Mercurial > sdl-ios-xcode
annotate include/SDL_config.h.default @ 5216:25ad4a50d34f
OpenGL ES 2.0 rendering LIVES!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 19:12:55 -0800 |
parents | 53eaa01ab100 |
children | b530ef003506 |
rev | line source |
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1603 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
1603 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Lesser General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2.1 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Lesser General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Lesser General Public | |
16 License along with this library; if not, write to the Free Software | |
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA | |
18 | |
19 Sam Lantinga | |
20 slouken@libsdl.org | |
21 */ | |
22 | |
23 #ifndef _SDL_config_h | |
24 #define _SDL_config_h | |
25 | |
26 #include "SDL_platform.h" | |
27 | |
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28 /** |
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29 * \file SDL_config.h.default |
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30 * |
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31 * SDL_config.h for any platform that doesn't build using the configure system. |
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32 */ |
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parents:
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33 |
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34 /* Add any platform that doesn't build using the configure system. */ |
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35 #if defined(__WIN32__) |
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36 #include "SDL_config_windows.h" |
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37 #elif defined(__MACOSX__) |
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38 #include "SDL_config_macosx.h" |
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39 #elif defined(__IPHONEOS__) |
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40 #include "SDL_config_iphoneos.h" |
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41 #elif defined(__ANDROID__) |
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42 #include "SDL_config_android.h" |
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43 #elif defined(__NINTENDODS__) |
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44 #include "SDL_config_nintendods.h" |
1603 | 45 #else |
46 #include "SDL_config_minimal.h" | |
47 #endif /* platform config */ | |
48 | |
49 #endif /* _SDL_config_h */ |