Mercurial > sdl-ios-xcode
annotate .cvsignore @ 852:2651b6b43840
Quartz fix:
ut2004 makes a 2D window for the splash screen, which sets the screen
surface's pixels field. Then we tear down that video mode and create a GL
context, and the Quartz target isn't resetting the pixels field to NULL.
When you just create a GL window, the structure is memset'd to zero the
first time through, so unless you hit ut2004's codepath, you won't see the
bug. :)
Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a
warning about a bogus free() to stderr, but it doesn't actually crash. All we
need to do is explicitly initialize the current->pixels field.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 24 Feb 2004 06:53:22 +0000 |
parents | 623b453a3219 |
children | 70bfe658442c |
rev | line source |
---|---|
0 | 1 Makefile.in |
2 configure | |
3 aclocal.m4 | |
4 config.log | |
5 config.cache | |
754
623b453a3219
Fixed "dist" make target for newer versions of automake
Sam Lantinga <slouken@libsdl.org>
parents:
703
diff
changeset
|
6 autom4te* |
596
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
7 depcomp |
0 | 8 libtool |
9 config.status | |
10 Makefile | |
11 sdl-config | |
12 SDL.spec | |
703
ca809c1b41ca
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
596
diff
changeset
|
13 SDL.qpg |
596
475f969e8c01
CVS should ignore files automatically generated by building on MacOS X
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
14 .DS_Store |