Mercurial > sdl-ios-xcode
annotate src/events/SDL_active.c @ 1123:28ac87a38c17
Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
From: Jiri Svoboda
Subject: [SDL] signal handling bug
I encountered the following bug:
SDL doesn't reset signal handlers for SIGTERM and SIGINT, after calling SDL_Quit these remain hooked to the handler in SDL_quit.c, being translated into SDL_QUIT events.
Consequently an application that issues a SDL_Quit and remains running will ignore any SIGTERM or SIGINT., and specifically CTRL-C presses.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 21 Aug 2005 06:18:54 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Application focus/iconification handling code for SDL */ | |
29 | |
30 #include <stdio.h> | |
31 #include <string.h> | |
32 | |
33 #include "SDL_events.h" | |
34 #include "SDL_events_c.h" | |
35 | |
36 | |
37 /* These are static for our active event handling code */ | |
38 static Uint8 SDL_appstate = 0; | |
39 | |
40 /* Public functions */ | |
41 int SDL_AppActiveInit(void) | |
42 { | |
43 /* Start completely active */ | |
44 SDL_appstate = (SDL_APPACTIVE|SDL_APPINPUTFOCUS|SDL_APPMOUSEFOCUS); | |
45 | |
46 /* That's it! */ | |
47 return(0); | |
48 } | |
1123
28ac87a38c17
Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
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49 void SDL_AppActiveQuit(void) |
28ac87a38c17
Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
50 { |
28ac87a38c17
Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
51 } |
0 | 52 |
53 Uint8 SDL_GetAppState(void) | |
54 { | |
55 return(SDL_appstate); | |
56 } | |
57 | |
58 /* This is global for SDL_eventloop.c */ | |
59 int SDL_PrivateAppActive(Uint8 gain, Uint8 state) | |
60 { | |
61 int posted; | |
62 Uint8 new_state; | |
63 | |
64 /* Modify the current state with the given mask */ | |
65 if ( gain ) { | |
66 new_state = (SDL_appstate | state); | |
67 } else { | |
68 new_state = (SDL_appstate & ~state); | |
69 } | |
70 | |
71 /* Drop events that don't change state */ | |
72 if ( new_state == SDL_appstate ) { | |
73 return(0); | |
74 } | |
75 | |
76 /* Update internal active state */ | |
77 SDL_appstate = new_state; | |
78 | |
79 /* Post the event, if desired */ | |
80 posted = 0; | |
81 if ( SDL_ProcessEvents[SDL_ACTIVEEVENT] == SDL_ENABLE ) { | |
82 SDL_Event event; | |
83 memset(&event, 0, sizeof(event)); | |
84 event.type = SDL_ACTIVEEVENT; | |
85 event.active.gain = gain; | |
86 event.active.state = state; | |
87 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) { | |
88 posted = 1; | |
89 SDL_PushEvent(&event); | |
90 } | |
91 } | |
92 | |
93 /* If we lost keyboard focus, post key-up events */ | |
94 if ( (state & SDL_APPINPUTFOCUS) && !gain ) { | |
95 SDL_ResetKeyboard(); | |
96 } | |
97 return(posted); | |
98 } |