annotate test/testlock.c @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 4436464c4f51
children 0d1b16ee0bca
rev   line source
0
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1
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2 /* Test the thread and mutex locking functions
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3 Also exercises the system's signal/thread interaction
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4 */
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5
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6 #include <signal.h>
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7 #include <stdio.h>
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8
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9 #include "SDL.h"
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10 #include "SDL_mutex.h"
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11 #include "SDL_thread.h"
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12
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13 static SDL_mutex *mutex = NULL;
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14 static Uint32 mainthread;
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15 static SDL_Thread *threads[6];
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16 static volatile int doterminate = 0;
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17
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18 /*
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19 * SDL_Quit() shouldn't be used with atexit() directly because
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20 * calling conventions may differ...
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21 */
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22 static void
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23 SDL_Quit_Wrapper(void)
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24 {
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25 SDL_Quit();
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26 }
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27
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28 void
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29 printid(void)
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30 {
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31 printf("Process %u: exiting\n", SDL_ThreadID());
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32 }
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33
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34 void
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35 terminate(int sig)
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36 {
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37 signal(SIGINT, terminate);
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38 doterminate = 1;
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39 }
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40
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41 void
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42 closemutex(int sig)
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43 {
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44 Uint32 id = SDL_ThreadID();
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45 int i;
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46 printf("Process %u: Cleaning up...\n", id == mainthread ? 0 : id);
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47 doterminate = 1;
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48 for (i = 0; i < 6; ++i)
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49 SDL_WaitThread(threads[i], NULL);
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50 SDL_DestroyMutex(mutex);
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51 exit(sig);
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52 }
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53
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54 int SDLCALL
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55 Run(void *data)
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56 {
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57 if (SDL_ThreadID() == mainthread)
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58 signal(SIGTERM, closemutex);
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59 while (!doterminate) {
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60 printf("Process %u ready to work\n", SDL_ThreadID());
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61 if (SDL_mutexP(mutex) < 0) {
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62 fprintf(stderr, "Couldn't lock mutex: %s", SDL_GetError());
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63 exit(1);
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64 }
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65 printf("Process %u, working!\n", SDL_ThreadID());
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66 SDL_Delay(1 * 1000);
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67 printf("Process %u, done!\n", SDL_ThreadID());
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68 if (SDL_mutexV(mutex) < 0) {
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69 fprintf(stderr, "Couldn't unlock mutex: %s", SDL_GetError());
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70 exit(1);
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71 }
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72 /* If this sleep isn't done, then threads may starve */
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73 SDL_Delay(10);
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74 }
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75 if (SDL_ThreadID() == mainthread && doterminate) {
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76 printf("Process %u: raising SIGTERM\n", SDL_ThreadID());
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77 raise(SIGTERM);
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78 }
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79 return (0);
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80 }
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81
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82 int
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83 main(int argc, char *argv[])
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84 {
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85 int i;
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86 int maxproc = 6;
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87
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88 /* Load the SDL library */
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89 if (SDL_Init(0) < 0) {
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90 fprintf(stderr, "%s\n", SDL_GetError());
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91 exit(1);
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92 }
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93 atexit(SDL_Quit_Wrapper);
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94
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95 if ((mutex = SDL_CreateMutex()) == NULL) {
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96 fprintf(stderr, "Couldn't create mutex: %s\n", SDL_GetError());
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97 exit(1);
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98 }
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99
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100 mainthread = SDL_ThreadID();
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101 printf("Main thread: %u\n", mainthread);
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102 atexit(printid);
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103 for (i = 0; i < maxproc; ++i) {
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104 if ((threads[i] = SDL_CreateThread(Run, NULL)) == NULL)
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105 fprintf(stderr, "Couldn't create thread!\n");
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106 }
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107 signal(SIGINT, terminate);
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108 Run(NULL);
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109
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110 return (0); /* Never reached */
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111 }