Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audio.c @ 465:25f475cd4981
Updated the Borland C++ projects (thanks Dominique!)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 24 Aug 2002 16:15:37 +0000 |
parents | d219b0e02f5f |
children | dad72daf44b3 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
262
diff
changeset
|
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
148
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Allow access to a raw mixing buffer */ | |
29 #include <stdlib.h> | |
30 #include <stdio.h> | |
31 #include <string.h> | |
32 | |
33 #include "SDL.h" | |
34 #include "SDL_audio.h" | |
35 #include "SDL_timer.h" | |
36 #include "SDL_error.h" | |
37 #include "SDL_audio_c.h" | |
38 #include "SDL_audiomem.h" | |
39 #include "SDL_sysaudio.h" | |
40 | |
41 /* Available audio drivers */ | |
42 static AudioBootStrap *bootstrap[] = { | |
121
43febd46d49d
Name changed from OBSD to OPENBSD_AUDIO
Sam Lantinga <slouken@libsdl.org>
parents:
94
diff
changeset
|
43 #ifdef OPENBSD_AUDIO_SUPPORT |
43febd46d49d
Name changed from OBSD to OPENBSD_AUDIO
Sam Lantinga <slouken@libsdl.org>
parents:
94
diff
changeset
|
44 &OPENBSD_AUDIO_bootstrap, |
94
ae6e6b73333f
Cleaned up the OpenBSD port, thanks to Peter Valchev
Sam Lantinga <slouken@lokigames.com>
parents:
68
diff
changeset
|
45 #endif |
0 | 46 #ifdef OSS_SUPPORT |
47 &DSP_bootstrap, | |
48 &DMA_bootstrap, | |
49 #endif | |
50 #ifdef ALSA_SUPPORT | |
51 &ALSA_bootstrap, | |
52 #endif | |
148
8758b8d42cd9
Audio subsystem no longer assumes sun audio API on UNIX systems
Sam Lantinga <slouken@libsdl.org>
parents:
121
diff
changeset
|
53 #ifdef SUNAUDIO_SUPPORT |
8758b8d42cd9
Audio subsystem no longer assumes sun audio API on UNIX systems
Sam Lantinga <slouken@libsdl.org>
parents:
121
diff
changeset
|
54 &SUNAUDIO_bootstrap, |
8758b8d42cd9
Audio subsystem no longer assumes sun audio API on UNIX systems
Sam Lantinga <slouken@libsdl.org>
parents:
121
diff
changeset
|
55 #endif |
8758b8d42cd9
Audio subsystem no longer assumes sun audio API on UNIX systems
Sam Lantinga <slouken@libsdl.org>
parents:
121
diff
changeset
|
56 #ifdef DMEDIA_SUPPORT |
8758b8d42cd9
Audio subsystem no longer assumes sun audio API on UNIX systems
Sam Lantinga <slouken@libsdl.org>
parents:
121
diff
changeset
|
57 &DMEDIA_bootstrap, |
35
d3bc792e136d
Added detection of Open Sound System on Solaris x86
Sam Lantinga <slouken@lokigames.com>
parents:
21
diff
changeset
|
58 #endif |
0 | 59 #ifdef ARTSC_SUPPORT |
60 &ARTSC_bootstrap, | |
61 #endif | |
62 #ifdef ESD_SUPPORT | |
63 &ESD_bootstrap, | |
64 #endif | |
65 #ifdef NAS_SUPPORT | |
66 &NAS_bootstrap, | |
67 #endif | |
68 #ifdef ENABLE_DIRECTX | |
69 &DSOUND_bootstrap, | |
70 #endif | |
71 #ifdef ENABLE_WINDIB | |
72 &WAVEOUT_bootstrap, | |
73 #endif | |
74 #ifdef __BEOS__ | |
75 &BAUDIO_bootstrap, | |
76 #endif | |
77 #if defined(macintosh) || TARGET_API_MAC_CARBON | |
78 &SNDMGR_bootstrap, | |
79 #endif | |
80 #ifdef _AIX | |
81 &Paud_bootstrap, | |
82 #endif | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
83 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
84 &AHI_bootstrap, |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
85 #endif |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
86 #ifdef MINTAUDIO_SUPPORT |
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
87 &MINTAUDIO_bootstrap, |
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
88 #endif |
68
ac6645260d31
Added an audio driver that writes to disk (thanks Ryan!)
