annotate .cvsignore @ 852:2651b6b43840

Quartz fix: ut2004 makes a 2D window for the splash screen, which sets the screen surface's pixels field. Then we tear down that video mode and create a GL context, and the Quartz target isn't resetting the pixels field to NULL. When you just create a GL window, the structure is memset'd to zero the first time through, so unless you hit ut2004's codepath, you won't see the bug. :) Without this patch, quitting a windowed ut2003/ut2004 game makes the OS dump a warning about a bogus free() to stderr, but it doesn't actually crash. All we need to do is explicitly initialize the current->pixels field.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 24 Feb 2004 06:53:22 +0000
parents 623b453a3219
children 70bfe658442c
rev   line source
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1 Makefile.in
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2 configure
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3 aclocal.m4
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4 config.log
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5 config.cache
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6 autom4te*
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7 depcomp
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8 libtool
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9 config.status
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10 Makefile
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11 sdl-config
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12 SDL.spec
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13 SDL.qpg
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14 .DS_Store