Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitopengles.m @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 99210400e8b9 |
children | 42e1092225f9 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #include "SDL_uikitopengles.h" |
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24 #include "SDL_uikitopenglview.h" |
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25 #include "SDL_uikitappdelegate.h" |
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26 #include "SDL_uikitwindow.h" |
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27 #include "jumphack.h" |
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28 #include "SDL_sysvideo.h" |
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29 #include "SDL_loadso.h" |
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30 #include <dlfcn.h> |
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31 |
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32 static int UIKit_GL_Initialize(_THIS); |
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33 |
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34 void * |
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35 UIKit_GL_GetProcAddress(_THIS, const char *proc) |
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36 { |
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37 /* Look through all SO's for the proc symbol. Here's why: |
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38 -Looking for the path to the OpenGL Library seems not to work in the iPhone Simulator. |
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39 -We don't know that the path won't change in the future. |
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40 */ |
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41 return SDL_LoadFunction(RTLD_DEFAULT, proc); |
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42 } |
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43 |
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44 /* |
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45 note that SDL_GL_Delete context makes it current without passing the window |
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46 */ |
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47 int UIKit_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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48 { |
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49 |
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50 if (context) { |
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51 SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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52 [data->view setCurrentContext]; |
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53 } |
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54 else { |
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55 [EAGLContext setCurrentContext: nil]; |
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56 } |
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57 |
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58 return 0; |
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59 } |
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60 |
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61 int |
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62 UIKit_GL_LoadLibrary(_THIS, const char *path) |
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63 { |
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64 /* |
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65 shouldn't be passing a path into this function |
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66 why? Because we've already loaded the library |
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67 and because the SDK forbids loading an external SO |
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68 */ |
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69 if (path != NULL) { |
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70 SDL_SetError("iPhone GL Load Library just here for compatibility"); |
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71 return -1; |
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72 } |
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73 return 0; |
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74 } |
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75 |
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76 |
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77 void UIKit_GL_SwapWindow(_THIS, SDL_Window * window) |
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78 { |
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79 |
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80 SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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81 |
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82 if (nil == data->view) { |
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83 return; |
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84 } |
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85 [data->view swapBuffers]; |
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86 /* since now we've got something to draw |
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87 make the window visible */ |
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88 [data->uiwindow makeKeyAndVisible]; |
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89 |
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90 /* we need to let the event cycle run, or the OS won't update the OpenGL view! */ |
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91 SDL_PumpEvents(); |
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92 |
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93 } |
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94 |
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95 SDL_GLContext UIKit_GL_CreateContext(_THIS, SDL_Window * window) |
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96 { |
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97 |
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98 SDL_uikitopenglview *view; |
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99 |
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100 SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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101 |
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102 /* construct our view, passing in SDL's OpenGL configuration data */ |
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103 view = [[SDL_uikitopenglview alloc] initWithFrame: [[UIScreen mainScreen] applicationFrame] \ |
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104 retainBacking: _this->gl_config.retained_backing \ |
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105 rBits: _this->gl_config.red_size \ |
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106 gBits: _this->gl_config.green_size \ |
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107 bBits: _this->gl_config.blue_size \ |
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108 aBits: _this->gl_config.alpha_size \ |
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109 depthBits: _this->gl_config.depth_size]; |
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110 |
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111 data->view = view; |
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112 |
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113 /* add the view to our window */ |
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114 [data->uiwindow addSubview: view ]; |
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115 |
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116 /* Don't worry, the window retained the view */ |
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117 [view release]; |
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118 |
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119 if ( UIKit_GL_MakeCurrent(_this, window, view) < 0 ) { |
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120 UIKit_GL_DeleteContext(_this, view); |
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121 return NULL; |
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122 } |
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123 |
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124 return view; |
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125 } |
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126 |
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127 void UIKit_GL_DeleteContext(_THIS, SDL_GLContext context) |
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128 { |
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129 /* the delegate has retained the view, this will release him */ |
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130 SDL_uikitopenglview *view = (SDL_uikitopenglview *)context; |
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131 /* this will also delete it */ |
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132 [view removeFromSuperview]; |
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133 |
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134 return; |
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135 } |
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136 |
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137 |