Mercurial > sdl-ios-xcode
annotate src/video/ps3/SDL_ps3render_c.h @ 3447:294b770c1989
Fixed GL_RenderReadPixels() - thanks Ryan!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 18 Nov 2009 08:07:37 +0000 |
parents | 94fb40a4a9a7 |
children | f7b03b6838cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 /* Default framebuffer device on PS3 */ |
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25 /* SDL surface based renderer implementation */ |
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26 |
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27 extern SDL_RenderDriver SDL_PS3_RenderDriver; |
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28 |
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29 /* vi: set ts=4 sw=4 expandtab: */ |