Mercurial > sdl-ios-xcode
annotate include/SDL_main.h @ 3447:294b770c1989
Fixed GL_RenderReadPixels() - thanks Ryan!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 18 Nov 2009 08:07:37 +0000 |
parents | d3baf5ac4e37 |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifndef _SDL_main_h | |
24 #define _SDL_main_h | |
25 | |
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26 #include "SDL_stdinc.h" |
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27 |
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28 /** |
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29 * \file SDL_main.h |
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30 * |
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31 * Redefine main() on some platforms so that it is called by SDL. |
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32 */ |
0 | 33 |
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34 #if defined(__WIN32__) || \ |
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35 (defined(__MWERKS__) && !defined(__BEOS__)) || \ |
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36 defined(__SYMBIAN32__) || defined(__IPHONEOS__) |
0 | 37 |
38 #ifdef __cplusplus | |
39 #define C_LINKAGE "C" | |
40 #else | |
41 #define C_LINKAGE | |
42 #endif /* __cplusplus */ | |
43 | |
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44 /** |
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45 * \file SDL_main.h |
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46 * |
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47 * The application's main() function must be called with C linkage, |
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48 * and should be declared like this: |
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49 * \code |
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50 * #ifdef __cplusplus |
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51 * extern "C" |
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52 * #endif |
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53 * int main(int argc, char *argv[]) |
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54 * { |
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55 * } |
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56 * \endcode |
0 | 57 */ |
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58 |
0 | 59 #define main SDL_main |
60 | |
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61 /** |
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62 * The prototype for the application's main() function |
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63 */ |
0 | 64 extern C_LINKAGE int SDL_main(int argc, char *argv[]); |
65 | |
66 | |
67 /* From the SDL library code -- needed for registering the app on Win32 */ | |
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68 #ifdef __WIN32__ |
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69 |
0 | 70 #include "begin_code.h" |
71 #ifdef __cplusplus | |
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72 /* *INDENT-OFF* */ |
0 | 73 extern "C" { |
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74 /* *INDENT-ON* */ |
0 | 75 #endif |
76 | |
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77 /** |
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78 * This can be called to set the application class at startup |
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79 */ |
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80 extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, |
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81 void *hInst); |
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82 extern DECLSPEC void SDLCALL SDL_UnregisterApp(void); |
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Sam Lantinga <slouken@libsdl.org>
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83 |
0 | 84 #ifdef __cplusplus |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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85 /* *INDENT-OFF* */ |
0 | 86 } |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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87 /* *INDENT-ON* */ |
0 | 88 #endif |
89 #include "close_code.h" | |
90 #endif | |
91 | |
92 #endif /* Need to redefine main()? */ | |
93 | |
94 #endif /* _SDL_main_h */ | |
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95 |
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96 /* vi: set ts=4 sw=4 expandtab: */ |