annotate src/video/x11/SDL_x11video.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 54fac87e1f34
children f7b03b6838cb
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_x11video_h
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25 #define _SDL_x11video_h
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26
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27 #include "../SDL_sysvideo.h"
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28
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29 #include <X11/Xlib.h>
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30 #include <X11/Xutil.h>
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31 #include <X11/Xatom.h>
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32
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33 #if SDL_VIDEO_DRIVER_X11_XINERAMA
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34 #include "../Xext/extensions/Xinerama.h"
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35 #endif
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36 #if SDL_VIDEO_DRIVER_X11_XRANDR
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37 #include <X11/extensions/Xrandr.h>
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38 #endif
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39 #if SDL_VIDEO_DRIVER_X11_VIDMODE
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40 #include "../Xext/extensions/xf86vmode.h"
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41 #endif
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42 #if SDL_VIDEO_DRIVER_X11_XINPUT
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43 #include <X11/extensions/XInput.h>
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44 #endif
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45 #if SDL_VIDEO_DRIVER_X11_SCRNSAVER
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46 #include <X11/extensions/scrnsaver.h>
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47 #endif
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48
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49 #include "SDL_x11dyn.h"
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50
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51 #include "SDL_x11events.h"
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52 #include "SDL_x11gamma.h"
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53 #include "SDL_x11keyboard.h"
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54 #include "SDL_x11modes.h"
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55 #include "SDL_x11mouse.h"
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56 #include "SDL_x11opengl.h"
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57 #include "SDL_x11window.h"
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58
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59 /* Private display data */
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60
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61 typedef struct SDL_VideoData
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62 {
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63 Display *display;
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64 char *classname;
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65 XIM im;
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66 Uint32 screensaver_activity;
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67 int numwindows;
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68 SDL_WindowData **windowlist;
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69 int windowlistlength;
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70 int keyboard;
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71 Atom WM_DELETE_WINDOW;
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72 SDL_scancode key_layout[256];
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73 } SDL_VideoData;
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74
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75 extern SDL_bool X11_UseDirectColorVisuals();
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76
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77 #endif /* _SDL_x11video_h */
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78
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79 /* vi: set ts=4 sw=4 expandtab: */