Mercurial > sdl-ios-xcode
annotate src/video/cocoa/SDL_cocoaopengl.m @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 08:12:32 +0000 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_cocoavideo.h" |
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25 |
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26 /* NSOpenGL implementation of SDL OpenGL support */ |
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27 |
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28 #if SDL_VIDEO_OPENGL_CGL |
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29 #include <OpenGL/CGLTypes.h> |
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30 #include <OpenGL/OpenGL.h> |
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31 |
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32 #include "SDL_loadso.h" |
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33 #include "SDL_opengl.h" |
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34 |
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35 |
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36 #define DEFAULT_OPENGL "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib" |
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37 |
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38 /* This is implemented in Mac OS X 10.3 and above */ |
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39 #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_3 |
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40 @implementation NSOpenGLContext(CGLContextAccess) |
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41 - (CGLContextObj)CGLContextObj; |
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42 { |
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43 return _contextAuxiliary; |
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44 } |
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45 @end |
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46 #endif /* < 10.3 */ |
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47 |
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48 int |
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49 Cocoa_GL_LoadLibrary(_THIS, const char *path) |
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50 { |
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51 /* Load the OpenGL library */ |
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52 if (path == NULL) { |
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53 path = SDL_getenv("SDL_OPENGL_LIBRARY"); |
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54 } |
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55 if (path == NULL) { |
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56 path = DEFAULT_OPENGL; |
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57 } |
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58 _this->gl_config.dll_handle = SDL_LoadObject(path); |
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59 if (!_this->gl_config.dll_handle) { |
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60 return -1; |
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61 } |
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62 SDL_strlcpy(_this->gl_config.driver_path, path, |
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63 SDL_arraysize(_this->gl_config.driver_path)); |
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64 return 0; |
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65 } |
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66 |
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67 void * |
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68 Cocoa_GL_GetProcAddress(_THIS, const char *proc) |
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69 { |
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70 return SDL_LoadFunction(_this->gl_config.dll_handle, proc); |
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71 } |
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72 |
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73 void |
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74 Cocoa_GL_UnloadLibrary(_THIS) |
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75 { |
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76 SDL_UnloadObject(_this->gl_config.dll_handle); |
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77 _this->gl_config.dll_handle = NULL; |
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78 } |
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79 |
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80 SDL_GLContext |
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81 Cocoa_GL_CreateContext(_THIS, SDL_Window * window) |
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82 { |
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83 NSAutoreleasePool *pool; |
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84 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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85 SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata; |
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86 NSOpenGLPixelFormatAttribute attr[32]; |
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87 NSOpenGLPixelFormat *fmt; |
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88 NSOpenGLContext *context; |
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89 int i = 0; |
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90 |
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91 pool = [[NSAutoreleasePool alloc] init]; |
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92 |
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93 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
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94 attr[i++] = NSOpenGLPFAFullScreen; |
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95 } |
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96 |
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97 attr[i++] = NSOpenGLPFAColorSize; |
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98 attr[i++] = SDL_BYTESPERPIXEL(display->current_mode.format)*8; |
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99 |
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100 attr[i++] = NSOpenGLPFADepthSize; |
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101 attr[i++] = _this->gl_config.depth_size; |
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102 |
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103 if (_this->gl_config.double_buffer) { |
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104 attr[i++] = NSOpenGLPFADoubleBuffer; |
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105 } |
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106 |
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107 if (_this->gl_config.stereo) { |
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108 attr[i++] = NSOpenGLPFAStereo; |
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109 } |
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110 |
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111 if (_this->gl_config.stencil_size) { |
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112 attr[i++] = NSOpenGLPFAStencilSize; |
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113 attr[i++] = _this->gl_config.stencil_size; |
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114 } |
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115 |
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116 if ((_this->gl_config.accum_red_size + |
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117 _this->gl_config.accum_green_size + |
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118 _this->gl_config.accum_blue_size + |
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119 _this->gl_config.accum_alpha_size) > 0) { |
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120 attr[i++] = NSOpenGLPFAAccumSize; |
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121 attr[i++] = _this->gl_config.accum_red_size + _this->gl_config.accum_green_size + _this->gl_config.accum_blue_size + _this->gl_config.accum_alpha_size; |
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122 } |
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123 |
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124 if (_this->gl_config.multisamplebuffers) { |
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125 attr[i++] = NSOpenGLPFASampleBuffers; |
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126 attr[i++] = _this->gl_config.multisamplebuffers; |
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127 } |
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128 |
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129 if (_this->gl_config.multisamplesamples) { |
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130 attr[i++] = NSOpenGLPFASamples; |
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131 attr[i++] = _this->gl_config.multisamplesamples; |
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132 attr[i++] = NSOpenGLPFANoRecovery; |
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133 } |
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134 |
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135 if (_this->gl_config.accelerated > 0) { |
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136 attr[i++] = NSOpenGLPFAAccelerated; |
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137 } |
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138 |
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139 attr[i++] = NSOpenGLPFAScreenMask; |
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140 attr[i++] = CGDisplayIDToOpenGLDisplayMask(displaydata->display); |
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141 attr[i] = 0; |
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142 |
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143 fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr]; |
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144 if (fmt == nil) { |
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145 SDL_SetError ("Failed creating OpenGL pixel format"); |
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146 [pool release]; |
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147 return NULL; |
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148 } |
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149 |
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150 context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil]; |
1936
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151 |
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152 [fmt release]; |
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153 |
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154 if (context == nil) { |
1936
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155 SDL_SetError ("Failed creating OpenGL context"); |
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156 [pool release]; |
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157 return NULL; |
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158 } |
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159 |
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160 /* |
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161 * Wisdom from Apple engineer in reference to UT2003's OpenGL performance: |
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162 * "You are blowing a couple of the internal OpenGL function caches. This |
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163 * appears to be happening in the VAO case. You can tell OpenGL to up |
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164 * the cache size by issuing the following calls right after you create |
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165 * the OpenGL context. The default cache size is 16." --ryan. |
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166 */ |
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167 |
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168 #ifndef GLI_ARRAY_FUNC_CACHE_MAX |
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169 #define GLI_ARRAY_FUNC_CACHE_MAX 284 |
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170 #endif |
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171 |
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172 #ifndef GLI_SUBMIT_FUNC_CACHE_MAX |
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173 #define GLI_SUBMIT_FUNC_CACHE_MAX 280 |
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174 #endif |
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175 |
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176 { |
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177 long cache_max = 64; |
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178 CGLContextObj ctx = [context CGLContextObj]; |
1936
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179 CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max); |
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180 CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max); |
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181 } |
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182 |
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183 /* End Wisdom from Apple Engineer section. --ryan. */ |
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184 |
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185 [pool release]; |
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186 |
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187 if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) { |
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188 Cocoa_GL_DeleteContext(_this, context); |
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189 return NULL; |
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Creating a context makes it current, per the documentation.
