Mercurial > sdl-ios-xcode
annotate src/audio/SDL_audiodev.c @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Get the name of the audio device we use for output */ | |
25 | |
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Good idea, renaming OpenBSD audio to BSD audio.
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26 #if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO |
0 | 27 |
28 #include <fcntl.h> | |
29 #include <sys/types.h> | |
30 #include <sys/stat.h> | |
31 | |
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More header massaging... works great on Windows. ;-)
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32 #include "SDL_stdinc.h" |
0 | 33 #include "SDL_audiodev_c.h" |
34 | |
35 #ifndef _PATH_DEV_DSP | |
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36 #if defined(__NETBSD__) || defined(__OPENBSD__) |
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37 #define _PATH_DEV_DSP "/dev/audio" |
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38 #else |
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39 #define _PATH_DEV_DSP "/dev/dsp" |
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40 #endif |
0 | 41 #endif |
42 #ifndef _PATH_DEV_DSP24 | |
43 #define _PATH_DEV_DSP24 "/dev/sound/dsp" | |
44 #endif | |
45 #ifndef _PATH_DEV_AUDIO | |
46 #define _PATH_DEV_AUDIO "/dev/audio" | |
47 #endif | |
48 | |
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49 static inline void |
2060 | 50 test_device(const char *fname, int flags, int (*test) (int fd), |
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51 char ***devices, int *devCount) |
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52 { |
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53 struct stat sb; |
2060 | 54 if ((stat(fname, &sb) == 0) && (S_ISCHR(sb.st_mode))) { |
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55 int audio_fd = open(fname, flags, 0); |
2060 | 56 if ((audio_fd >= 0) && (test(audio_fd))) { |
57 void *p = | |
58 SDL_realloc(*devices, ((*devCount) + 1) * sizeof(char *)); | |
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59 if (p != NULL) { |
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60 size_t len = strlen(fname) + 1; |
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61 char *str = (char *) SDL_malloc(len); |
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62 *devices = (char **) p; |
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63 if (str != NULL) { |
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64 SDL_strlcpy(str, fname, len); |
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65 (*devices)[(*devCount)++] = str; |
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66 } |
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67 } |
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68 close(audio_fd); |
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69 } |
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70 } |
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71 } |
0 | 72 |
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73 void |
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74 SDL_FreeUnixAudioDevices(char ***devices, int *devCount) |
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75 { |
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76 int i = *devCount; |
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77 if ((i > 0) && (*devices != NULL)) { |
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78 while (i--) { |
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79 SDL_free((*devices)[i]); |
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80 } |
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81 } |
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82 |
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83 if (*devices != NULL) { |
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84 SDL_free(*devices); |
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85 } |
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86 |
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87 *devices = NULL; |
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88 *devCount = 0; |
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89 } |
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90 |
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91 static int |
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92 test_stub(int fd) |
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93 { |
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94 return 1; |
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95 } |
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96 |
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97 void |
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99 char ***devices, int *devCount) |
0 | 100 { |
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101 const char *audiodev; |
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102 char audiopath[1024]; |
0 | 103 |
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104 if (test == NULL) |
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105 test = test_stub; |
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106 |
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107 /* Figure out what our audio device is */ |
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108 if (((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) && |
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109 ((audiodev = SDL_getenv("AUDIODEV")) == NULL)) { |
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110 if (classic) { |
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111 audiodev = _PATH_DEV_AUDIO; |
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112 } else { |
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113 struct stat sb; |
0 | 114 |
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115 /* Added support for /dev/sound/\* in Linux 2.4 */ |
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116 if (((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode)) |
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117 && ((stat(_PATH_DEV_DSP24, &sb) == 0) |
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118 && S_ISCHR(sb.st_mode))) { |
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119 audiodev = _PATH_DEV_DSP24; |
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120 } else { |
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121 audiodev = _PATH_DEV_DSP; |
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122 } |
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123 } |
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124 } |
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125 test_device(audiodev, flags, test, devices, devCount); |
0 | 126 |
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127 if (SDL_strlen(audiodev) < (sizeof(audiopath) - 3)) { |
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128 int instance = 0; |
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129 while (instance++ <= 64) { |
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130 SDL_snprintf(audiopath, SDL_arraysize(audiopath), |
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131 "%s%d", audiodev, instance); |
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132 test_device(audiopath, flags, test, devices, devCount); |
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133 } |
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135 } | |
136 | |
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137 #endif /* Audio driver selection */ |
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138 /* vi: set ts=4 sw=4 expandtab: */ |