Mercurial > sdl-ios-xcode
annotate sdl-config.in @ 3487:24d13328c44a
Eric Wing to Sam, hfutrell
This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet.
First, the console is complaining about not finding a nib for MainWindow.
I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything.
Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling
view = [SDL_uikitopenglview alloc];
or even
view = [SDL_uikitview alloc]
will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be.
view = [UIView alloc] will not crash the program.
For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call
view = [SDL_object alloc];
This does not crash the program.
So, then I modified SDL_object to subclass UIView. No crash.
Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes.
So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things.
I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash.
Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like:
#if SDL_IPHONE_KEYBOARD
@interface SDL_uikitview : UIView<UITextFieldDelegate> {
#else
@interface SDL_uikitview : UIView {
#endif
And then disable the keyboard support in the SDL_config_iphoneos.h file.
/* enable iPhone keyboard support */
#define SDL_IPHONE_KEYBOARD 0
-Eric
On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote:
> I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone:
>
> #0 0x323fea14 in _class_isInitialized
> #1 0x323fea68 in _class_initialize
> #2 0x32403e92 in prepareForMethodLookup
> #3 0x32401244 in lookUpMethod
> #4 0x323fea10 in _class_lookupMethodAndLoadCache
> #5 0x323fe746 in objc_msgSend_uncached
> #6 0x323feb26 in _class_initialize
> #7 0x323fea58 in _class_initialize
> #8 0x32403e92 in prepareForMethodLookup
> #9 0x32401244 in lookUpMethod
> #10 0x323fea10 in _class_lookupMethodAndLoadCache
> #11 0x323fe746 in objc_msgSend_uncached
> #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103
> #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155
> #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282
> #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509
> #16 0x00002bc2 in SDL_main at happy.c:156
> #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at
> SDL_uikitappdelegate.m:77
> #18 0x313f9ef2 in __NSFireDelayedPerform
> #19 0x32567bb2 in CFRunLoopRunSpecific
> #20 0x3256735c in CFRunLoopRunInMode
> #21 0x32912cbe in GSEventRunModal
> #22 0x32912d6a in GSEventRun
> #23 0x32b6276e in -[UIApplication _run]
> #24 0x32b61472 in UIApplicationMain
> #25 0x00057088 in main at SDL_uikitappdelegate.m:50
>
> Any ideas?
>
> See ya!
> --
> -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 24 Nov 2009 08:12:32 +0000 |
parents | 62debeaac5e9 |
children |
rev | line source |
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0 | 1 #!/bin/sh |
2 | |
3 prefix=@prefix@ | |
4 exec_prefix=@exec_prefix@ | |
5 exec_prefix_set=no | |
2100
62debeaac5e9
Merged r3002:3003 from branches/SDL-1.2: libdir fix in sdl-config and SDL.spec
Ryan C. Gordon <icculus@icculus.org>
parents:
1895
diff
changeset
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6 libdir=@libdir@ |
0 | 7 |
1647
2af911d41a08
Date: Thu, 20 Apr 2006 10:13:34 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
1548
diff
changeset
|
8 @ENABLE_STATIC_FALSE@usage="\ |
2af911d41a08
Date: Thu, 20 Apr 2006 10:13:34 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
1548
diff
changeset
|
9 @ENABLE_STATIC_FALSE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs]" |
2af911d41a08
Date: Thu, 20 Apr 2006 10:13:34 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
1548
diff
changeset
|
10 @ENABLE_STATIC_TRUE@usage="\ |
2af911d41a08
Date: Thu, 20 Apr 2006 10:13:34 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
1548
diff
changeset
|
11 @ENABLE_STATIC_TRUE@Usage: sdl-config [--prefix[=DIR]] [--exec-prefix[=DIR]] [--version] [--cflags] [--libs] [--static-libs]" |
0 | 12 |
13 if test $# -eq 0; then | |
14 echo "${usage}" 1>&2 | |
15 exit 1 | |
16 fi | |
17 | |
18 while test $# -gt 0; do | |
19 case "$1" in | |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1856
diff
changeset
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20 -*=*) optarg=`echo "$1" | sed 's/[-_a-zA-Z0-9]*=//'` ;; |
0 | 21 *) optarg= ;; |
22 esac | |
23 | |
24 case $1 in | |
25 --prefix=*) | |
26 prefix=$optarg | |
27 if test $exec_prefix_set = no ; then | |
28 exec_prefix=$optarg | |
29 fi | |
30 ;; | |
31 --prefix) | |
32 echo $prefix | |
33 ;; | |
34 --exec-prefix=*) | |
35 exec_prefix=$optarg | |
36 exec_prefix_set=yes | |
37 ;; | |
38 --exec-prefix) | |
39 echo $exec_prefix | |
40 ;; | |
41 --version) | |
42 echo @SDL_VERSION@ | |
43 ;; | |
44 --cflags) | |
490
7e53d17ec798
The portable way of including SDL is #include "SDL.h"
Sam Lantinga <slouken@libsdl.org>
parents:
296
diff
changeset
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45 echo -I@includedir@/SDL @SDL_CFLAGS@ |
0 | 46 ;; |
47 @ENABLE_SHARED_TRUE@ --libs) | |
1548
a77c022733fe
EXTRA_LDFLAGS are the linker flags and libraries needed to build SDL.
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
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48 @ENABLE_SHARED_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_LIBS@ |
0 | 49 @ENABLE_SHARED_TRUE@ ;; |
50 @ENABLE_STATIC_TRUE@@ENABLE_SHARED_TRUE@ --static-libs) | |
51 @ENABLE_STATIC_TRUE@@ENABLE_SHARED_FALSE@ --libs|--static-libs) | |
1548
a77c022733fe
EXTRA_LDFLAGS are the linker flags and libraries needed to build SDL.
Sam Lantinga <slouken@libsdl.org>
parents:
1361
diff
changeset
|
52 @ENABLE_STATIC_TRUE@ echo -L@libdir@ @SDL_RLD_FLAGS@ @SDL_STATIC_LIBS@ |
0 | 53 @ENABLE_STATIC_TRUE@ ;; |
54 *) | |
55 echo "${usage}" 1>&2 | |
56 exit 1 | |
57 ;; | |
58 esac | |
59 shift | |
60 done |