Sam Lantinga <slouken@lokigames.com>
parents:
38
diff
changeset
|
89 #ifdef DISKAUD_SUPPORT |
ac6645260d31
Added an audio driver that writes to disk (thanks Ryan!)
Sam Lantinga <slouken@lokigames.com>
parents:
38
diff
changeset
|
90 &DISKAUD_bootstrap, |
ac6645260d31
Added an audio driver that writes to disk (thanks Ryan!)
Sam Lantinga <slouken@lokigames.com>
parents:
38
diff
changeset
|
91 #endif |
0 | 92 NULL |
93 }; | |
94 SDL_AudioDevice *current_audio = NULL; | |
95 | |
96 /* Various local functions */ | |
97 int SDL_AudioInit(const char *driver_name); | |
98 void SDL_AudioQuit(void); | |
99 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
100 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
101 static int audio_configured = 0; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
102 #endif |
0 | 103 |
104 /* The general mixing thread function */ | |
105 int SDL_RunAudio(void *audiop) | |
106 { | |
107 SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop; | |
108 Uint8 *stream; | |
109 int stream_len; | |
110 void *udata; | |
111 void (*fill)(void *userdata,Uint8 *stream, int len); | |
112 int silence; | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
113 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
114 int started = 0; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
115 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
116 /* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */ |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
117 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
118 D(bug("Task audio started audio struct:<%lx>...\n",audiop)); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
119 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
120 D(bug("Before Openaudio...")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
121 if(audio->OpenAudio(audio, &audio->spec)==-1) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
122 { |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
123 D(bug("Open audio failed...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
124 return(-1); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
125 } |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
126 D(bug("OpenAudio...OK\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
127 #endif |
0 | 128 |
129 /* Perform any thread setup */ | |
130 if ( audio->ThreadInit ) { | |
131 audio->ThreadInit(audio); | |
132 } | |
133 audio->threadid = SDL_ThreadID(); | |
134 | |
135 /* Set up the mixing function */ | |
136 fill = audio->spec.callback; | |
137 udata = audio->spec.userdata; | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
138 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
139 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
140 audio_configured = 1; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
141 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
142 D(bug("Audio configured... Checking for conversion\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
143 SDL_mutexP(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
144 D(bug("Semaphore obtained...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
145 #endif |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
146 |
0 | 147 if ( audio->convert.needed ) { |
148 if ( audio->convert.src_format == AUDIO_U8 ) { | |
149 silence = 0x80; | |
150 } else { | |
151 silence = 0; | |
152 } | |
153 stream_len = audio->convert.len; | |
154 } else { | |
155 silence = audio->spec.silence; | |
156 stream_len = audio->spec.size; | |
157 } | |
158 stream = audio->fake_stream; | |
159 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
160 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
161 SDL_mutexV(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
162 D(bug("Entering audio loop...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
163 #endif |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
164 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
165 |
0 | 166 /* Loop, filling the audio buffers */ |
167 while ( audio->enabled ) { | |
168 | |
169 /* Wait for new current buffer to finish playing */ | |
170 if ( stream == audio->fake_stream ) { | |
171 SDL_Delay((audio->spec.samples*1000)/audio->spec.freq); | |
172 } else { | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
173 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
