Mercurial > sdl-ios-xcode
annotate test/README @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 3e3724fb829e |
children | cf7976fd3258 |
rev | line source |
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0 | 1 |
2 These are test programs for the SDL library: | |
3 | |
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4 checkkeys Watch the key events to check the keyboard |
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5 graywin Display a gray gradient and center mouse on spacebar |
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6 loopwave Audio test -- loop playing a WAV file |
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7 testalpha Display an alpha faded icon -- paint with mouse |
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8 testaudioinfo Lists audio device capabilities |
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9 testbitmap Test displaying 1-bit bitmaps |
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10 testblitspeed Tests performance of SDL's blitters and converters. |
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11 testcdrom Sample audio CD control program |
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12 testcursor Tests custom mouse cursor |
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13 testdyngl Tests dynamically loading OpenGL library |
0 | 14 testerror Tests multi-threaded error handling |
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15 testfile Tests RWops layer |
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16 testgamma Tests video device gamma ramp |
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17 testgl A very simple example of using OpenGL with SDL |
3070 | 18 testgl2 An even simpler example using the SDL 1.3 API |
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19 testhread Hacked up test of multi-threading |
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20 testiconv Tests international string conversion |
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21 testjoystick List joysticks and watch joystick events |
0 | 22 testkeys List the available keyboard keys |
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23 testloadso Tests the loadable library layer |
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24 testlock Hacked up test of multi-threading and locking |
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25 testmultiaudio Tests using several audio devices |
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26 testoverlay Tests the software/hardware overlay functionality. |
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27 testoverlay2 Tests the overlay flickering/scaling during playback. |
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28 testpalette Tests palette color cycling |
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29 testplatform Tests types, endianness and cpu capabilities |
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30 testsem Tests SDL's semaphore implementation |
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31 testsprite Example of fast sprite movement on the screen |
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32 testsprite2 Improved version of testsprite |
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33 testtimer Test the timer facilities |
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34 testver Check the version and dynamic loading and endianness |
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35 testvidinfo Show the pixel format of the display and perfom the benchmark |
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36 testwin Display a BMP image at various depths |
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37 testwm Test window manager -- title, icon, events |
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38 testwm2 Improved version of testwm |
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39 threadwin Test multi-threaded event handling |
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40 torturethread Simple test for thread creation/destruction |