annotate src/cdrom/macosx/Makefile.am @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents 2687d28166d2
children 59a93320f326
rev   line source
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9c6717a1c66f Added MacOS X CD-ROM audio support (thanks Max and Darrell)
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1
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2 ## Makefile.am for the Mac OS X cdrom driver for SDL
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4 noinst_LTLIBRARIES = libcdrom_macosx.la
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5 libcdrom_macosx_la_SOURCES = $(SRCS)
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7 # The SDL cdrom driver sources
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8 SRCS = \
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9 SDL_syscdrom.c \
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10 SDL_syscdrom_c.h \
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11 AudioFilePlayer.cpp \
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12 AudioFileReaderThread.cpp \
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13 CAGuard.cpp \
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14 CDPlayer.cpp