174 if ( started > 1 ) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
175 #endif |
0 | 176 audio->WaitAudio(audio); |
177 } | |
178 | |
179 /* Fill the current buffer with sound */ | |
180 if ( audio->convert.needed ) { | |
181 if ( audio->convert.buf ) { | |
182 stream = audio->convert.buf; | |
183 } else { | |
184 continue; | |
185 } | |
186 } else { | |
187 stream = audio->GetAudioBuf(audio); | |
188 if ( stream == NULL ) { | |
189 stream = audio->fake_stream; | |
190 } | |
191 } | |
192 memset(stream, silence, stream_len); | |
193 | |
194 if ( ! audio->paused ) { | |
195 SDL_mutexP(audio->mixer_lock); | |
196 (*fill)(udata, stream, stream_len); | |
197 SDL_mutexV(audio->mixer_lock); | |
198 } | |
199 | |
200 /* Convert the audio if necessary */ | |
201 if ( audio->convert.needed ) { | |
202 SDL_ConvertAudio(&audio->convert); | |
203 stream = audio->GetAudioBuf(audio); | |
204 if ( stream == NULL ) { | |
205 stream = audio->fake_stream; | |
206 } | |
207 memcpy(stream, audio->convert.buf, | |
208 audio->convert.len_cvt); | |
209 } | |
210 | |
211 /* Ready current buffer for play and change current buffer */ | |
212 if ( stream != audio->fake_stream ) { | |
213 audio->PlayAudio(audio); | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
214 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
215 /* AmigaOS don't have to wait the first time audio is played! */ |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
216 started++; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
217 #endif |
0 | 218 } |
219 } | |
220 /* Wait for the audio to drain.. */ | |
221 if ( audio->WaitDone ) { | |
222 audio->WaitDone(audio); | |
223 } | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
224 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
225 #ifdef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
226 D(bug("WaitAudio...Done\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
227 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
228 audio->CloseAudio(audio); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
229 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
230 D(bug("CloseAudio..Done, subtask exiting...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
231 audio_configured = 0; |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
232 #endif |
0 | 233 return(0); |
234 } | |
235 | |
322
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
236 static void SDL_LockAudio_Default(SDL_AudioDevice *audio) |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
237 { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
238 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
239 return; |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
240 } |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
241 SDL_mutexP(audio->mixer_lock); |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
242 } |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
243 |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
244 static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio) |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
245 { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
246 if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
247 return; |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
248 } |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
249 SDL_mutexV(audio->mixer_lock); |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
250 } |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
251 |
0 | 252 int SDL_AudioInit(const char *driver_name) |
253 { | |
254 SDL_AudioDevice *audio; | |
255 int i = 0, idx; | |
256 | |
257 /* Check to make sure we don't overwrite 'current_audio' */ | |
258 if ( current_audio != NULL ) { | |
259 SDL_AudioQuit(); | |
260 } | |
261 | |
262 /* Select the proper audio driver */ | |
263 audio = NULL; | |
264 idx = 0; | |
265 #ifdef unix | |
266 if ( (driver_name == NULL) && (getenv("ESPEAKER") != NULL) ) { | |
267 /* Ahem, we know that if ESPEAKER is set, user probably wants | |
268 to use ESD, but don't start it if it's not already running. | |
269 This probably isn't the place to do this, but... Shh! :) | |
270 */ | |
271 for ( i=0; bootstrap[i]; ++i ) { | |
272 if ( strcmp(bootstrap[i]->name, "esd") == 0 ) { | |
273 const char *esd_no_spawn; | |
274 | |
275 /* Don't start ESD if it's not running */ | |
