Mercurial > sdl-ios-xcode
annotate src/thread/generic/SDL_sysmutex.c @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* An implementation of mutexes using semaphores */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 | |
33 #include "SDL_error.h" | |
34 #include "SDL_thread.h" | |
35 #include "SDL_systhread_c.h" | |
36 | |
37 | |
38 struct SDL_mutex { | |
39 int recursive; | |
40 Uint32 owner; | |
41 SDL_sem *sem; | |
42 }; | |
43 | |
44 /* Create a mutex */ | |
45 SDL_mutex *SDL_CreateMutex(void) | |
46 { | |
47 SDL_mutex *mutex; | |
48 | |
49 /* Allocate mutex memory */ | |
50 mutex = (SDL_mutex *)malloc(sizeof(*mutex)); | |
51 if ( mutex ) { | |
52 /* Create the mutex semaphore, with initial value 1 */ | |
53 mutex->sem = SDL_CreateSemaphore(1); | |
54 mutex->recursive = 0; | |
55 mutex->owner = 0; | |
56 if ( ! mutex->sem ) { | |
57 free(mutex); | |
58 mutex = NULL; | |
59 } | |
60 } else { | |
61 SDL_OutOfMemory(); | |
62 } | |
63 return mutex; | |
64 } | |
65 | |
66 /* Free the mutex */ | |
67 void SDL_DestroyMutex(SDL_mutex *mutex) | |
68 { | |
69 if ( mutex ) { | |
70 if ( mutex->sem ) { | |
71 SDL_DestroySemaphore(mutex->sem); | |
72 } | |
73 free(mutex); | |
74 } | |
75 } | |
76 | |
77 /* Lock the semaphore */ | |
78 int SDL_mutexP(SDL_mutex *mutex) | |
79 { | |
80 #ifdef DISABLE_THREADS | |
81 return 0; | |
82 #else | |
83 Uint32 this_thread; | |
84 | |
85 if ( mutex == NULL ) { | |
86 SDL_SetError("Passed a NULL mutex"); | |
87 return -1; | |
88 } | |
89 | |
90 this_thread = SDL_ThreadID(); | |
91 if ( mutex->owner == this_thread ) { | |
92 ++mutex->recursive; | |
93 } else { | |
94 /* The order of operations is important. | |
95 We set the locking thread id after we obtain the lock | |
96 so unlocks from other threads will fail. | |
97 */ | |
98 SDL_SemWait(mutex->sem); | |
99 mutex->owner = this_thread; | |
100 mutex->recursive = 0; | |
101 } | |
102 | |
103 return 0; | |
104 #endif /* DISABLE_THREADS */ | |
105 } | |
106 | |
107 /* Unlock the mutex */ | |
108 int SDL_mutexV(SDL_mutex *mutex) | |
109 { | |
110 #ifdef DISABLE_THREADS | |
111 return 0; | |
112 #else | |
113 if ( mutex == NULL ) { | |
114 SDL_SetError("Passed a NULL mutex"); | |
115 return -1; | |
116 } | |
117 | |
118 /* If we don't own the mutex, we can't unlock it */ | |
119 if ( SDL_ThreadID() != mutex->owner ) { | |
120 SDL_SetError("mutex not owned by this thread"); | |
121 return -1; | |
122 } | |
123 | |
124 if ( mutex->recursive ) { | |
125 --mutex->recursive; | |
126 } else { | |
127 /* The order of operations is important. | |
128 First reset the owner so another thread doesn't lock | |
129 the mutex and set the ownership before we reset it, | |
130 then release the lock semaphore. | |
131 */ | |
132 mutex->owner = 0; | |
133 SDL_SemPost(mutex->sem); | |
134 } | |
135 return 0; | |
136 #endif /* DISABLE_THREADS */ | |
137 } |