_loaded ) { | |
1319 func = video->GL_GetProcAddress(this, proc); | |
1320 } else { | |
1321 SDL_SetError("No GL driver has been loaded"); | |
1322 } | |
1323 } else { | |
1324 SDL_SetError("No dynamic GL support in video driver"); | |
1325 } | |
1326 return func; | |
1327 } | |
1328 | |
1329 /* Set the specified GL attribute for setting up a GL video mode */ | |
1330 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1331 { | |
1332 int retval; | |
1333 SDL_VideoDevice *video = current_video; | |
1334 | |
1335 retval = 0; | |
1336 switch (attr) { | |
1337 case SDL_GL_RED_SIZE: | |
1338 video->gl_config.red_size = value; | |
1339 break; | |
1340 case SDL_GL_GREEN_SIZE: | |
1341 video->gl_config.green_size = value; | |
1342 break; | |
1343 case SDL_GL_BLUE_SIZE: | |
1344 video->gl_config.blue_size = value; | |
1345 break; | |
1346 case SDL_GL_ALPHA_SIZE: | |
1347 video->gl_config.alpha_size = value; | |
1348 break; | |
1349 case SDL_GL_DOUBLEBUFFER: | |
1350 video->gl_config.double_buffer = value; | |
1351 break; | |
1352 case SDL_GL_BUFFER_SIZE: | |
1353 video->gl_config.buffer_size = value; | |
1354 break; | |
1355 case SDL_GL_DEPTH_SIZE: | |
1356 video->gl_config.depth_size = value; | |
1357 break; | |
1358 case SDL_GL_STENCIL_SIZE: | |
1359 video->gl_config.stencil_size = value; | |
1360 break; | |
1361 case SDL_GL_ACCUM_RED_SIZE: | |
1362 video->gl_config.accum_red_size = value; | |
1363 break; | |
1364 case SDL_GL_ACCUM_GREEN_SIZE: | |
1365 video->gl_config.accum_green_size = value; | |
1366 break; | |
1367 case SDL_GL_ACCUM_BLUE_SIZE: | |
1368 video->gl_config.accum_blue_size = value; | |
1369 break; | |
1370 case SDL_GL_ACCUM_ALPHA_SIZE: | |
1371 video->gl_config.accum_alpha_size = value; | |
1372 break; | |
1373 default: | |
1374 SDL_SetError("Unknown OpenGL attribute"); | |
1375 retval = -1; | |
1376 break; | |
1377 } | |
1378 return(retval); | |
1379 } | |
1380 | |
1381 /* Retrieve an attribute value from the windowing system. */ | |
1382 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1383 { | |
1384 int retval = -1; | |
1385 SDL_VideoDevice* video = current_video; | |
1386 SDL_VideoDevice* this = current_video; | |
1387 | |
1388 if ( video->GL_GetAttribute ) { | |
1389 retval = this->GL_GetAttribute(this, attr, value); | |
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1390 } else { |
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1391 *value = 0; |
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1392 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1393 } |
1394 return retval; | |
1395 } | |
1396 | |
1397 /* Perform a GL buffer swap on the current GL context */ | |
1398 void SDL_GL_SwapBuffers(void) | |
1399 { | |
1400 SDL_VideoDevice *video = current_video; | |
1401 SDL_VideoDevice *this = current_video; | |
1402 | |
1403 if ( video->screen->flags & SDL_OPENGL ) { | |
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1404 video->GL_SwapBuffers(this); |
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1405 } else { |
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1406 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1407 } |
1408 } | |
1409 | |
1410 /* Update rects with locking */ | |
1411 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1412 { | |
1413 SDL_GL_Lock(); | |
1414 SDL_GL_UpdateRects(numrects, rects); | |
1415 SDL_GL_Unlock(); | |
1416 } | |
1417 | |
1418 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1419 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1420 { | |
1421 #ifdef HAVE_OPENGL | |
1422 SDL_VideoDevice *this = current_video; | |
1423 SDL_Rect update, tmp; | |
1424 int x, y, i; | |
1425 | |
1426 for ( i = 0; i < numrects; i++ ) | |
1427 { | |
1428 tmp.y = rects[i].y; | |
1429 tmp.h = rects[i].h; | |
1430 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1431 { | |
1432 tmp.x = rects[i].x; | |
1433 tmp.w = rects[i].w; | |
1434 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1435 { | |
1436 update.x = tmp.x; | |
1437 update.y = tmp.y; | |
1438 update.w = tmp.w; | |
1439 update.h = tmp.h; | |
1440 | |
1441 if ( update.w > 256 ) | |
1442 update.w = 256; | |
1443 | |
1444 if ( update.h > 256 ) | |
1445 update.h = 256; | |
1446 | |
1447 this->glFlush(); | |
1448 this->glTexSubImage2D( | |
1449 GL_TEXTURE_2D, | |
1450 0, | |
1451 0, | |
1452 0, | |
1453 update.w, | |
1454 update.h, | |
1455 this->is_32bit? GL_RGBA : GL_RGB, | |
1456 #ifdef GL_VERSION_1_2 | |
1457 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1458 #else | |