276 esd_no_spawn = getenv("ESD_NO_SPAWN"); | |
277 if ( esd_no_spawn == NULL ) { | |
278 putenv("ESD_NO_SPAWN=1"); | |
279 } | |
280 if ( bootstrap[i]->available() ) { | |
281 audio = bootstrap[i]->create(0); | |
282 break; | |
283 } | |
284 #ifdef linux /* No unsetenv() on most platforms */ | |
285 if ( esd_no_spawn == NULL ) { | |
286 unsetenv("ESD_NO_SPAWN"); | |
287 } | |
288 #endif | |
289 } | |
290 } | |
291 } | |
292 #endif /* unix */ | |
293 if ( audio == NULL ) { | |
294 if ( driver_name != NULL ) { | |
295 #if 0 /* This will be replaced with a better driver selection API */ | |
296 if ( strrchr(driver_name, ':') != NULL ) { | |
297 idx = atoi(strrchr(driver_name, ':')+1); | |
298 } | |
299 #endif | |
300 for ( i=0; bootstrap[i]; ++i ) { | |
301 if (strncmp(bootstrap[i]->name, driver_name, | |
302 strlen(bootstrap[i]->name)) == 0) { | |
303 if ( bootstrap[i]->available() ) { | |
304 audio=bootstrap[i]->create(idx); | |
305 break; | |
306 } | |
307 } | |
308 } | |
309 } else { | |
310 for ( i=0; bootstrap[i]; ++i ) { | |
311 if ( bootstrap[i]->available() ) { | |
312 audio = bootstrap[i]->create(idx); | |
313 if ( audio != NULL ) { | |
314 break; | |
315 } | |
316 } | |
317 } | |
318 } | |
319 if ( audio == NULL ) { | |
320 SDL_SetError("No available audio device"); | |
321 #if 0 /* Don't fail SDL_Init() if audio isn't available. | |
322 SDL_OpenAudio() will handle it at that point. *sigh* | |
323 */ | |
324 return(-1); | |
325 #endif | |
326 } | |
327 } | |
328 current_audio = audio; | |
329 if ( current_audio ) { | |
330 current_audio->name = bootstrap[i]->name; | |
322
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
331 if ( !current_audio->LockAudio && !current_audio->UnlockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
332 current_audio->LockAudio = SDL_LockAudio_Default; |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
333 current_audio->UnlockAudio = SDL_UnlockAudio_Default; |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
334 } |
0 | 335 } |
336 return(0); | |
337 } | |
338 | |
339 char *SDL_AudioDriverName(char *namebuf, int maxlen) | |
340 { | |
341 if ( current_audio != NULL ) { | |
342 strncpy(namebuf, current_audio->name, maxlen-1); | |
343 namebuf[maxlen-1] = '\0'; | |
344 return(namebuf); | |
345 } | |
346 return(NULL); | |
347 } | |
348 | |
349 int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained) | |
350 { | |
351 SDL_AudioDevice *audio; | |
352 | |
353 /* Start up the audio driver, if necessary */ | |
354 if ( ! current_audio ) { | |
355 if ( (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) || | |
356 (current_audio == NULL) ) { | |
357 return(-1); | |
358 } | |
359 } | |
360 audio = current_audio; | |
361 | |
262
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
362 if (audio->opened) { |
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
363 SDL_SetError("Audio device is already opened"); |
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
364 return(-1); |
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
365 } |
ba5363e21df8
Don't allow multiple audio opens to succeed (until SDL 1.3)
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
366 |
0 | 367 /* Verify some parameters */ |
368 if ( desired->callback == NULL ) { | |
369 SDL_SetError("SDL_OpenAudio() passed a NULL callback"); | |
370 return(-1); | |
371 } | |
372 switch ( desired->channels ) { | |
373 case 1: /* Mono */ | |
374 case 2: /* Stereo */ | |
375 break; | |
376 default: | |
377 SDL_SetError("1 (mono) and 2 (stereo) channels supported"); | |
378 return(-1); | |
379 } | |
380 | |
381 #ifdef macintosh | |
382 /* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */ | |
383 #else | |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
384 #if defined(__MINT__) && !defined(ENABLE_THREADS) |
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
385 /* Uses interrupt driven audio, without thread */ |
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
386 #else |
0 | 387 /* Create a semaphore for locking the sound buffers */ |
388 audio->mixer_lock = SDL_CreateMutex(); | |
389 if ( audio->mixer_lock == NULL ) { | |
390 SDL_SetError("Couldn't create mixer lock"); | |
391 SDL_CloseAudio(); | |
392 return(-1); | |
393 } | |
398
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
394 #endif /* __MINT__ */ |
d219b0e02f5f
Added Atari audio support (thanks Patrice!)
