annotate include/SDL_platform.h @ 3487:24d13328c44a

Eric Wing to Sam, hfutrell This one is quite puzzling. I found a partial workaround, but I don't fully understand the reasons yet. First, the console is complaining about not finding a nib for MainWindow. I tried removing the entry for this in the info.plist, and the message went away, but it didn't really change anything. Second, I stepped through this with the debugger and broke up some lines. It seems that the basic act of calling view = [SDL_uikitopenglview alloc]; or even view = [SDL_uikitview alloc] will crash the program. The debugger messages plus the stack trace make me think it's not finding the SDL_uikitview classes for some reason. But I don't understand why this would be. view = [UIView alloc] will not crash the program. For kicks, I added a new definition of a class called SDL_object which subclasses NSObject in the same files as SDL_uikitopenglview and then call view = [SDL_object alloc]; This does not crash the program. So, then I modified SDL_object to subclass UIView. No crash. Next, I made SDL_object subclass UIView<UITextFieldDelegate> . This crashes. So it is the act of conforming to the UITextFieldDelegate protocol that is crashing things. I don't understand why it would crash on alloc though. I'm guessing either a delegate needs to be set somewhere or one of the required methods needs to be implemented. But in the former case, I would not expect a crash, but a silent message to nil and something else doesn't work. And in the latter case, I would expect a compiler warning and an exception thrown instead of a crash. Anyway, my temporary workaround is to change the interface declaration for SDL_uikitview to look like: #if SDL_IPHONE_KEYBOARD @interface SDL_uikitview : UIView<UITextFieldDelegate> { #else @interface SDL_uikitview : UIView { #endif And then disable the keyboard support in the SDL_config_iphoneos.h file. /* enable iPhone keyboard support */ #define SDL_IPHONE_KEYBOARD 0 -Eric On Nov 23, 2009, at 1:43 AM, Sam Lantinga wrote: > I ran into a blocking startup crash with the Happy demo on iPhone OS 3.1.2 on my new iPhone: > > #0 0x323fea14 in _class_isInitialized > #1 0x323fea68 in _class_initialize > #2 0x32403e92 in prepareForMethodLookup > #3 0x32401244 in lookUpMethod > #4 0x323fea10 in _class_lookupMethodAndLoadCache > #5 0x323fe746 in objc_msgSend_uncached > #6 0x323feb26 in _class_initialize > #7 0x323fea58 in _class_initialize > #8 0x32403e92 in prepareForMethodLookup > #9 0x32401244 in lookUpMethod > #10 0x323fea10 in _class_lookupMethodAndLoadCache > #11 0x323fe746 in objc_msgSend_uncached > #12 0x000554dc in UIKit_GL_CreateContext at SDL_uikitopengles.m:103 > #13 0x0004f89e in SDL_GL_CreateContext at SDL_video.c:3155 > #14 0x000579e8 in GLES_CreateRenderer at SDL_renderer_gles.c:282 > #15 0x0004d7b8 in SDL_CreateRenderer at SDL_video.c:1509 > #16 0x00002bc2 in SDL_main at happy.c:156 > #17 0x000571b2 in -[SDLUIKitDelegate postFinishLaunch] at > SDL_uikitappdelegate.m:77 > #18 0x313f9ef2 in __NSFireDelayedPerform > #19 0x32567bb2 in CFRunLoopRunSpecific > #20 0x3256735c in CFRunLoopRunInMode > #21 0x32912cbe in GSEventRunModal > #22 0x32912d6a in GSEventRun > #23 0x32b6276e in -[UIApplication _run] > #24 0x32b61472 in UIApplicationMain > #25 0x00057088 in main at SDL_uikitappdelegate.m:50 > > Any ideas? > > See ya! > -- > -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Nov 2009 08:12:32 +0000
parents d3baf5ac4e37
children f7b03b6838cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_platform.h
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25 *
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26 * Try to get a standard set of platform defines.
