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1 .TH "SDL_MixAudio" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_MixAudio\- Mix audio data
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_MixAudio\fP\fR(\fBUint8 *dst, Uint8 *src, Uint32 len, int volume\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping\&. The \fBvolume\fR ranges from 0 - 128, and should be set to \fBSDL_MIX_MAXVOLUME\fP for full audio volume\&. Note this does not change hardware volume\&. This is provided for convenience -- you can mix your own audio data\&.
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12 .SH "SEE ALSO"
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13 .PP
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14 \fI\fBSDL_OpenAudio\fP\fR
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15 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02
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