Sam Lantinga <slouken@libsdl.org>
parents:
322
diff
changeset
|
395 #endif /* macintosh */ |
0 | 396 |
397 /* Calculate the silence and size of the audio specification */ | |
398 SDL_CalculateAudioSpec(desired); | |
399 | |
400 /* Open the audio subsystem */ | |
401 memcpy(&audio->spec, desired, sizeof(audio->spec)); | |
402 audio->convert.needed = 0; | |
403 audio->enabled = 1; | |
404 audio->paused = 1; | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
405 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
406 #ifndef ENABLE_AHI |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
407 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
408 /* AmigaOS opens audio inside the main loop */ |
0 | 409 audio->opened = audio->OpenAudio(audio, &audio->spec)+1; |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
410 |
0 | 411 if ( ! audio->opened ) { |
412 SDL_CloseAudio(); | |
413 return(-1); | |
414 } | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
415 #else |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
416 D(bug("Locking semaphore...")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
417 SDL_mutexP(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
418 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
419 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
420 D(bug("Created thread...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
421 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
422 if ( audio->thread == NULL ) { |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
423 SDL_mutexV(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
424 SDL_CloseAudio(); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
425 SDL_SetError("Couldn't create audio thread"); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
426 return(-1); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
427 } |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
428 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
429 while(!audio_configured) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
430 SDL_Delay(100); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
431 #endif |
0 | 432 |
433 /* If the audio driver changes the buffer size, accept it */ | |
434 if ( audio->spec.samples != desired->samples ) { | |
435 desired->samples = audio->spec.samples; | |
436 SDL_CalculateAudioSpec(desired); | |
437 } | |
438 | |
439 /* Allocate a fake audio memory buffer */ | |
440 audio->fake_stream = SDL_AllocAudioMem(audio->spec.size); | |
441 if ( audio->fake_stream == NULL ) { | |
442 SDL_CloseAudio(); | |
443 SDL_OutOfMemory(); | |
444 return(-1); | |
445 } | |
446 | |
447 /* See if we need to do any conversion */ | |
448 if ( memcmp(desired, &audio->spec, sizeof(audio->spec)) == 0 ) { | |
449 /* Just copy over the desired audio specification */ | |
450 if ( obtained != NULL ) { | |
451 memcpy(obtained, &audio->spec, sizeof(audio->spec)); | |
452 } | |
453 } else { | |
454 /* Copy over the audio specification if possible */ | |
455 if ( obtained != NULL ) { | |
456 memcpy(obtained, &audio->spec, sizeof(audio->spec)); | |
457 } else { | |
458 /* Build an audio conversion block */ | |
459 if ( SDL_BuildAudioCVT(&audio->convert, | |
460 desired->format, desired->channels, | |
461 desired->freq, | |
462 audio->spec.format, audio->spec.channels, | |
463 audio->spec.freq) < 0 ) { | |
464 SDL_CloseAudio(); | |
465 return(-1); | |
466 } | |
467 if ( audio->convert.needed ) { | |
468 audio->convert.len = desired->size; | |
469 audio->convert.buf =(Uint8 *)SDL_AllocAudioMem( | |
470 audio->convert.len*audio->convert.len_mult); | |
471 if ( audio->convert.buf == NULL ) { | |
472 SDL_CloseAudio(); | |
473 SDL_OutOfMemory(); | |
474 return(-1); | |
475 } | |
476 } | |
477 } | |
478 } | |
479 | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
480 #ifndef ENABLE_AHI |
0 | 481 /* Start the audio thread if necessary */ |
482 switch (audio->opened) { | |
483 case 1: | |
484 /* Start the audio thread */ | |
485 audio->thread = SDL_CreateThread(SDL_RunAudio, audio); | |
486 if ( audio->thread == NULL ) { | |
487 SDL_CloseAudio(); | |
488 SDL_SetError("Couldn't create audio thread"); | |
489 return(-1); | |
490 } | |
491 break; | |
492 | |
493 default: | |
494 /* The audio is now playing */ | |
495 break; | |
496 } | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
497 #else |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
498 SDL_mutexV(audio->mixer_lock); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
499 D(bug("SDL_OpenAudio USCITA...\n")); |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
500 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
501 #endif |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
502 |
0 | 503 return(0); |
504 } | |
505 | |
506 SDL_audiostatus SDL_GetAudioStatus(void) | |
507 { | |
508 SDL_AudioDevice *audio = current_audio; | |
509 SDL_audiostatus status; | |
510 | |
511 status = SDL_AUDIO_STOPPED; | |
512 if ( audio && audio->enabled ) { | |
513 if ( audio->paused ) { | |
514 status = SDL_AUDIO_PAUSED; | |
515 } else { | |
516 status = SDL_AUDIO_PLAYING; | |
517 } | |
518 } | |
519 return(status); | |
520 } | |
521 | |
522 void SDL_PauseAudio (int pause_on) | |
523 { | |
524 SDL_AudioDevice *audio = current_audio; | |
525 | |
526 if ( audio ) { | |
527 audio->paused = pause_on; | |
528 } | |
529 } | |
530 | |
531 void SDL_LockAudio (void) | |
532 { | |
533 SDL_AudioDevice *audio = current_audio; | |
534 | |
535 /* Obtain a lock on the mixing buffers */ | |
322
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
536 if ( audio && audio->LockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
537 audio->LockAudio(audio); |
0 | 538 } |
539 } | |
540 | |
541 void SDL_UnlockAudio (void) | |
542 { | |
543 SDL_AudioDevice *audio = current_audio; | |
544 | |
545 /* Release lock on the mixing buffers */ | |
322
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
546 if ( audio && audio->UnlockAudio ) { |
fd93a09655e3
The audio lock and unlock functions are now a part of the driver.