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|
190 } |
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|
191 |
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|
192 return context; |
1936
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193 } |
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194 |
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195 int |
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196 Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) |
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197 { |
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198 NSAutoreleasePool *pool; |
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199 |
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200 pool = [[NSAutoreleasePool alloc] init]; |
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201 |
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202 if (context) { |
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203 SDL_WindowData *windowdata = (SDL_WindowData *)window->driverdata; |
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204 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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205 |
1973
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
Sam Lantinga <slouken@libsdl.org>
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1970
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206 if (window->flags & SDL_WINDOW_FULLSCREEN) { |
81255f93dfcd
Fixed fullscreen modes with Cocoa video driver.
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|
207 [nscontext setFullScreen]; |
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Fixed fullscreen modes with Cocoa video driver.
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1970
diff
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|
208 } else { |
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Fixed fullscreen modes with Cocoa video driver.
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209 [nscontext setView:[windowdata->window contentView]]; |
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Fixed fullscreen modes with Cocoa video driver.
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210 [nscontext update]; |
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1970
diff
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|
211 } |
1936
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212 [nscontext makeCurrentContext]; |
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213 } else { |
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214 [NSOpenGLContext clearCurrentContext]; |
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|
215 } |
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|
216 |
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217 [pool release]; |
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218 return 0; |
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|
219 } |
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220 |
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221 int |
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222 Cocoa_GL_SetSwapInterval(_THIS, int interval) |
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223 { |
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224 NSAutoreleasePool *pool; |
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225 NSOpenGLContext *nscontext; |
2703 | 226 GLint value; |
1936
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|
227 int status; |
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228 |
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229 pool = [[NSAutoreleasePool alloc] init]; |
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230 |
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231 nscontext = [NSOpenGLContext currentContext]; |
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|
232 if (nscontext != nil) { |
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233 value = interval; |
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234 [nscontext setValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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235 status = 0; |
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|
236 } else { |
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|
237 SDL_SetError("No current OpenGL context"); |
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|
238 status = -1; |
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|
239 } |
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240 |
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241 [pool release]; |
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242 return status; |
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243 } |
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244 |
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245 int |
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246 Cocoa_GL_GetSwapInterval(_THIS) |
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247 { |
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248 NSAutoreleasePool *pool; |
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249 NSOpenGLContext *nscontext; |
2703 | 250 GLint value; |
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251 int status; |
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252 |
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253 pool = [[NSAutoreleasePool alloc] init]; |
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254 |
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255 nscontext = [NSOpenGLContext currentContext]; |
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256 if (nscontext != nil) { |
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257 [nscontext getValues:&value forParameter:NSOpenGLCPSwapInterval]; |
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258 status = (int)value; |
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259 } else { |
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260 SDL_SetError("No current OpenGL context"); |
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261 status = -1; |
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262 } |
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263 |
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264 [pool release]; |
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265 return status; |
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266 } |
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267 |
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268 void |
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269 Cocoa_GL_SwapWindow(_THIS, SDL_Window * window) |
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270 { |
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271 NSAutoreleasePool *pool; |
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272 NSOpenGLContext *nscontext; |
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273 |
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274 pool = [[NSAutoreleasePool alloc] init]; |
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275 |
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276 /* FIXME: Do we need to get the context for the window? */ |
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277 nscontext = [NSOpenGLContext currentContext]; |
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278 if (nscontext != nil) { |
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279 [nscontext flushBuffer]; |
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280 } |
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281 |
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282 [pool release]; |
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283 } |
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284 |
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285 void |
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286 Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context) |
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287 { |
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288 NSAutoreleasePool *pool; |
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289 NSOpenGLContext *nscontext = (NSOpenGLContext *)context; |
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290 |
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291 pool = [[NSAutoreleasePool alloc] init]; |
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292 |
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293 [nscontext clearDrawable]; |
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294 [nscontext release]; |
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295 |
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296 [pool release]; |
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297 } |
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298 |
1952
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299 #endif /* SDL_VIDEO_OPENGL_CGL */ |
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300 |
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301 /* vi: set ts=4 sw=4 expandtab: */ |