annotate src/audio/arts/Makefile.am @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
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2 ## Makefile.am for SDL using the Analog Realtime Synthesizer sound driver
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4 noinst_LTLIBRARIES = libaudio_arts.la
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5 libaudio_arts_la_SOURCES = $(SRCS)
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7 arts_lib = \"@arts_lib@\"
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9 # The SDL audio driver sources
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10 SRCS = SDL_artsaudio.c \
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11 SDL_artsaudio.h