1459 GL_UNSIGNED_BYTE, | |
1460 #endif | |
1461 (Uint8 *)this->screen->pixels + | |
1462 this->screen->format->BytesPerPixel * update.x + | |
1463 update.y * this->screen->pitch ); | |
1464 | |
1465 this->glFlush(); | |
1466 /* | |
1467 * Note the parens around the function name: | |
1468 * This is because some OpenGL implementations define glTexCoord etc | |
1469 * as macros, and we don't want them expanded here. | |
1470 */ | |
1471 this->glBegin(GL_TRIANGLE_STRIP); | |
1472 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1473 (this->glVertex2i)( update.x, update.y ); | |
1474 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1475 (this->glVertex2i)( update.x + update.w, update.y ); | |
1476 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1477 (this->glVertex2i)( update.x, update.y + update.h ); | |
1478 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1479 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1480 this->glEnd(); | |
1481 | |
1482 tmp.x += 256; | |
1483 tmp.w -= 256; | |
1484 } | |
1485 tmp.y += 256; | |
1486 tmp.h -= 256; | |
1487 } | |
1488 } | |
1489 #endif | |
1490 } | |
1491 | |
1492 /* Lock == save current state */ | |
1493 void SDL_GL_Lock() | |
1494 { | |
1495 #ifdef HAVE_OPENGL | |
1496 lock_count--; | |
1497 if (lock_count==-1) | |
1498 { | |
1499 SDL_VideoDevice *this = current_video; | |
1500 | |
1501 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1502 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1503 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
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1504 #endif |
0 | 1505 |
1506 this->glEnable(GL_TEXTURE_2D); | |
1507 this->glEnable(GL_BLEND); | |
1508 this->glDisable(GL_FOG); | |
1509 this->glDisable(GL_ALPHA_TEST); | |
1510 this->glDisable(GL_DEPTH_TEST); | |
1511 this->glDisable(GL_SCISSOR_TEST); | |
1512 this->glDisable(GL_STENCIL_TEST); | |
1513 this->glDisable(GL_CULL_FACE); | |
1514 | |
1515 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1516 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1517 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1518 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1519 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1520 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1521 | |
1522 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1523 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1524 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1525 | |
1526 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1527 this->glMatrixMode(GL_PROJECTION); | |
1528 this->glPushMatrix(); | |
1529 this->glLoadIdentity(); | |
1530 | |
1531 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1532 | |
1533 this->glMatrixMode(GL_MODELVIEW); | |
1534 this->glPushMatrix(); | |
1535 this->glLoadIdentity(); | |
1536 } | |
1537 #endif | |
1538 } | |
1539 | |
1540 /* Unlock == restore saved state */ | |
1541 void SDL_GL_Unlock() | |
1542 { | |
1543 #ifdef HAVE_OPENGL | |
1544 lock_count++; | |
1545 if (lock_count==0) | |
1546 { | |
1547 SDL_VideoDevice *this = current_video; | |
1548 | |
1549 this->glPopMatrix(); | |
1550 this->glMatrixMode(GL_PROJECTION); | |
1551 this->glPopMatrix(); | |
1552 | |
1553 this->glPopClientAttrib(); | |
1554 this->glPopAttrib(); | |
1555 } | |
1556 #endif | |
1557 } | |
1558 | |
1559 /* | |
1560 * Sets/Gets the title and icon text of the display window, if any. | |
1561 */ | |
1562 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1563 { | |
1564 SDL_VideoDevice *video = current_video; | |
1565 SDL_VideoDevice *this = current_video; | |
1566 | |
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1567 if ( video ) { |
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1568 if ( title ) { |
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1569 if ( video->wm_title ) { |
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|
1570 free(video->wm_title); |
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|
1571 } |
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|
1572 video->wm_title = (char *)malloc(strlen(title)+1); |
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|
1573 if ( video->wm_title != NULL ) { |
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|
1574 strcpy(video->wm_title, title); |
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* Removed fullscreen menu option from the "Window" menu
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1575 } |
0 | 1576 } |
58
