Mercurial > sdl-ios-xcode
annotate docs/html/sdlwaitthread.html @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_WaitThread</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetThreadID" | |
17 HREF="sdlgetthreadid.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_KillThread" | |
20 HREF="sdlkillthread.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetthreadid.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlkillthread.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLWAITTHREAD" | |
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74 ></A |
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75 >SDL_WaitThread</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN7766" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_WaitThread -- Wait for a thread to finish.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN7769" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN7770" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h" | |
101 #include "SDL_thread.h"</PRE | |
102 ><P | |
103 ><CODE | |
104 ><CODE | |
105 CLASS="FUNCDEF" | |
106 >void <B | |
107 CLASS="FSFUNC" | |
108 >SDL_WaitThread</B | |
109 ></CODE | |
110 >(SDL_Thread *thread, int *status);</CODE | |
111 ></P | |
112 ><P | |
113 ></P | |
114 ></DIV | |
115 ></DIV | |
116 ><DIV | |
117 CLASS="REFSECT1" | |
118 ><A | |
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119 NAME="AEN7776" |
0 | 120 ></A |
121 ><H2 | |
122 >Description</H2 | |
123 ><P | |
124 >Wait for a thread to finish (timeouts are not supported).</P | |
125 ></DIV | |
126 ><DIV | |
127 CLASS="REFSECT1" | |
128 ><A | |
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129 NAME="AEN7779" |
0 | 130 ></A |
131 ><H2 | |
132 >Return Value</H2 | |
133 ><P | |
134 >The return code for the thread function is placed in the area pointed to by | |
135 <TT | |
136 CLASS="PARAMETER" | |
137 ><I | |
138 >status</I | |
139 ></TT | |
140 >, if <TT | |
141 CLASS="PARAMETER" | |
142 ><I | |
143 >status</I | |
144 ></TT | |
145 > is not | |
146 <SPAN | |
147 CLASS="RETURNVALUE" | |
148 >NULL</SPAN | |
149 >.</P | |
150 ></DIV | |
151 ><DIV | |
152 CLASS="REFSECT1" | |
153 ><A | |
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154 NAME="AEN7785" |
0 | 155 ></A |
156 ><H2 | |
157 >See Also</H2 | |
158 ><P | |
159 ><A | |
160 HREF="sdlcreatethread.html" | |
161 ><TT | |
162 CLASS="FUNCTION" | |
163 >SDL_CreateThread</TT | |
164 ></A | |
165 ></P | |
166 ></DIV | |
167 ><DIV | |
168 CLASS="NAVFOOTER" | |
169 ><HR | |
170 ALIGN="LEFT" | |
171 WIDTH="100%"><TABLE | |
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172 SUMMARY="Footer navigation table" |
0 | 173 WIDTH="100%" |
174 BORDER="0" | |
175 CELLPADDING="0" | |
176 CELLSPACING="0" | |
177 ><TR | |
178 ><TD | |
179 WIDTH="33%" | |
180 ALIGN="left" | |
181 VALIGN="top" | |
182 ><A | |
183 HREF="sdlgetthreadid.html" | |
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184 ACCESSKEY="P" |
0 | 185 >Prev</A |
186 ></TD | |
187 ><TD | |
188 WIDTH="34%" | |
189 ALIGN="center" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="index.html" | |
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193 ACCESSKEY="H" |
0 | 194 >Home</A |
195 ></TD | |
196 ><TD | |
197 WIDTH="33%" | |
198 ALIGN="right" | |
199 VALIGN="top" | |
200 ><A | |
201 HREF="sdlkillthread.html" | |
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202 ACCESSKEY="N" |
0 | 203 >Next</A |
204 ></TD | |
205 ></TR | |
206 ><TR | |
207 ><TD | |
208 WIDTH="33%" | |
209 ALIGN="left" | |
210 VALIGN="top" | |
211 >SDL_GetThreadID</TD | |
212 ><TD | |
213 WIDTH="34%" | |
214 ALIGN="center" | |
215 VALIGN="top" | |
216 ><A | |
217 HREF="thread.html" | |
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218 ACCESSKEY="U" |
0 | 219 >Up</A |
220 ></TD | |
221 ><TD | |
222 WIDTH="33%" | |
223 ALIGN="right" | |
224 VALIGN="top" | |
225 >SDL_KillThread</TD | |
226 ></TR | |
227 ></TABLE | |
228 ></DIV | |
229 ></BODY | |
230 ></HTML | |
231 > |