Mercurial > sdl-ios-xcode
annotate test/testnativecocoa.m @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 089a77aebb7d |
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1 |
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2 #include "testnative.h" |
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3 |
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4 #ifdef TEST_NATIVE_COCOA |
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5 |
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6 #include <Cocoa/Cocoa.h> |
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7 |
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8 static void *CreateWindowCocoa(int w, int h); |
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9 static void DestroyWindowCocoa(void *window); |
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10 |
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11 NativeWindowFactory CocoaWindowFactory = { |
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12 "cocoa", |
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13 CreateWindowCocoa, |
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14 DestroyWindowCocoa |
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15 }; |
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16 |
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17 static void *CreateWindowCocoa(int w, int h) |
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18 { |
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19 NSAutoreleasePool *pool; |
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20 NSWindow *nswindow; |
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21 NSRect rect; |
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22 unsigned int style; |
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23 |
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24 pool = [[NSAutoreleasePool alloc] init]; |
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25 |
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26 rect.origin.x = 0; |
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27 rect.origin.y = 0; |
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28 rect.size.width = w; |
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29 rect.size.height = h; |
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30 rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height; |
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31 |
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32 style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); |
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33 |
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34 nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE]; |
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35 [nswindow makeKeyAndOrderFront:nil]; |
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36 |
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37 [pool release]; |
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38 |
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39 return nswindow; |
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40 } |
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41 |
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42 static void DestroyWindowCocoa(void *window) |
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43 { |
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44 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
089a77aebb7d
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45 NSWindow *nswindow = (NSWindow *)window; |
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46 |
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47 [nswindow close]; |
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48 [pool release]; |
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49 } |
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50 |
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51 #endif |