Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_CreateCond.3 @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
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181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
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1 .TH "SDL_CreateCond" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_CreateCond\- Create a condition variable | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 #include "SDL_thread\&.h" | |
8 .sp | |
9 \fBSDL_cond *\fBSDL_CreateCond\fP\fR(\fBvoid\fR); | |
10 .SH "DESCRIPTION" | |
11 .PP | |
12 Creates a condition variable\&. | |
13 .SH "EXAMPLES" | |
14 .PP | |
15 .nf | |
16 \f(CWSDL_cond *cond; | |
17 | |
18 cond=SDL_CreateCond(); | |
19 \&. | |
20 \&. | |
21 /* Do stuff */ | |
22 | |
23 \&. | |
24 \&. | |
25 SDL_DestroyCond(cond);\fR | |
26 .fi | |
27 .PP | |
28 .SH "SEE ALSO" | |
29 .PP | |
30 \fI\fBSDL_DestroyCond\fP\fR, \fI\fBSDL_CondWait\fP\fR, \fI\fBSDL_CondSignal\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
31 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |