Mercurial > sdl-ios-xcode
annotate include/SDL_input.h @ 5216:25ad4a50d34f
OpenGL ES 2.0 rendering LIVES!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 19:12:55 -0800 |
parents | 3e69e077cb95 |
children | b530ef003506 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_input.h |
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25 * |
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26 * Include file for lowlevel SDL input device handling. |
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27 * |
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28 * This talks about individual devices, and not the system cursor. If you |
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29 * just want to know when the user moves the pointer somewhere in your |
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30 * window, this is NOT the API you want. This one handles things like |
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31 * multi-touch, drawing tablets, and multiple, separate mice. |
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32 * |
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33 * The other API is in SDL_mouse.h |
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34 */ |
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35 |
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36 #ifndef _SDL_input_h |
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37 #define _SDL_input_h |
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38 |
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39 #include "SDL_stdinc.h" |
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40 #include "SDL_error.h" |
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41 #include "SDL_video.h" |
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42 |
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43 #include "begin_code.h" |
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44 /* Set up for C function definitions, even when using C++ */ |
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45 #ifdef __cplusplus |
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46 /* *INDENT-OFF* */ |
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47 extern "C" { |
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48 /* *INDENT-ON* */ |
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49 #endif |
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50 |
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51 |
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52 /* Function prototypes */ |
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53 |
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54 /* !!! FIXME: real documentation |
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55 * - Redetect devices |
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56 * - This invalidates all existing device information from previous queries! |
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57 * - There is an implicit (re)detect upon SDL_Init(). |
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58 */ |
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59 extern DECLSPEC int SDLCALL SDL_RedetectInputDevices(void); |
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60 |
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61 /** |
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62 * \brief Get the number of mouse input devices available. |
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63 */ |
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64 extern DECLSPEC int SDLCALL SDL_GetNumInputDevices(void); |
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65 |
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66 /** |
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67 * \brief Gets the name of a device with the given index. |
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68 * |
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69 * \param index is the index of the device, whose name is to be returned. |
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70 * |
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71 * \return the name of the device with the specified index |
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72 */ |
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73 extern DECLSPEC const char *SDLCALL SDL_GetInputDeviceName(int index); |
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74 |
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75 |
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76 extern DECLSPEC int SDLCALL SDL_IsDeviceDisconnected(int index); |
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77 |
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78 /* Ends C function definitions when using C++ */ |
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79 #ifdef __cplusplus |
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80 /* *INDENT-OFF* */ |
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81 } |
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82 /* *INDENT-ON* */ |
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83 #endif |
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84 #include "close_code.h" |
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85 |
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86 #endif /* _SDL_mouse_h */ |
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87 |
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88 /* vi: set ts=4 sw=4 expandtab: */ |