annotate src/audio/SDL_mixer_MMX_VC.h @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents 72ef7ce609ef
children 450721ad5436
rev   line source
746
72ef7ce609ef Greatly simplified the SDL CPU info code
Sam Lantinga <slouken@libsdl.org>
parents: 574
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1 #if defined(USE_ASM_MIXER_VC)
574
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
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2 // headers for MMX assembler version of SDL_MixAudio
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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3 // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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4 // Converted to Intel ASM notation by Cth
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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5 // This code is licensed under the LGPL (see COPYING for details)
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
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6 //
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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7 // Assumes buffer size in bytes is a multiple of 16
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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8 // Assumes SDL_MIX_MAXVOLUME = 128
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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9
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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10 void SDL_MixAudio_MMX_S16_VC(char* ,char* ,unsigned int ,int );
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
11 void SDL_MixAudio_MMX_S8_VC(char* ,char* ,unsigned int ,int );
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents:
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12 #endif