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1577 if ( icon ) { |
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|
1578 if ( video->wm_icon ) { |
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|
1579 free(video->wm_icon); |
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|
1580 } |
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|
1581 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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|
1582 if ( video->wm_icon != NULL ) { |
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|
1583 strcpy(video->wm_icon, icon); |
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|
1584 } |
0 | 1585 } |
58
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1586 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1587 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1588 } |
1589 } | |
1590 } | |
1591 void SDL_WM_GetCaption (char **title, char **icon) | |
1592 { | |
58
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1593 SDL_VideoDevice *video = current_video; |
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1594 |
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diff
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|
1595 if ( video ) { |
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|
1596 if ( title ) { |
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|
1597 *title = video->wm_title; |
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1598 } |
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1599 if ( icon ) { |
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1600 *icon = video->wm_icon; |
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1601 } |
0 | 1602 } |
1603 } | |
1604 | |
1605 /* Utility function used by SDL_WM_SetIcon() */ | |
1606 static void CreateMaskFromColorKey(SDL_Surface *icon, Uint8 *mask) | |
1607 { | |
1608 int x, y; | |
1609 Uint32 colorkey; | |
1610 #define SET_MASKBIT(icon, x, y, mask) \ | |
1611 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1612 | |
1613 colorkey = icon->format->colorkey; | |
1614 switch (icon->format->BytesPerPixel) { | |
1615 case 1: { Uint8 *pixels; | |
1616 for ( y=0; y<icon->h; ++y ) { | |
1617 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1618 for ( x=0; x<icon->w; ++x ) { | |
1619 if ( *pixels++ == colorkey ) { | |
1620 SET_MASKBIT(icon, x, y, mask); | |
1621 } | |
1622 } | |
1623 } | |
1624 } | |
1625 break; | |
1626 | |
1627 case 2: { Uint16 *pixels; | |
1628 for ( y=0; y<icon->h; ++y ) { | |
1629 pixels = (Uint16 *)icon->pixels + | |
1630 y*icon->pitch/2; | |
1631 for ( x=0; x<icon->w; ++x ) { | |
1632 if ( *pixels++ == colorkey ) { | |
1633 SET_MASKBIT(icon, x, y, mask); | |
1634 } | |
1635 } | |
1636 } | |
1637 } | |
1638 break; | |
1639 | |
1640 case 4: { Uint32 *pixels; | |
1641 for ( y=0; y<icon->h; ++y ) { | |
1642 pixels = (Uint32 *)icon->pixels + | |
1643 y*icon->pitch/4; | |
1644 for ( x=0; x<icon->w; ++x ) { | |
1645 if ( *pixels++ == colorkey ) { | |
1646 SET_MASKBIT(icon, x, y, mask); | |
1647 } | |
1648 } | |
1649 } | |
1650 } | |
1651 break; | |
1652 } | |
1653 } | |
1654 | |
1655 /* | |
1656 * Sets the window manager icon for the display window. | |
1657 */ | |
1658 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1659 { | |
1660 SDL_VideoDevice *video = current_video; | |
1661 SDL_VideoDevice *this = current_video; | |
1662 | |
1663 if ( icon && video->SetIcon ) { | |
1664 /* Generate a mask if necessary, and create the icon! */ | |
1665 if ( mask == NULL ) { | |
1666 int mask_len = icon->h*(icon->w+7)/8; | |
1667 mask = (Uint8 *)malloc(mask_len); | |
1668 if ( mask == NULL ) { | |
1669 return; | |
1670 } | |
1671 memset(mask, ~0, mask_len); | |
1672 if ( icon->flags & SDL_SRCCOLORKEY ) { | |
1673 CreateMaskFromColorKey(icon, mask); | |
1674 } | |
1675 video->SetIcon(video, icon, mask); | |
1676 free(mask); | |
1677 } else { | |
1678 video->SetIcon(this, icon, mask); | |
1679 } | |
1680 } | |
1681 } | |
1682 | |
1683 /* | |
1684 * Grab or ungrab the keyboard and mouse input. | |
1685 * This function returns the final grab mode after calling the | |
1686 * driver dependent function. | |
1687 */ | |
1688 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1689 { | |
1690 SDL_VideoDevice *video = current_video; | |
1691 SDL_VideoDevice *this = current_video; | |
1692 | |
1693 /* Only do something if we have support for grabs */ | |
1694 if ( video->GrabInput == NULL ) { | |
1695 return(video->input_grab); | |
1696 } | |
1697 | |
