annotate src/video/SDL_gamma.c @ 1328:27ddb06a0bca

Date: Sat, 04 Feb 2006 19:47:23 +0900 From: Hayashi Naoyuki Subject: Re: [SDL] Character Composition problem on X The compilation fails. cc: Error: SDL_x11events.c, line 717: In this statement, "XK_dead_hook" is not declared. (undeclared) ODD_keymap[XK_dead_hook&0xFF] = SDLK_COMPOSE; -------------------^ cc: Error: SDL_x11events.c, line 718: In this statement, "XK_dead_horn" is not declared. (undeclared) ODD_keymap[XK_dead_horn&0xFF] = SDLK_COMPOSE; Neither XK_dead_hook nor XK_dead_horn are defined on Tru64.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 04 Feb 2006 16:29:22 +0000
parents c9b51268668f
children 450721ad5436
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* Gamma correction support */
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24
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25 #define USE_MATH_H /* Used for calculating gamma ramps */
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26
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27 #ifdef USE_MATH_H
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28 #include <math.h>
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29 #endif
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30 #include <stdlib.h>
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31 #include <string.h>
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32
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33 #include "SDL_error.h"
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34 #include "SDL_sysvideo.h"
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35
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36 #ifdef USE_MATH_H
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37 static void CalculateGammaRamp(float gamma, Uint16 *ramp)
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38 {
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39 int i;
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40
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41 /* 0.0 gamma is all black */
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42 if ( gamma <= 0.0 ) {
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43 for ( i=0; i<256; ++i ) {
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44 ramp[i] = 0;
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45 }
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46 return;
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47 } else
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48 /* 1.0 gamma is identity */
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49 if ( gamma == 1.0 ) {
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50 for ( i=0; i<256; ++i ) {
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51 ramp[i] = (i << 8) | i;
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52 }
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53 return;
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54 } else
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55 /* Calculate a real gamma ramp */
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56 { int value;
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57 gamma = 1.0f / gamma;
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58 for ( i=0; i<256; ++i ) {
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59 value = (int)(pow((double)i/256.0, gamma)*65535.0+0.5);
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60 if ( value > 65535 ) {
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61 value = 65535;
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62 }
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63 ramp[i] = (Uint16)value;
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64 }
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65 }
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66 }
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67 static void CalculateGammaFromRamp(float *gamma, Uint16 *ramp)
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68 {
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69 /* The following is adapted from a post by Garrett Bass on OpenGL
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70 Gamedev list, March 4, 2000.
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71 */
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72 float sum = 0.0;
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73 int i, count = 0;
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74
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75 *gamma = 1.0;
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76 for ( i = 1; i < 256; ++i ) {
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77 if ( (ramp[i] != 0) && (ramp[i] != 65535) ) {
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78 double B = (double)i / 256.0;
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79 double A = ramp[i] / 65535.0;
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80 sum += (float) ( log(A) / log(B) );
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81 count++;
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82 }
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83 }
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84 if ( count && sum ) {
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85 *gamma = 1.0f / (sum / count);
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86 }
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87 }
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88 #endif /* USE_MATH_H */
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89
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90 int SDL_SetGamma(float red, float green, float blue)
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91 {
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92 int succeeded;
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93 SDL_VideoDevice *video = current_video;
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94 SDL_VideoDevice *this = current_video;
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95
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96 succeeded = -1;
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97 #ifdef USE_MATH_H
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98 /* Prefer using SetGammaRamp(), as it's more flexible */
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99 {
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100 Uint16 ramp[3][256];
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101
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102 CalculateGammaRamp(red, ramp[0]);
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103 CalculateGammaRamp(green, ramp[1]);
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104 CalculateGammaRamp(blue, ramp[2]);
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105 succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]);
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106 }
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107 #else
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108 SDL_SetError("Gamma correction not supported");
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109 #endif
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110 if ( (succeeded < 0) && video->SetGamma ) {
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111 SDL_ClearError();
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112 succeeded = video->SetGamma(this, red, green, blue);
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113 }
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114 return succeeded;
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115 }
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116
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117 /* Calculating the gamma by integrating the gamma ramps isn't exact,
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118 so this function isn't officially supported.
