Mercurial > sdl-ios-xcode
annotate src/timer/riscos/SDL_systimer.c @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | b8d311d90021 |
children | d74fbf56f2f6 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
630
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@devolution.com |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 #include <stdio.h> |
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29 #include <time.h> |
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30 #include <sys/time.h> |
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31 #include <unistd.h> |
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32 #include <string.h> |
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33 #include <errno.h> |
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34 |
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35 #include "SDL_error.h" |
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36 #include "SDL_timer.h" |
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37 #include "SDL_timer_c.h" |
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38 |
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39 /* Timer start/reset time */ |
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40 static Uint32 timerStart; |
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41 /* Timer running function */ |
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42 void RISCOS_CheckTimer(); |
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43 |
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44 extern void RISCOS_BackgroundTasks(void); |
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45 |
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46 /* The first ticks value of the application */ |
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47 clock_t start; |
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48 |
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49 void SDL_StartTicks(void) |
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50 { |
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51 /* Set first ticks value */ |
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52 start = clock(); |
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53 } |
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54 |
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55 Uint32 SDL_GetTicks (void) |
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56 { |
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57 clock_t ticks; |
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58 |
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59 ticks=clock()-start; |
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60 |
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61 |
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62 #if CLOCKS_PER_SEC == 1000 |
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63 |
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64 return(ticks); |
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65 |
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66 #elif CLOCKS_PER_SEC == 100 |
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67 |
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68 return (ticks * 10); |
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69 |
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70 #else |
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71 |
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72 return ticks*(1000/CLOCKS_PER_SEC); |
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73 |
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74 #endif |
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75 |
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76 } |
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77 |
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78 extern void DRenderer_FillBuffers(); |
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79 |
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80 void SDL_Delay (Uint32 ms) |
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81 { |
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82 Uint32 now,then,elapsed; |
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83 |
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84 /* Set the timeout interval - Linux only needs to do this once */ |
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85 then = SDL_GetTicks(); |
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86 |
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87 do { |
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88 /* Do background tasks required while sleeping as we are not multithreaded */ |
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89 RISCOS_BackgroundTasks(); |
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90 /* Calculate the time interval left (in case of interrupt) */ |
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91 now = SDL_GetTicks(); |
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92 elapsed = (now-then); |
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93 then = now; |
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94 if ( elapsed >= ms ) { |
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95 break; |
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96 } |
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97 ms -= elapsed; |
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98 |
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99 } while ( 1 ); |
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100 } |
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101 |
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102 int SDL_SYS_TimerInit(void) |
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103 { |
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104 return(0); |
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105 } |
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106 |
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107 void SDL_SYS_TimerQuit(void) |
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108 { |
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109 SDL_SetTimer(0, NULL); |
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110 } |
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111 |
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112 int SDL_SYS_StartTimer(void) |
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113 { |
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114 timerStart = SDL_GetTicks(); |
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115 |
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116 return(0); |
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117 } |
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118 |
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119 void SDL_SYS_StopTimer(void) |
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120 { |
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121 /* Don't need to do anything as we use SDL_timer_running |
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122 to detect if we need to check the timer */ |
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123 } |
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124 |
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125 |
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126 void RISCOS_CheckTimer() |
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127 { |
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128 if (SDL_timer_running && SDL_GetTicks() - timerStart >= SDL_alarm_interval) |
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129 { |
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130 Uint32 ms; |
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131 |
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132 ms = SDL_alarm_callback(SDL_alarm_interval); |
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133 if ( ms != SDL_alarm_interval ) |
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134 { |
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135 if ( ms ) |
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136 { |
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137 SDL_alarm_interval = ROUND_RESOLUTION(ms); |
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138 } else |
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139 { |
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140 SDL_alarm_interval = 0; |
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141 SDL_timer_running = 0; |
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142 } |
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143 } |
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144 if (SDL_alarm_interval) timerStart = SDL_GetTicks(); |
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145 } |
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146 } |