Mercurial > sdl-ios-xcode
annotate src/audio/sun/SDL_sunaudio.h @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
769
b8d311d90021
Updated copyright information for 2004 (Happy New Year!)
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #ifndef _SDL_lowaudio_h | |
29 #define _SDL_lowaudio_h | |
30 | |
31 #include "SDL_sysaudio.h" | |
32 | |
33 /* Hidden "this" pointer for the video functions */ | |
34 #define _THIS SDL_AudioDevice *this | |
35 | |
36 struct SDL_PrivateAudioData { | |
37 /* The file descriptor for the audio device */ | |
38 int audio_fd; | |
39 | |
40 Uint16 audio_fmt; /* The app audio format */ | |
41 Uint8 *mixbuf; /* The app mixing buffer */ | |
42 int ulaw_only; /* Flag -- does hardware only output U-law? */ | |
43 Uint8 *ulaw_buf; /* The U-law mixing buffer */ | |
44 Sint32 written; /* The number of samples written */ | |
45 int fragsize; /* The audio fragment size in samples */ | |
46 int frequency; /* The audio frequency in KHz */ | |
47 }; | |
48 | |
49 /* Old variable names */ | |
50 #define audio_fd (this->hidden->audio_fd) | |
51 #define audio_fmt (this->hidden->audio_fmt) | |
52 #define mixbuf (this->hidden->mixbuf) | |
53 #define ulaw_only (this->hidden->ulaw_only) | |
54 #define ulaw_buf (this->hidden->ulaw_buf) | |
55 #define written (this->hidden->written) | |
56 #define fragsize (this->hidden->fragsize) | |
57 #define frequency (this->hidden->frequency) | |
58 | |
59 #endif /* _SDL_lowaudio_h */ |