Mercurial > sdl-ios-xcode
annotate src/thread/.cvsignore @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | 93dcc7c0fafd |
children |
rev | line source |
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0 | 1 Makefile.in |
2 Makefile | |
3 .libs | |
4 *.o | |
5 *.lo | |
6 *.la | |
414 | 7 SDL_systhread.c |
8 SDL_systhread_c.h | |
9 SDL_syssem.c | |
10 SDL_syssem_c.h | |
11 SDL_sysmutex.c | |
12 SDL_sysmutex_c.h | |
13 SDL_syscond.c | |
14 SDL_syscond_c.h | |
420
93dcc7c0fafd
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
414
diff
changeset
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15 clone.S |