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27 */
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28
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29 #ifndef _SDL_platform_h
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30 #define _SDL_platform_h
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31
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32 #if defined(_AIX)
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33 #undef __AIX__
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34 #define __AIX__ 1
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35 #endif
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36 #if defined(__BEOS__)
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37 #undef __BEOS__
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38 #define __BEOS__ 1
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39 #endif
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40 #if defined(__HAIKU__)
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41 #undef __HAIKU__
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42 #define __HAIKU__ 1
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43 #endif
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44 #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
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45 #undef __BSDI__
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46 #define __BSDI__ 1
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47 #endif
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48 #if defined(_arch_dreamcast)
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49 #undef __DREAMCAST__
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50 #define __DREAMCAST__ 1
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51 #endif
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52 #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
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53 #undef __FREEBSD__
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54 #define __FREEBSD__ 1
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55 #endif
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56 #if defined(hpux) || defined(__hpux) || defined(__hpux__)
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57 #undef __HPUX__
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58 #define __HPUX__ 1
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59 #endif
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60 #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
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61 #undef __IRIX__
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62 #define __IRIX__ 1
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63 #endif
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64 #if defined(linux) || defined(__linux) || defined(__linux__)
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65 #undef __LINUX__
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66 #define __LINUX__ 1
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67 #endif
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68
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69 #if defined(__APPLE__)
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70 /* lets us know what version of Mac OS X we're compiling on */
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71 #include "AvailabilityMacros.h"
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72 #ifdef MAC_OS_X_VERSION_10_3
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73 #include "TargetConditionals.h" /* this header is in 10.3 or later */
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74 #if TARGET_OS_IPHONE
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75 /* if compiling for iPhone */
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76 #undef __IPHONEOS__
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77 #define __IPHONEOS__ 1
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78 #undef __MACOSX__
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79 #else
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80 /* if not compiling for iPhone */
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81 #undef __MACOSX__
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82 #define __MACOSX__ 1
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83 #endif /* TARGET_OS_IPHONE */
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84 #else
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85 /* if earlier verion of Mac OS X than version 10.3 */
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86 #undef __MACOSX__
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87 #define __MACOSX__ 1
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88 #endif
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89
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90 #endif /* defined(__APPLE__) */
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91
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92 #if defined(__NetBSD__)
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93 #undef __NETBSD__
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94 #define __NETBSD__ 1
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95 #endif
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96 #if defined(__OpenBSD__)
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97 #undef __OPENBSD__
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98 #define __OPENBSD__ 1
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99 #endif
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100 #if defined(__OS2__)
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101 #undef __OS2__
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102 #define __OS2__ 1
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103 #endif
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104 #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
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105 #undef __OSF__
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106 #define __OSF__ 1
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107 #endif
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108 #if defined(__QNXNTO__)
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109 #undef __QNXNTO__
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110 #define __QNXNTO__ 1
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111 #endif
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112 #if defined(riscos) || defined(__riscos) || defined(__riscos__)
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113 #undef __RISCOS__
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114 #define __RISCOS__ 1
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115 #endif
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116 #if defined(__SVR4)
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117 #undef __SOLARIS__
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118 #define __SOLARIS__ 1
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119 #endif
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120 #if defined(WIN32) || defined(_WIN32)
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121 #undef __WIN32__
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122 #define __WIN32__ 1
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123 #endif
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124
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125 #if defined(__NDS__)
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126 #undef __NINTENDODS__
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127 #define __NINTENDODS__ 1
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128 #endif
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129
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130
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131 #include "begin_code.h"
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132 /* Set up for C function definitions, even when using C++ */
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133 #ifdef __cplusplus
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134 /* *INDENT-OFF* */
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135 extern "C" {
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136 /* *INDENT-ON* */
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137 #endif
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138
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139 /**
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140 * \brief Gets the name of the platform.
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141 */
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142 extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
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143
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144 /* Ends C function definitions when using C++ */
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145 #ifdef __cplusplus
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146 /* *INDENT-OFF* */
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147 }
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148 /* *INDENT-ON* */
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149 #endif
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150 #include "close_code.h"
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151
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152 #endif /* _SDL_platform_h */
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153
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154 /* vi: set ts=4 sw=4 expandtab: */