annotate src/audio/SDL_audiodev.c @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents 99210400e8b9
children f7b03b6838cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Get the name of the audio device we use for output */
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25
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26 #if SDL_AUDIO_DRIVER_BSD || SDL_AUDIO_DRIVER_OSS || SDL_AUDIO_DRIVER_SUNAUDIO
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27
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28 #include <fcntl.h>
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29 #include <sys/types.h>
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30 #include <sys/stat.h>
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_audiodev_c.h"
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34
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35 #ifndef _PATH_DEV_DSP
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36 #if defined(__NETBSD__) || defined(__OPENBSD__)
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37 #define _PATH_DEV_DSP "/dev/audio"
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38 #else
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39 #define _PATH_DEV_DSP "/dev/dsp"
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40 #endif
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41 #endif
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42 #ifndef _PATH_DEV_DSP24
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43 #define _PATH_DEV_DSP24 "/dev/sound/dsp"
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44 #endif
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45 #ifndef _PATH_DEV_AUDIO
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46 #define _PATH_DEV_AUDIO "/dev/audio"
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47 #endif
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48
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49 static inline void
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50 test_device(const char *fname, int flags, int (*test) (int fd),
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51 char ***devices, int *devCount)
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52 {
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53 struct stat sb;
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54 if ((stat(fname, &sb) == 0) && (S_ISCHR(sb.st_mode))) {
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55 int audio_fd = open(fname, flags, 0);
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56 if ((audio_fd >= 0) && (test(audio_fd))) {
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57 void *p =
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58 SDL_realloc(*devices, ((*devCount) + 1) * sizeof(char *));
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59 if (p != NULL) {
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60 size_t len = strlen(fname) + 1;
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61 char *str = (char *) SDL_malloc(len);
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62 *devices = (char **) p;
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63 if (str != NULL) {
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64 SDL_strlcpy(str, fname, len);
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65 (*devices)[(*devCount)++] = str;
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66 }
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67 }
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68 close(audio_fd);
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69 }
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70 }
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71 }
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72
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73 void
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74 SDL_FreeUnixAudioDevices(char ***devices, int *devCount)
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75 {
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76 int i = *devCount;
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77 if ((i > 0) && (*devices != NULL)) {
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78 while (i--) {
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79 SDL_free((*devices)[i]);
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80 }
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81 }
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82
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83 if (*devices != NULL) {
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84 SDL_free(*devices);
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85 }
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86
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87 *devices = NULL;
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88 *devCount = 0;
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89 }
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90
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91 static int
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92 test_stub(int fd)
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93 {
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94 return 1;
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95 }
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96
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97 void
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98 SDL_EnumUnixAudioDevices(int flags, int classic, int (*test) (int fd),
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99 char ***devices, int *devCount)
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100 {
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101 const char *audiodev;
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102 char audiopath[1024];
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103
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104 if (test == NULL)
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105 test = test_stub;
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106
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107 /* Figure out what our audio device is */
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108 if (((audiodev = SDL_getenv("SDL_PATH_DSP")) == NULL) &&
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109 ((audiodev = SDL_getenv("AUDIODEV")) == NULL)) {
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110 if (classic) {
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111 audiodev = _PATH_DEV_AUDIO;
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112 } else {
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113 struct stat sb;
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114
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115 /* Added support for /dev/sound/\* in Linux 2.4 */
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116 if (((stat("/dev/sound", &sb) == 0) && S_ISDIR(sb.st_mode))
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117 && ((stat(_PATH_DEV_DSP24, &sb) == 0)
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118 && S_ISCHR(sb.st_mode))) {
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119 audiodev = _PATH_DEV_DSP24;
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120 } else {
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121 audiodev = _PATH_DEV_DSP;
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122 }
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123 }
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124 }
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125 test_device(audiodev, flags, test, devices, devCount);
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126
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127 if (SDL_strlen(audiodev) < (sizeof(audiopath) - 3)) {
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128 int instance = 0;
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129 while (instance++ <= 64) {
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130 SDL_snprintf(audiopath, SDL_arraysize(audiopath),
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131 "%s%d", audiodev, instance);
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132 test_device(audiopath, flags, test, devices, devCount);
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133 }
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134 }
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135 }
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136
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137 #endif /* Audio driver selection */
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138 /* vi: set ts=4 sw=4 expandtab: */