Sam Lantinga <slouken@libsdl.org>
parents:
297
diff
changeset
|
547 audio->UnlockAudio(audio); |
0 | 548 } |
549 } | |
550 | |
551 void SDL_CloseAudio (void) | |
552 { | |
553 SDL_QuitSubSystem(SDL_INIT_AUDIO); | |
554 } | |
555 | |
556 void SDL_AudioQuit(void) | |
557 { | |
558 SDL_AudioDevice *audio = current_audio; | |
559 | |
560 if ( audio ) { | |
561 audio->enabled = 0; | |
562 if ( audio->thread != NULL ) { | |
563 SDL_WaitThread(audio->thread, NULL); | |
564 } | |
565 if ( audio->mixer_lock != NULL ) { | |
566 SDL_DestroyMutex(audio->mixer_lock); | |
567 } | |
568 if ( audio->fake_stream != NULL ) { | |
569 SDL_FreeAudioMem(audio->fake_stream); | |
570 } | |
571 if ( audio->convert.needed ) { | |
572 SDL_FreeAudioMem(audio->convert.buf); | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
573 |
0 | 574 } |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
575 #ifndef ENABLE_AHI |
0 | 576 if ( audio->opened ) { |
577 audio->CloseAudio(audio); | |
578 audio->opened = 0; | |
579 } | |
21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
580 #endif |
0 | 581 /* Free the driver data */ |
582 audio->free(audio); | |
583 current_audio = NULL; | |
584 } | |
585 } | |
586 | |
587 #define NUM_FORMATS 6 | |
588 static int format_idx; | |
589 static int format_idx_sub; | |
590 static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = { | |
591 { AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
592 { AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB }, | |
593 { AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8, AUDIO_S8 }, | |
594 { AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8, AUDIO_S8 }, | |
595 { AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8, AUDIO_S8 }, | |
596 { AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8, AUDIO_S8 }, | |
597 }; | |
598 | |
599 Uint16 SDL_FirstAudioFormat(Uint16 format) | |
600 { | |
601 for ( format_idx=0; format_idx < NUM_FORMATS; ++format_idx ) { | |
602 if ( format_list[format_idx][0] == format ) { | |
603 break; | |
604 } | |
605 } | |
606 format_idx_sub = 0; | |
607 return(SDL_NextAudioFormat()); | |
608 } | |
609 | |
610 Uint16 SDL_NextAudioFormat(void) | |
611 { | |
612 if ( (format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS) ) { | |
613 return(0); | |
614 } | |
615 return(format_list[format_idx][format_idx_sub++]); | |
616 } | |
617 | |
618 void SDL_CalculateAudioSpec(SDL_AudioSpec *spec) | |
619 { | |
620 switch (spec->format) { | |
621 case AUDIO_U8: | |
622 spec->silence = 0x80; | |
623 break; | |
624 default: | |
625 spec->silence = 0x00; | |
626 break; | |
627 } | |
628 spec->size = (spec->format&0xFF)/8; | |
629 spec->size *= spec->channels; | |
630 spec->size *= spec->samples; | |
631 } |