Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_GL_GetProcAddress.3 @ 2938:2929ed239d2a
Adjusted default choice of audio driver.
If a driver can definitely see available devices, it is chosen. Otherwise,
we'll take the first driver that initializes but saw no devices...this might
be because it can't enumerate them, or there really aren't any available.
This prevents the dsp driver from hogging control when there are no /dev/dsp*
nodes (for example, on a Linux box with ALSA and no OSS emulation).
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 01 Jan 2009 07:54:58 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
rev | line source |
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_GL_GetProcAddress" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
2283
546f7c1eb755
Merged revision 3472 from SDL 1.2, fixing bug #493
Sam Lantinga <slouken@libsdl.org>
parents:
181
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3 SDL_GL_GetProcAddress \- Get the address of a GL function |
0 | 4 .SH "SYNOPSIS" |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&. | |
12 .SH "EXAMPLE" | |
13 .PP | |
14 .nf | |
15 \f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int); | |
16 GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; | |
17 int has_multitexture=1; | |
18 \&. | |
19 \&. | |
20 \&. | |
21 /* Get function pointer */ | |
22 glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); | |
23 | |
24 /* Check for a valid function ptr */ | |
25 if(!glActiveTextureARB_ptr){ | |
26 fprintf(stderr, "Multitexture Extensions not present\&. | |
27 "); | |
28 has_multitexture=0; | |
29 } | |
30 \&. | |
31 \&. | |
32 \&. | |
33 \&. | |
34 if(has_multitexture){ | |
35 glActiveTextureARB_ptr(GL_TEXTURE0_ARB); | |
36 \&. | |
37 \&. | |
38 } | |
39 else{ | |
40 \&. | |
41 \&. | |
42 }\fR | |
43 .fi | |
44 .PP | |
45 .SH "SEE ALSO" | |
46 .PP | |
47 \fI\fBSDL_GL_LoadLibrary\fP\fR | |
181
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Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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48 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01 |