1698 /* If the final grab mode if off, only then do we actually grab */ | |
1699 #ifdef DEBUG_GRAB | |
1700 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1701 #endif | |
1702 if ( mode == SDL_GRAB_OFF ) { | |
1703 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1704 mode = video->GrabInput(this, mode); | |
1705 } | |
1706 } else { | |
1707 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1708 mode = video->GrabInput(this, mode); | |
1709 } | |
1710 } | |
1711 if ( mode != video->input_grab ) { | |
1712 video->input_grab = mode; | |
1713 if ( video->CheckMouseMode ) { | |
1714 video->CheckMouseMode(this); | |
1715 } | |
1716 } | |
1717 #ifdef DEBUG_GRAB | |
1718 printf("Final mode %d\n", video->input_grab); | |
1719 #endif | |
1720 | |
1721 /* Return the final grab state */ | |
1722 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1723 mode -= SDL_GRAB_FULLSCREEN; | |
1724 } | |
1725 return(mode); | |
1726 } | |
1727 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1728 { | |
1729 SDL_VideoDevice *video = current_video; | |
1730 | |
11
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1731 /* If the video isn't initialized yet, we can't do anything */ |
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1732 if ( ! video ) { |
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|
1733 return SDL_GRAB_OFF; |
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|
1734 } |
0 | 1735 |
1736 /* Return the current mode on query */ | |
1737 if ( mode == SDL_GRAB_QUERY ) { | |
1738 mode = video->input_grab; | |
1739 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1740 mode -= SDL_GRAB_FULLSCREEN; | |
1741 } | |
1742 return(mode); | |
1743 } | |
1744 | |
1745 #ifdef DEBUG_GRAB | |
1746 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1747 #endif | |
1748 /* If the video surface is fullscreen, we always grab */ | |
1749 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1750 mode -= SDL_GRAB_FULLSCREEN; | |
1751 } | |
1752 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1753 mode += SDL_GRAB_FULLSCREEN; | |
1754 } | |
1755 return(SDL_WM_GrabInputRaw(mode)); | |
1756 } | |
1757 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1758 { | |
1759 SDL_GrabMode mode; | |
1760 | |
1761 /* First query the current grab state */ | |
1762 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1763 | |
1764 /* Now explicitly turn off input grab */ | |
1765 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1766 | |
1767 /* Return the old state */ | |
1768 return(mode); | |
1769 } | |
1770 | |
1771 /* | |
1772 * Iconify the window in window managed environments. | |
1773 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1774 */ | |
1775 int SDL_WM_IconifyWindow(void) | |
1776 { | |
1777 SDL_VideoDevice *video = current_video; | |
1778 SDL_VideoDevice *this = current_video; | |
1779 int retval; | |
1780 | |
1781 retval = 0; | |
1782 if ( video->IconifyWindow ) { | |
1783 retval = video->IconifyWindow(this); | |
1784 } | |
1785 return(retval); | |
1786 } | |
1787 | |
1788 /* | |
1789 * Toggle fullscreen mode | |
1790 */ | |
1791 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1792 { | |
1793 SDL_VideoDevice *video = current_video; | |
1794 SDL_VideoDevice *this = current_video; | |
1795 int toggled; | |
1796 | |
1797 toggled = 0; | |
1798 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1799 video->ToggleFullScreen ) { | |
1800 if ( surface->flags & SDL_FULLSCREEN ) { | |
1801 toggled = video->ToggleFullScreen(this, 0); | |
1802 if ( toggled ) { | |
1803 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1804 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1805 } | |
1806 } else { | |
1807 toggled = video->ToggleFullScreen(this, 1); | |
1808 if ( toggled ) { | |
1809 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1810 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1811 } | |
1812 } | |
1813 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1814 if ( toggled ) { | |
1815 SDL_WM_GrabInput(video->input_grab); | |
1816 } | |
1817 } | |
1818 return(toggled); | |
1819 } | |
1820 | |
1821 /* | |
1822 * Get some platform dependent window manager information | |
1823 */ | |
1824 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1825 { | |
1826 SDL_VideoDevice *video = current_video; | |
1827 SDL_VideoDevice *this = current_video; | |
1828 | |
1829 if ( video && video->GetWMInfo ) { | |
1830 return(video->GetWMInfo(this, info)); | |
1831 } else { | |
1832 return(0); | |
1833 } | |
1834 } |