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119 */
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120 int SDL_GetGamma(float *red, float *green, float *blue)
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121 {
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122 int succeeded;
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123 SDL_VideoDevice *video = current_video;
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124 SDL_VideoDevice *this = current_video;
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125
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126 succeeded = -1;
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127 #ifdef USE_MATH_H
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128 /* Prefer using GetGammaRamp(), as it's more flexible */
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129 {
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130 Uint16 ramp[3][256];
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131
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132 succeeded = SDL_GetGammaRamp(ramp[0], ramp[1], ramp[2]);
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133 if ( succeeded >= 0 ) {
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134 CalculateGammaFromRamp(red, ramp[0]);
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135 CalculateGammaFromRamp(green, ramp[1]);
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136 CalculateGammaFromRamp(blue, ramp[2]);
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137 }
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138 }
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139 #else
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140 SDL_SetError("Gamma correction not supported");
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141 #endif
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142 if ( (succeeded < 0) && video->GetGamma ) {
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143 SDL_ClearError();
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144 succeeded = video->GetGamma(this, red, green, blue);
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145 }
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146 return succeeded;
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147 }
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148
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149 int SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue)
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150 {
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151 int succeeded;
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152 SDL_VideoDevice *video = current_video;
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153 SDL_VideoDevice *this = current_video;
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154 SDL_Surface *screen = SDL_PublicSurface;
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155
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156 /* Verify the screen parameter */
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157 if ( !screen ) {
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158 SDL_SetError("No video mode has been set");
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159 return -1;
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160 }
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161
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162 /* Lazily allocate the gamma tables */
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163 if ( ! video->gamma ) {
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164 SDL_GetGammaRamp(0, 0, 0);
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165 }
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166
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167 /* Fill the gamma table with the new values */
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168 if ( red ) {
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169 memcpy(&video->gamma[0*256], red, 256*sizeof(*video->gamma));
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170 }
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171 if ( green ) {
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172 memcpy(&video->gamma[1*256], green, 256*sizeof(*video->gamma));
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173 }
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174 if ( blue ) {
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175 memcpy(&video->gamma[2*256], blue, 256*sizeof(*video->gamma));
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176 }
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177
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178 /* Gamma correction always possible on split palettes */
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179 if ( (screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
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180 SDL_Palette *pal = screen->format->palette;
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181
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182 /* If physical palette has been set independently, use it */
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183 if(video->physpal)
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184 pal = video->physpal;
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185
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186 SDL_SetPalette(screen, SDL_PHYSPAL,
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187 pal->colors, 0, pal->ncolors);
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188 return 0;
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189 }
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190
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191 /* Try to set the gamma ramp in the driver */
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192 succeeded = -1;
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193 if ( video->SetGammaRamp ) {
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194 succeeded = video->SetGammaRamp(this, video->gamma);
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195 } else {
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196 SDL_SetError("Gamma ramp manipulation not supported");
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197 }
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198 return succeeded;
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199 }
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200
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201 int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue)
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202 {
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203 SDL_VideoDevice *video = current_video;
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204 SDL_VideoDevice *this = current_video;
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205
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206 /* Lazily allocate the gamma table */
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207 if ( ! video->gamma ) {
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208 video->gamma = malloc(3*256*sizeof(*video->gamma));
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209 if ( ! video->gamma ) {
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210 SDL_OutOfMemory();
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211 return -1;
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212 }
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213 if ( video->GetGammaRamp ) {
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214 /* Get the real hardware gamma */
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215 video->GetGammaRamp(this, video->gamma);
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216 } else {
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217 /* Assume an identity gamma */
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218 int i;
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219 for ( i=0; i<256; ++i ) {
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220 video->gamma[0*256+i] = (i << 8) | i;
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221 video->gamma[1*256+i] = (i << 8) | i;
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222 video->gamma[2*256+i] = (i << 8) | i;
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223 }
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224 }
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225 }
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226
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227 /* Just copy from our internal table */
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228 if ( red ) {
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229 memcpy(red, &video->gamma[0*256], 256*sizeof(*red));
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230 }
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231 if ( green ) {
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232 memcpy(green, &video->gamma[1*256], 256*sizeof(*green));
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233 }
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234 if ( blue ) {
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235 memcpy(blue, &video->gamma[2*256], 256*sizeof(*blue));
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236 }
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237 return 0;
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238 }