annotate docs/html/sdlglgetattribute.html @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
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3 ><TITLE
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4 >SDL_GL_GetAttribute</TITLE
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6 NAME="GENERATOR"
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+
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9 REL="HOME"
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10 TITLE="SDL Library Documentation"
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16 TITLE="SDL_GL_GetProcAddress"
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19 TITLE="SDL_GL_SetAttribute"
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20 HREF="sdlglsetattribute.html"></HEAD
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39 ALIGN="center"
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40 >SDL Library Documentation</TH
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41 ></TR
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47 ><A
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48 HREF="sdlglgetprocaddress.html"
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61 ><A
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62 HREF="sdlglsetattribute.html"
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63 ACCESSKEY="N"
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64 >Next</A
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65 ></TD
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71 ><H1
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72 ><A
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73 NAME="SDLGLGETATTRIBUTE"
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74 ></A
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75 >SDL_GL_GetAttribute</H1
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76 ><DIV
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77 CLASS="REFNAMEDIV"
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78 ><A
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81 ><H2
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82 >Name</H2
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83 >SDL_GL_GetAttribute&nbsp;--&nbsp;Get the value of a special SDL/OpenGL attribute</DIV
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84 ><DIV
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85 CLASS="REFSYNOPSISDIV"
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89 ><H2
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90 >Synopsis</H2
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91 ><DIV
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92 CLASS="FUNCSYNOPSIS"
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96 ><P
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97 ></P
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98 ><PRE
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99 CLASS="FUNCSYNOPSISINFO"
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100 >#include "SDL.h"</PRE
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101 ><P
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102 ><CODE
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103 ><CODE
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104 CLASS="FUNCDEF"
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105 >int <B
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106 CLASS="FSFUNC"
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107 >SDL_GL_GetAttribute</B
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108 ></CODE
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109 >(SDLGLattr attr, int *value);</CODE
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110 ></P
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111 ><P
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112 ></P
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113 ></DIV
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114 ></DIV
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115 ><DIV
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116 CLASS="REFSECT1"
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117 ><A
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120 ><H2
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121 >Description</H2
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122 ><P
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123 >Places the value of the SDL/OpenGL <A
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124 HREF="sdlglattr.html"
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125 >attribute</A
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126 > <TT
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127 CLASS="PARAMETER"
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128 ><I
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129 >attr</I
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130 ></TT
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131 > into <TT
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132 CLASS="PARAMETER"
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133 ><I
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134 >value</I
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135 ></TT
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136 >. This is useful after a call to <A
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137 HREF="sdlsetvideomode.html"
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138 ><TT
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139 CLASS="FUNCTION"
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140 >SDL_SetVideoMode</TT
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141 ></A
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142 > to check whether your attributes have been <A
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143 HREF="sdlglsetattribute.html"
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144 >set</A
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145 > as you expected.</P
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146 ></DIV
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147 ><DIV
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148 CLASS="REFSECT1"
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149 ><A
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150 NAME="AEN2727"
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151 ></A
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152 ><H2
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153 >Return Value</H2
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154 ><P
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155 >Returns <SPAN
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156 CLASS="RETURNVALUE"
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157 >0</SPAN
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158 > on success, or <SPAN
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159 CLASS="RETURNVALUE"
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160 >-1</SPAN
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161 > on an error.</P
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162 ></DIV
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163 ><DIV
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164 CLASS="REFSECT1"
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165 ><A
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166 NAME="AEN2732"
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167 ></A
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168 ><H2
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169 >See Also</H2
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170 ><P
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171 ><A
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172 HREF="sdlglsetattribute.html"
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173 ><TT
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174 CLASS="FUNCTION"
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175 >SDL_GL_SetAttribute</TT
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176 ></A
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177 >,
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178 <A
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179 HREF="sdlglattr.html"
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180 >GL Attributes</A
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181 ></P
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182 ></DIV
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183 ><DIV
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184 CLASS="NAVFOOTER"
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185 ><HR
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186 ALIGN="LEFT"
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187 WIDTH="100%"><TABLE
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188 SUMMARY="Footer navigation table"
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189 WIDTH="100%"
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190 BORDER="0"
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191 CELLPADDING="0"
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192 CELLSPACING="0"
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193 ><TR
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194 ><TD
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195 WIDTH="33%"
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196 ALIGN="left"
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197 VALIGN="top"
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198 ><A
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199 HREF="sdlglgetprocaddress.html"
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200 ACCESSKEY="P"
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201 >Prev</A
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202 ></TD
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203 ><TD
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204 WIDTH="34%"
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205 ALIGN="center"
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206 VALIGN="top"
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207 ><A
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208 HREF="index.html"
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209 ACCESSKEY="H"
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210 >Home</A
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211 ></TD
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212 ><TD
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213 WIDTH="33%"
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214 ALIGN="right"
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215 VALIGN="top"
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216 ><A
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217 HREF="sdlglsetattribute.html"
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218 ACCESSKEY="N"
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219 >Next</A
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220 ></TD
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221 ></TR
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222 ><TR
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223 ><TD
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224 WIDTH="33%"
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225 ALIGN="left"
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226 VALIGN="top"
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227 >SDL_GL_GetProcAddress</TD
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228 ><TD
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229 WIDTH="34%"
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230 ALIGN="center"
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231 VALIGN="top"
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232 ><A
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233 HREF="video.html"
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234 ACCESSKEY="U"
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235 >Up</A
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236 ></TD
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237 ><TD
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238 WIDTH="33%"
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239 ALIGN="right"
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240 VALIGN="top"
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241 >SDL_GL_SetAttribute</TD
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242 ></TR
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243 ></TABLE
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244 ></DIV
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245 ></BODY
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246 ></HTML
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247 >