annotate sdl-config.in @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
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1 #!/bin/sh
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2
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3 prefix=@prefix@
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4 exec_prefix=@exec_prefix@
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5 exec_prefix_set=no
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62debeaac5e9 Merged r3002:3003 from branches/SDL-1.2: libdir fix in sdl-config and SDL.spec
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6 libdir=@libdir@
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7
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2af911d41a08 Date: Thu, 20 Apr 2006 10:13:34 +0200
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8 @ENABLE_STATIC_FALSE@usage="\
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9 @ENABLE_STATIC_FALSE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]"
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10 @ENABLE_STATIC_TRUE@usage="\
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11 @ENABLE_STATIC_TRUE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]"
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12
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13 if test $# -eq 0; then
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14 echo "${usage}" 1>&2
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15 exit 1
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16 fi
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17
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18 while test $# -gt 0; do
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19 case "$1" in
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c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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20 -*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;;
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21 *) optarg= ;;
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22 esac
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23
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24 case $1 in
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25 --prefix=*)
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26 prefix=$optarg
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27 if test $exec_prefix_set = no ; then
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28 exec_prefix=$optarg
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29 fi
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30 ;;
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31 --prefix)
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32 echo $prefix
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33 ;;
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34 --exec-prefix=*)
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35 exec_prefix=$optarg
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36 exec_prefix_set=yes
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37 ;;
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38 --exec-prefix)
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39 echo $exec_prefix
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40 ;;
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41 --version)
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42 echo @SDL_VERSION@
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43 ;;
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44 --cflags)
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7e53d17ec798 The portable way of including SDL is #include "SDL.h"
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45 echo -I@includedir@/SDL @SDL_CFLAGS@
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46 ;;
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47 @ENABLE_SHARED_TRUE@ --libs)
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48 @ENABLE_SHARED_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_LIBS@
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49 @ENABLE_SHARED_TRUE@ ;;
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50 @ENABLE_STATIC_TRUE@@ENABLE_SHARED_TRUE@ --static-libs)
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51 @ENABLE_STATIC_TRUE@@ENABLE_SHARED_FALSE@ --libs|--static-libs)
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52 @ENABLE_STATIC_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_STATIC_LIBS@
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53 @ENABLE_STATIC_TRUE@ ;;
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54 *)
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55 echo "${usage}" 1>&2
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56 exit 1
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57 ;;
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58 esac
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59 shift
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60 done